The sprite speed should be a lot faster if the main character was 8x8 as opposed to 16x16. I do have another test that has the sprite change direction + walking animation as well.
I resized the tiles manually just in an image editor and did some *minor* cleanup, For an actual project more care would be taken with the sprites etc. I should note that the tiles are still 8x8 but the map just lays them out in 16x16 ... there is a benefit that some parts of different tiles are the same, so those redundant tiles are removed.
I might see what an 8x8 hero looks like .
I resized the tiles manually just in an image editor and did some *minor* cleanup, For an actual project more care would be taken with the sprites etc. I should note that the tiles are still 8x8 but the map just lays them out in 16x16 ... there is a benefit that some parts of different tiles are the same, so those redundant tiles are removed.
I might see what an 8x8 hero looks like .