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Messages - Derf321

#1
Quote from: DJ Omnimaga on March 09, 2015, 05:10:44 AM
Wait the AI can actually detect paths too?

The best for a new calc game would be to write the code from scratch or port a game from BASIC or ASM.

Yeah, you can see in the .gif (quickly) that the zombies head for the doorways first (specific saved coordinates which could be changed) and then after the player. I have a one-off error with the doorway though which is why zombies get stuck on the corner sometimes like in the .gif.

Though it probably is best to recode for other calculators, Axe just translates your source into ASM to be used by the calculator, right? I wonder if someone could make a reverse compiler to take an ASM program (such as mine after compilation) and write it into the language of your choice. Just an idea.
#2
Quote from: Cumred_Snektron on March 07, 2015, 10:30:30 PM
I don't think it's an animated GIF, since it wont play on my pc either

Sorry, I didn't realize you had to change the dropbox link to "dl" instead of "www" to play the gifs. I fixed the link

Quote from: DJ Omnimaga on March 07, 2015, 04:54:47 AM
By the way your game seems really fun to play! :) It's a shame that it was never finished. I like the concept. It may look simple at first, but it does the job very well. Earlier, I was unable to watch the GIF because it didn't play on my phone, but now it works and I liked what I saw.

Ah that explains it, either way I really liked Omni and I seem to like this site (though I'm not sure how active I'll be with school). Thanks! I wish I finished it too back in the day, I probably could have but I originally wrote it in BASIC, but then learned about how amazing Axe was and had to convert it all over. It could be optimized with a saved Hex picture of the map too. Eventually I wanted to make different maps, since the zombies walk path is targeted to the nearest opening first, then the player (if they're inside), or just the nearest path to the player. Of course I'm no expert on optimization, but I figure someone else could take over on it if they're into Axe development (which I know is on the downward slant with the TI+C calculators.
#3
Thanks for the warm welcome! I actually do some game coding in Unity (android and iOS apps), should be releasing my first finished game soon.

Is this site the sister site of Omnimaga? I can't help but notice the similarities especially in forum layout and your name.
#4
I made this around 3 years ago but never finished it because I graduated high school. It's for Axe on Ti83 or Ti84, It's mostly finished, just with a few little tweaks needing to be done. I attached a GIF of it in action, it's a top down view Nazi Zombies with 4 different guns (Pistol, Shotgun, Sniper, WunderWaffe). You can buy ammo from the mystery box (random) and it'll store the highscore of the highest round reached. I always compiled with Axe Fusion or Application. Also I attached a sheet laying out what each variable is and what I had planned to do.

Problems were: Wunderwaffe eats wall pixels in the middle (need to make it ChgPxl instead of what I had), sniper occasionally eat a wall pixel, and occasionally zombies get stuck on the middle wall (as shown).

If anyone takes the initiative to finish it, let me know! I just figured I shouldn't let this go to waste =)

(also cheat code, type 1337 on the main menu for 999 health)

Files here: https://www.dropbox.com/sh/vvcyd1tusie9m54/AAB-Yjc4Uqpuc40RQrUFo3Afa?dl=0#/

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