Hi all I am now making a new mech game, this should be a quick one to make (unlike KILL CMND)
I am using isometric tiles for this game.... here is the first gif (just testing things out really)
(https://s14.postimg.org/rs855lkm9/wcr_a.gif)
And for anyone that's interested, here is how you draw isotiles if you want a square map (unlike AoCE which is using a diamond-shaped map)...
(https://s9.postimg.org/vkh37u1e7/Map_Iso.gif)
(-_(//));
Interesting, I like the look so far. However, the title of this topic is a bit misleading, as I cannot see any :walrii: in the post above :P
Hehe it's not misleading, that is the actual title of the game, a 100 metre high block of cheese features in the game, and there are going to be loads of walruses to kill.....
"It is the year 2019. The world has been taken over by walruses. You are the last human survivor, and you want cheese."
It will involve killing walruses? D:
Many. many walruses.
*edit*
working on a map editor in c++builder
(https://s17.postimg.org/mbbkedfzj/vcm.png)
*edit*
isomap now working in-demo... i know the grass texture sux but meh...
(https://s22.postimg.org/rozqead6p/image.gif)
This won't end well...
O.O
I WANT MY CHEESE!!!!!!!!11!!!!!!11
looks promising so far. I hope you continue to make tha much progress on it :)
but don'T kill walruses :ninja:
Nice to see your tilemapper run fine. Also the graphics look old-school
I definitely need to change the grass texture 8)
Ironically, one cheap trick you could do is to just use the sand texture but change the color spectrum so that it's green for use as grass and gray for use as stone/cement and blue for water. I once saw a game that did that and it still looked good. :P
Yeah, I wanna get away from the really flat look the demo has, textures will probably help a bit, but some actual objects you can crash into* would be good fun (particularly as you dont have much of control over your truck as you are drunk) <_<
I hope no-one does this sort of thing in real-life btw <_<
*as well as the walruses, who just get killed.
*edit*
have improved the appearance of the map :D
(https://s27.postimg.org/i9vhfqb6r/newmap.jpg)
(https://s13.postimg.org/g4yhs6viv/newtiles.gif)
*edit*
added 2-tone sand 8)
(https://s17.postimg.org/l1rpw63dr/newsand.gif)
that terrain looks really nice!! :)
Can't wait to see more of it kotu, nice job!! :thumbsup:
Quote from: p2 on March 03, 2017, 08:49:55 AM
Can't wait to see more of it kotu
then see more of it now!!! ps you, dj and mateo are now in the credits section (at the end of the gif) :)
(https://s29.postimg.org/5lh1n7aav/main.gif)
well this looks nice, I didnt expect the statue to fit in that nicely :thumbsup:
yeah i'm surprised it looks ok given what i had to start with
almost inspires me to make a isometric rpg game
*edit*
just thought i would show my updated credits screen as the colouring etc looked a bit naff before....
(https://s29.postimg.org/h2cq6ghef/credits_pro.gif)
you make a walrus game but you didnt mention the forum D:
Hmm, not sure how I would fit that in.. what do you think??
-*update*-
blood n stuff!!
(https://s15.postimg.org/capoyyn17/blud.gif)
*edit*
we have takeoff!!!
(https://s15.postimg.org/71bdfn0ff/driver.gif)
*edit*
this is looking close to completion now, just a few more things need doing, in particular you should not be able to get away with doing this within visual sight of the mechs, as they will shoot you. but it is a nice sight watching the walruses get splatted :D
(https://s15.postimg.org/jvygkmix7/spew.gif)
I hope that PETA doesn't see this O.O
Looks actually cool, though, akward theme aside :P
just renders a bit slow really
might be able to fix this with a fog of war effect
Wouldn't fog of war rendering slow things down?
no, it could halve the amount of rendering i have to do
Ah I thought it required extra calculations such as if you're behind a wall and can't see behind or something. Do you refresh the entire map every frame right now or do you just add one extra row of tiles while scrolling up?
Quote from: DJ Omnimaga on March 04, 2017, 01:04:01 AM
Ah I thought it required extra calculations such as if you're behind a wall and can't see behind or something. Do you refresh the entire map every frame right now or do you just add one extra row of tiles while scrolling up?
No the fog of war would just mean you can only see a tiles within a certain range, the rest would be blacked out i.e no render
The map is just stored in an array, there is only one map.
(https://s29.postimg.org/4l1sk5ahj/newmap.jpg)
made a github account it has the source for this on it....
https://github.com/rowanmedhurst/walrus-cheese-run (https://github.com/rowanmedhurst/walrus-cheese-run)
also here are the sprites for my mech, actually i modelled this mech myself (original design) about 20 years ago
(https://s11.postimg.org/ke1o9wagj/mechframes_WITHwm.png)
Those are awesome sprites and what an huge map O.O
Also you should make a topic in the drawing section where you can post all your past/present sprite art and drawing to showcase :)
Not much point that's all there is
Oh I meant for your other games, unless you mean this is the only sprite art you ever did. :P Also what happens if the truck hits the Walrii statue?
Quote from: DJ Omnimaga on March 04, 2017, 07:05:19 AM
Oh I meant for your other games, unless you mean this is the only sprite art you ever did. :P
well the only other stuff probably is for kill cmnd and thats in the kill cmnd thread
Quote from: DJ Omnimaga on March 04, 2017, 07:05:19 AM
Also what happens if the truck hits the Walrii statue?
it can drive through it at the moment - but you can try it out yourself now dj - i made a github account and put the cheese run source files up.... i know the game isn't complete yet but thought i would just do it - and a pre-built 8xp file (binary) is up there so you can run that yourself as you got a CE :)
Oh there's a 8xp executable? I'll give it a try later then :)
I don't know why but the graphics remind me a lot of Zaxxon Motherbase 2000 for the 32x.
That game has similar polygonal graphics and an isometric view.
I need to try the demo at some point.
Can we run over the walriis ?
Didn't you see the blood splats? XD
Quote from: kotu on March 04, 2017, 08:35:05 AM
Didn't you see the blood splats? XD
nope, cause my internet sucks monkey c :(
glad that's the case !
I got bored so I made a little pull request to your code: https://github.com/rowanmedhurst/walrus-cheese-run/pull/1
Also fixes the fact that walrii always faced the same direction :P
I might also recommend only drawing or processing a walrii if it is within the window :) Other than that, fantastic looking code; a lot better than what I usually look at :P
EDIT: Added a new pull request to optimize tile drawing. Frame rate is now 14-16 on average; shown below:
(http://i.imgur.com/LYbvu9P.gif)
hehe you are quite a violent driver looks like you really enjoyed that
just wait until the mechs are activated
have now redesigned the credits screen to look like this
(https://s24.postimg.org/czg1sij51/credits_pro_branch_2.gif)
:trollface:
*PRE-RELEASE*
it just lets you drive round and kill walruses the mechs and statue are not in but it is alright keys 8 and 9 steer
http://www.mediafire.com/file/e4mxxndxf5r1mm3/WCR.zip (http://www.mediafire.com/file/e4mxxndxf5r1mm3/WCR.zip)
Cool, I'll download this later :3=
Quote from: kotu on March 03, 2017, 02:28:38 PM
*edit*
this is looking close to completion now, just a few more things need doing, in particular you should not be able to get away with doing this within visual sight of the mechs, as they will shoot you. but it is a nice sight watching the walruses get splatted :D
(https://s15.postimg.org/jvygkmix7/spew.gif)
im not sure if this has been fixed yet:
blood is 2D and on the ground, so the walrii should be on top of it. Make sure to render the walruses AFTER rendering the blaad to prevent this ;)
Anyways, looks awesome, even tho I don't really support the idea of the game :ninja:
Another idea would be to make walruses explode on contact :P (gore explosion)
By the way, in order to ensure that players get the context, you should maybe include the intro in the game that you have on your website about Mad Pete and wanting cheese/being drunk after a Walrii apocalypse. That or in the game description in the first post and the readme. :P
Also add smiley faces here and there, but make a few of them (https://img.codewalr.us/smileymutation.gif) as bobby traps. :P
do the robot do anything ???
ha ha yes they will do something when the game is complete
IF you run over a walrus within a certain range, the walrus driving the mech will see, and will shoot you with a laser when you drive past
they cannot turn as walruses are well known for lacking mechanical knowledge and leaving things to rust
also they are placed randomly so you do not know where they will be - it is a game of oppurtunity and fluke
and CHEESE
You should add something where you must avoid running over pink walruses if you add them, else an horde of flying ones come after you
Look so good :thumbsup:
but the tittle screen :-X need some work on it :P
Well to be honest i was going to do more to it but its actually quite a good game as it is.
Working on KILL CMND now.
Walruses can jump quite high so it seems ITS AZ FEATURE
Quote from: Alvajoy123 on May 01, 2017, 02:26:02 AM
Look so good :thumbsup:
but the tittle screen :-X need some work on it :P
NO, THE TITLE SCREEN IS HOW I DID IT AND HOW I WANTED IT AND I COULD SEE
Don't double-post unless major project update or 24h between posts. And don't use all caps
but did you read what the guy said
:D
I know, but still >.<
Actually you are right I was a little mean
Sorry for being mean
@Alvajoy123 I just get a little sensitive when people are critical sometimes. But yes, that is how I wanted the menu screen to look, lol
Any progress on this?
I really want to see this complete!
not really lol
you can now subscribe to a mailing list for updates of walrus cheese run, kill cmnd etc
http://futurerave.uk/contact.php (http://futurerave.uk/contact.php)
wouldnt it make more sense to just post here? ;)
SIMPLE
timewasters
(you didnt sign up for this
then they dont maKe any updates etc
Edit by p2: merged tripple post