Hey thanks! I may even write a scaled down version in Z80 assembly if I can get it fast enough. Unlike most 3D renderers for the calculators, X3D only ever draws lines for the level geometry. Thus, everything is solid without filling any polygons. This makes it really really fast I may also write a tutorial on how to do this type of rendering as it's a bit involved and I'd really like to teach other people all the techniques I've found or discovered myself.