You can help CodeWalrus stay online by donating here. | New CodeWalrus | Old (dark mode) | Old (light) | Discord server

Lost Souls (A project I don't plan on abandoning soon)

b/PC, Mac & Vintage Computers Started by xMarminq_, January 25, 2017, 03:28:59 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

u/Dream of Omnimaga January 29, 2017, 02:59:15 AM
Ah ok because if you end up with dozens of rooms, that could get kinda slow if you have to check over 100 different walls one by one >.<. It might be worth considering learning about tilemapping eventually (assuming that Scratch can use tilemaps)
u/xMarminq_ January 29, 2017, 03:24:18 AM
The beeps are for a phone call scene ;)
I shortened that sound too.
Telephone scene should be done soon.
The wall detection is one structure, and I can change the appearance too, so infinite map. The wall detection and the background are different, so don't worry about that. They render really fast and after all, it's just two sprites moving at the same time  :P
Last Edit: January 29, 2017, 03:26:35 AM by xMarminq_
u/p2 January 29, 2017, 10:19:08 AM
not really infinite as Scratch got a maximum numbers of items that can be used at the same time... (not even ON SCREEN, but used at the same time, really stupid...)
u/xMarminq_ January 29, 2017, 11:49:15 AM
No, like the costumes you can make the sprite look like along with its boundary counterpart
u/xMarminq_ January 29, 2017, 04:33:29 PM
Update!

Now the room is not in a white void!
u/Dream of Omnimaga January 29, 2017, 05:28:55 PM
Cool, I can't wait to try it at home. Try to make the game short and small to start with, then expand later if Scratvh allows it.
u/xMarminq_ January 29, 2017, 05:31:40 PM
Note: the phone cutscene is not done yet
u/xMarminq_ February 04, 2017, 09:28:02 PM
Title got ironic  :D
Here is how the map works, code wise.

First, the front map. The front map is what will overlap the character
Next, the back map. The back map is the background
Then, borders. The borders all in ONE piece, with code to detect the direction of the player and counteract it.
Finally, sensors. The sensors are under everything so the player cannot see it, and detects when a player touches a color and when a certain key is pressed
u/Dream of Omnimaga February 04, 2017, 09:31:09 PM
Ah nice to have multiple layers. With walls and stuff it will be more realistic to have the player behind them.

Did you add many rooms?
Website statistics


MyCalcs | Ticalc.org | Cemetech | Omnimaga | TI-Basic Developer | MaxCoderz | TI-Story | Casiocalc.org | Casiopeia | The Museum of HP Calculators | HPCalc.org | CnCalc.org | Music 2000 Community | TI Education | Casio Education | HP Calcs | NumWorks | SwissMicros | Sharp Calculators
Powered by EzPortal