Quote from: DJ Omnimaga on March 09, 2015, 05:10:44 AM
Wait the AI can actually detect paths too?
The best for a new calc game would be to write the code from scratch or port a game from BASIC or ASM.
Yeah, you can see in the .gif (quickly) that the zombies head for the doorways first (specific saved coordinates which could be changed) and then after the player. I have a one-off error with the doorway though which is why zombies get stuck on the corner sometimes like in the .gif.
Though it probably is best to recode for other calculators, Axe just translates your source into ASM to be used by the calculator, right? I wonder if someone could make a reverse compiler to take an ASM program (such as mine after compilation) and write it into the language of your choice. Just an idea.