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Development => Calculators => Calculator News, Coding, Help & Talk => Topic started by: Hayleia on February 10, 2016, 02:48:21 PM

Title: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Hayleia on February 10, 2016, 02:48:21 PM
Quote from: Dudeman313 on February 10, 2016, 02:03:49 PM
BTW, are you ever going to finish SSBO? If you win TI-C 2016, you could finish it for the CE series.
Lol, suddenly off-topic :P
Well I didn't enter the TI-Concours. First because of its placement (I basically only had one week to do anything between two periods of work, so instead of entering, I chose to have some rest, but if the TI-Concours had been announced earlier (but way earlier, even the unofficial announcements on TI-Planet's chat weren't enough), I could have got two weeks there instead of one) but also because of its categories. I didn't expect Axe to be there, but why not Nspire C when there is Nspire Lua and ez80 C in the same category ? And the argument "because Ndless isn't always there and stuff" isn't valid in my opinion when you know that Ndless 4.0 came out before usable ("offline" and "all-in-one" (no "download this here and that there then link them somehow") are requirements for "usable") tools for ez80 C (02/01 and 28/01), which was allowed in the TI-Concours... Anyway, I can't win the TI-Concours if I didn't enter :P

And I have no idea if I'll finish SSBO on monochrome z80. It's written in a dead language (won't be ported to ez80 it seems) on a platform that no one uses anymore in France due to new laws... And I'd have to start it all over to "finish" it for the CE series. The good point with that is that at least it would be in C, so easily portable to other platforms.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dream of Omnimaga on February 10, 2016, 05:05:00 PM
I hope it gets revived tho, even if for the CE. D:
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 10, 2016, 10:55:11 PM
Quote
It's written in a dead language (won't be ported to ez80 it seems) on a platform that no one uses anymore in France due to new laws... And I'd have to start it all over to "finish" it for the CE series.
I can't use the insert quote button, text editor, or smiley button in Edge.  :P
@Hayleia , can you explain this? I'm #Confuzzled(I started using this on WIRC, but it hasn't caught on yet :P). ???
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Hayleia on February 10, 2016, 11:03:52 PM
Quote from: Dudeman313 on February 10, 2016, 10:55:11 PM
Quote
It's written in a dead language (won't be ported to ez80 it seems) on a platform that no one uses anymore in France due to new laws... And I'd have to start it all over to "finish" it for the CE series.
I can't use the insert quote button, text editor, or smiley button in Edge.  :P
@Hayleia , can you explain this? I'm #Confuzzled(I started using this on WIRC, but it hasn't caught on yet :P). ???
Well, SSBO is written in Axe (except some characters that I "wrote in Asm" (it's only data so you can do it with whatever you want)). That language is only available on monochrome z80 calcs. And the only monochrome z80 calc that is still sold in France is the 82A, which doesn't support Asm at all (no programs, no app, nothing) so it obviously doesn't support programs written in Axe.
And since that language won't be ported to CE, if SSBO comes out on CE calcs, it has to be rewritten from scratch in another language.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dream of Omnimaga on February 10, 2016, 11:08:36 PM
@Dudeman313 he is refering to how in France, the only calcs allowed in exams will soon be calcs that got a small light that blinks when the calc is in exam mode, and the only monochrome model that features such thing in France is the TI-82 Advanced. But the problem is that the only way to run ASM programs on a TI-82 Advanced is like on the TI-73, TI-82 and TI-85 and it lacks APPS support. And outside France, monochrome Z80 games are less and less popular (Zelda DLQ, for example, got like 10 downloads a week during the school rush last September, yet the crappy Zelda Atari parody I made for the CSE/CE got over 200.

Quote from: Hayleia on February 10, 2016, 11:03:52 PM
Quote from: Dudeman313 on February 10, 2016, 10:55:11 PM
Quote
It's written in a dead language (won't be ported to ez80 it seems) on a platform that no one uses anymore in France due to new laws... And I'd have to start it all over to "finish" it for the CE series.
I can't use the insert quote button, text editor, or smiley button in Edge.  :P
@Hayleia , can you explain this? I'm #Confuzzled(I started using this on WIRC, but it hasn't caught on yet :P). ???
Well, SSBO is written in Axe (except some characters that I "wrote in Asm" (it's only data so you can do it with whatever you want)). That language is only available on monochrome z80 calcs. And the only monochrome z80 calc that is still sold in France is the 82A, which doesn't support Asm at all (no programs, no app, nothing) so it obviously doesn't support programs written in Axe.
And since that language won't be ported to CE, if SSBO comes out on CE calcs, it has to be rewritten from scratch in another language.
Brandon Wilson made an hack that allows you to run ASM on the TI-82 Advanced. But he never released it. You would need to ask him for it.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: SiphonicSugar on February 11, 2016, 01:48:54 AM
People need to release their projects...  :P So our community can thrive...

Do you think it would be possible to run Axe on a TI-82 Advanced?
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 11, 2016, 01:54:26 AM
I agree. There are so many good things that were never released or completed...*cough, cough* Spencer's Zelda *cough, cough*
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: SiphonicSugar on February 11, 2016, 02:14:11 AM
COUGH COUGH *Super Mario 84* COUGH COUGH
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 11, 2016, 03:07:58 AM
*Wheeze, wheeze* Tankies *wheeze, wheeze*

*wretch, wretch* Ash: Phoenix *wretch, wretch*

*gasp, gasp* Blast Labs, Slime, SSB(MaxCoderz)*gasp, gasp*
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Hayleia on February 11, 2016, 10:11:19 AM
Well I did release SSBO even if not completed, and I released the source with it if someone wants to do things :P

Quote from: DJ Omnimaga on February 10, 2016, 11:08:36 PM
Brandon Wilson made an hack that allows you to run ASM on the TI-82 Advanced. But he never released it. You would need to ask him for it.
If he didn't release it, he probably has reasons that I can't balance with just "but but SSBO" :P
Moreover, SSBO needs to run as an app (not a program) since it eats RAM. Except if we have more RAM on the 82A (but I don't have one so I don't know).
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: pimathbrainiac on February 11, 2016, 10:45:32 AM
Quote from: Hayleia on February 10, 2016, 02:48:21 PM
And I have no idea if I'll finish SSBO on monochrome z80. It's written in a dead language (won't be ported to ez80 it seems) on a platform that no one uses anymore in France due to new laws... And I'd have to start it all over to "finish" it for the CE series. The good point with that is that at least it would be in C, so easily portable to other platforms.
Last I checked Runer is still working on Axe :P That said, since you don't live in the US (where the monochrome z80s are still sold and still pretty much standard), I see why you wouldn't see the need to continue work on the monochrome version. As for Axe and ez80, we may see something in the future. Last I checked, Runer only said he wasn't porting to the CSE. I don't recall him saying anything about the CE, however :P
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dream of Omnimaga on February 11, 2016, 11:29:39 AM
IIRC he once said via logs that he wouldn't port it to the CE either because people can just use C instead.

We even started a topic on CW a few months ago as a result to convince someone else to take over the idea and "force" Axe into the 84+CE.

https://codewalr.us/index.php?topic=159.msg23648#msg23648

But it never went anywhere because nobody on CW was interested in programming for the 84+CE back then.


Also monochrome models are no longer the standard @pimathbrainiac . Proof: Super Mario 1.2 wasn't even in the top 25 weekly downloads when school started last September.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: pimathbrainiac on February 11, 2016, 11:36:19 AM
Just looking at which calculators people have at school, it would seem otherwise.

Still, people are switching to the CE over here, however slowly. I didn't think to look at the ticalc stats :P
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Hayleia on February 11, 2016, 09:57:06 PM
Now that I think of it, there is something else that "prevents" me from doing SSB on CE. How do I link two calcs to share inputs ? Did someone already make something like that ?
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 11, 2016, 10:01:38 PM
I never thought of that when I suggested it. Hmm.....  :-\
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dream of Omnimaga on February 16, 2016, 09:51:37 AM
Quote from: SiphonicSugar on February 11, 2016, 01:48:54 AM
People need to release their projects...  :P So our community can thrive...

Do you think it would be possible to run Axe on a TI-82 Advanced?
It depends of how ASM programs can be run on the 82A. If routines are accessed differently than on the 83+, then that could be a problem. And if everything has to be ported, then the demand would probably not be high enough.


As for unfinished projects, this is not a problem just in the TI community, because I saw it happen on every computer fan game site I went to. With calculators it just happens to be more frequent because people usually don't spend more than 2 years programming for calculators, so if a project lasts more than that, then it barely has a chance to be completed. Back then it was worse, though, because Github and such sites weren't as popular and almost everything was closed-source.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 16, 2016, 11:27:23 AM
Oh. Wow, that makes sense. I always saw people just abandon things, and I thought, why?  Some said they just weren't into coding w/ that language, which is why Super Mario 84 was uncompleted. Others, like tr1p1ea, back when Maxcoderz was more active, lost an amazing project for a 3D Mario world. I still don't know why Super Smash Bros from MC went uncomplete. Time is usually an issue for these things, and when people don't release the source, it can't be picked up again. Remember Spencer's huge Zelda project from 2005? What happened to it, anyway?
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Hayleia on February 16, 2016, 12:20:25 PM
Quote from: Dudeman313 on February 16, 2016, 11:27:23 AM
I still don't know why Super Smash Bros from MC went uncomplete. Time is usually an issue for these things, and when people don't release the source, it can't be picked up again.
SSBO's source was released, if you're interested :P
Plus, I tried to make it the most readable possible (except some specific parts like the main menu, which is not only unreadable but also unlogical :P) instead of the fastest/smallest, so it's not like trying to complete a project from Runer112 :P
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 16, 2016, 12:28:58 PM
I meant the one at MaxCoderz: maxcoderz.org/forum/viewforum.php?f=26 (http://maxcoderz.org/forum/viewforum.php?f=26)

Yours is awesome though, but I don't know how to code in calculator languages yet, and like you mentioned in another topic, if you "finished" the game in C, how would the multiplayer part work?
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dream of Omnimaga on February 18, 2016, 02:14:56 AM
I don't think there would be any multiplayer, unless we figured out the TI-84+CE USB protocol.

Also, one reason why some projects die is because some people start with BASIC, gets bored of it but then can't figure out ASM nor C (or Axe), or by the time they learn those languages they are already bored of calc programming. I still think you can do very decent BASIC games if you do it right, though.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Hayleia on February 19, 2016, 12:48:17 AM
Quote from: Dudeman313 on February 16, 2016, 12:28:58 PM
I meant the one at MaxCoderz: maxcoderz.org/forum/viewforum.php?f=26 (http://maxcoderz.org/forum/viewforum.php?f=26)

Yours is awesome though, but I don't know how to code in calculator languages yet, and like you mentioned in another topic, if you "finished" the game in C, how would the multiplayer part work?
Yeah, I know you weren't talking about mine, but you were talking about dead games in general, and mine is probably dead yes but not dead with no hope since the source is available to anyone ;)
And yeah, problems with multiplayer in C, but if you finish it in Axe for monochrome calcs, everything works... on monochrome calcs.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 19, 2016, 04:37:17 AM
There are downsides to everything, but maybe you could somehow develop an AI to play against. I think it would take awhile, though.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dream of Omnimaga on February 19, 2016, 06:32:47 AM
Another issue with multiplayer is that there is rarely anyone else than you in school to play with. Calcs are better off with an AI or Calcnet support.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 19, 2016, 09:13:08 PM
But without multiplayer, what would be done to make up for the lack of features? You could make an AI, yes, but then what? What about levels with multiple enemies, tournaments, and fighting modes? I don't know how any of the original games were, as I've never played them,
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dream of Omnimaga on February 20, 2016, 06:09:56 AM
That could work, but it would be a lot of work. Also if Hayleia was to revive SSBO, then I doubt items would ever be added to the game because he hates Super Smash Bros with items IIRC. :P

Also we're quite off-topic here :P
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Hayleia on February 20, 2016, 07:11:06 PM
Lol yeah, off-topicness is the new name of that thread :P
At least the original problem is solved, so we still have nothing to do here but we don't disturb either I guess.

And items are already half implemented actually. There was a version in which Falco was able to create clones of himself and then all the Falcos respond to your inputs. Yeah, that's stupid, but this shows that the game should be able to handle most throwable items... if they could spawn, be picked up and thrown :P
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 20, 2016, 07:57:20 PM
Yup. :P

But what about the bullets? Falco's gun couldn't hurt anyone. And an AI? Wouldn't it be difficult to make an AI that could effectively use all of its abilities without killing itself? I don't know, maybe I'll give more imput when I see mockups, or maybe even the beginning of a start.... :P

*Dudeman313 runs*
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dream of Omnimaga on February 20, 2016, 09:10:27 PM
How large bullets can be? Walrii could shoot Walrii sprites. :trollface:
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 27, 2016, 03:16:02 AM
@Hayleia : You could always just port Pokemon Topaz, in C, to the CE series. Maybe you could expand it give it more features and stuff, and maybe make it require less things to send :P.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dream of Omnimaga on February 27, 2016, 05:19:13 AM
Considering Pokémon is a turn-based RPG, speed is not a problem, so Hayleia could probably just use xLIBC, unless the long-awaited Axe clone for the CE by @Cumred_Snektron  ever became a thing. :P But it's generally best not to wait, so ideally an xLIBC version would be better. It would lack smooth-scrolling, but it would still run decently fast, even with tile scrolling.

Also I split this discussion from the contest prize topic, because it was totally off-topic.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 27, 2016, 06:26:09 AM
Quote from: DJ Omnimaga on February 27, 2016, 05:19:13 AM
Considering Pokémon is a turn-based RPG, speed is not a problem, so Hayleia could probably just use xLIBC, unless the long-awaited Axe clone for the CE by @Cumred_Snektron  ever became a thing. :P But it's generally best not to wait, so ideally an xLIBC version would be better. It would lack smooth-scrolling, but it would still run decently fast, even with tile scrolling.
I was kind of thinking of making P. Topaz more like the Gameboy games I saw in the TIBoy section on TI-Planet; that's why I recommended C, for a speedy and seamless program that had way more animated things, like Xeda's incomplete P. Amber, and a hidden easter egg that turns everything into a :walrii: . I could do the sprites. :P
Besides, if it was in xLIBC, I'd still have to wait... ._.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dream of Omnimaga on February 27, 2016, 05:15:21 PM
It would still be cool to keep a port of Topaz different from the existing Pokémon games, though, because it would make it original. If the game is nearly identical to other Pokémon games in terms of graphics  then we might as well just take a ROM and emulate Pokémon Red, Blue, Gold or Silver. And it could also be a Walrii game instead of Pokémon.

Also a C version might take longer to make than an xLIBC, since many people find it more difficult than TI-BASIC, although not as long as ASM.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 27, 2016, 06:58:51 PM
True.
But in C, it could use Mandragore's engine, and still keep the original graphics, but just have more
things to do in the game than the original. After I beat all the masters, I kind of got bored. :P I also don't know how moving grass might look in xLIBC.
And I like smooth scrolling...I'm kind of waiting for @Hayleia to give some input, 'cause it's not my game. :P
:walrii:
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Hayleia on February 27, 2016, 08:52:51 PM
Well, if you want to port Topaz to the CE, you can, but on the other hand, it would be more a complete rewrite than a port (even if I gave you the code, it's so bad it wouldn't help you, unlike SSBO's :P). Plus, if you change things, why call it "Topaz" if it's not the same as Topaz ? :P
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 27, 2016, 09:15:07 PM
Quote from: Hayleia on February 27, 2016, 08:52:51 PM
Well, if you want to port Topaz to the CE, you can, but on the other hand, it would be more a complete rewrite than a port (even if I gave you the code, it's so bad it wouldn't help you, unlike SSBO's :P). Plus, if you change things, why call it "Topaz" if it's not the same as Topaz ? :P
I coudn't do it-I can't code to save my life! :P
But if I could, I'd call it Pokemon Emerald. :walrii:
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: aetios on February 29, 2016, 08:26:29 AM
That would get you a copyright claim very quickly.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 29, 2016, 08:45:22 AM
That's already a thing?!? What about Jade? Aquamarine? Bloodstone? Actually, Bloodstone might be pretty cool.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: aetios on February 29, 2016, 08:48:25 AM
Wait, you're not telling me you don't know Pokémon Emerald... O.O
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 29, 2016, 08:49:45 AM
I've never played a Pokémon game other than Pokémon Topaz...
But now I feel idiotic...
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: aetios on February 29, 2016, 09:12:27 AM
Wow, you should check some out. Download an emulator and play a couple! :D
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 29, 2016, 12:12:50 PM
Waiting for TI-Boy CE ;D. I don't have enough time to sit by my laptop and look like I'm not playing a game while I am.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: aetios on February 29, 2016, 12:23:04 PM
Don't you have an android phone of sorts? I don't think the CE can emulate a GBA. The GB[C] might just be doable :)
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on February 29, 2016, 01:46:38 PM
Nope, I only have my CE and my Nokia E63.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dream of Omnimaga on March 03, 2016, 03:04:53 PM
Working on a Pokémon clone as your first project ever is definitively not a good idea. You have to start smaller at first to avoid biting more than you can chew.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on March 03, 2016, 10:14:47 PM
That's my problem! I can't think of anything I'd like that is small!  :banghead:
I want the whole pie in a bite!
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: aetios on March 04, 2016, 11:18:44 AM
Quote from: Dudeman313 on March 03, 2016, 10:14:47 PM
That's my problem! I can't think of anything I'd like that is small!  :banghead:
I want the whole pie in a bite!
Then order a smaller pie!
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on March 04, 2016, 07:49:58 PM
Quote from: aeTIos on March 04, 2016, 11:18:44 AM
Quote from: Dudeman313 on March 03, 2016, 10:14:47 PM
That's my problem! I can't think of anything I'd like that is small!  :banghead:
I want the whole pie in a bite!
Then order a smaller pie!
I'll need at least 100 to be satisfied.  :-|
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Hayleia on March 05, 2016, 09:08:10 AM
Quote from: DJ Omnimaga on March 03, 2016, 03:04:53 PM
Working on a Pokémon clone as your first project ever is definitively not a good idea. You have to start smaller at first to avoid biting more than you can chew.
With tons of motivation and as much free time, it is definitely possible, and I'm the proof of that, especially for Pokémon :P
But yeah, I really had tons of motivation that stacked over the years due to never having played Pokemon on a handheld, and I had real free time in huge amounts during high school holidays...

Also, Pokemon is indeed a really big project (that's why you need time and motivation) but not a hard one so you don't need skill at least :)
You'll just laugh at your own code in a few years if you start with that, but you'll do it anyway whatever your first project is :P
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on March 13, 2016, 02:55:09 PM
I love how this forum can go off-topic just like a real conversation. :P

Anyway, @Hayleia , have you given any thought to rewritting Smash Bros with AI?
Or is time too much of an issue?
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Hayleia on March 13, 2016, 03:08:14 PM
No idea if time is an issue (really, there are week-ends I have no idea what to do and week-ends I have no idea how to do all the things I have to do -.-).
But an AI isn't really planned. I mean, if we were playing on Final Destination all the time (one platform, you always know what the CPU can or can't do), then I'd probably consider writing something stupid. But here, with moving platforms and weird stuff everywhere, I'd just manage to write an AI that commits suicide all the time. And even if it didn't, it wouldn't be challenging I guess.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on March 13, 2016, 07:06:32 PM
True, there's so many things/skills a CPU might be able to use, so it would be tough. :-/

But what about Topaz? It wouldn't be too hard to recreate what you already have in color, would it? And you can make :walrii: the 45th and rarest pokemon. ;D
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Hayleia on March 13, 2016, 08:01:05 PM
Yeah, Topaz is completely doable and probably easy to do (I mean, I did it when I had 0 skill so why not now ? :P). But I think I heard that TI-Boy is coming to the CE, so it kind of defeats the purpose of Topaz. And you may say "but there was TI Boy for monochrome z80 calcs so why Topaz there ?", but it was not available on all monochrome calcs and when it was available, it was not the best experience ever (due to the screen resolution not being adapted).
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: 123outerme on March 13, 2016, 09:09:43 PM
I'm thinking about porting Smash Bros to the CSE, and once xLIBCE comes out (and assuming it is compatible), it should work with the CE.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on March 13, 2016, 09:36:02 PM
Quote from: Hayleia on March 13, 2016, 08:01:05 PM
Yeah, Topaz is completely doable and probably easy to do (I mean, I did it when I had 0 skill so why not now ? :P). But I think I heard that TI-Boy is coming to the CE, so it kind of defeats the purpose of Topaz. And you may say "but there was TI Boy for monochrome z80 calcs so why Topaz there ?", but it was not available on all monochrome calcs and when it was available, it was not the best experience ever (due to the screen resolution not being adapted).
But that is only an excuse to finish Topaz first! ;)

Quote from: 123outerme on March 13, 2016, 09:09:43 PM
I'm thinking about porting Smash Bros to the CSE, and once xLIBCE comes out (and assuming it is compatible), it should work with the CE.
Sounds good to me. If it's fully compatible, then it'll be speedier on the CE.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dream of Omnimaga on March 14, 2016, 04:34:50 PM
Yeah, judging by Wal-Rush CE, the speed gains in hybrid Basic can be considerable compared to the CSE. O.O
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on April 02, 2016, 08:59:36 PM
Quote from: DJ Omnimaga on March 14, 2016, 04:34:50 PM
Yeah, judging by Wal-Rush CE, the speed gains in hybrid Basic can be considerable compared to the CSE. O.O
True. What's progress like on that BTW? Couldn't you also make an xLIBCE version when it comes out?
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dream of Omnimaga on April 14, 2016, 06:58:40 PM
I don't think there will be an xLIBC version fo Wal-Rush CE, but we never know. I mainly wanted to showcase what could be achieved with CE Textlib.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on April 14, 2016, 08:23:41 PM
Oh. Well, you have kinda proved that CE Textlib can do way more than intended. If I did something like that, my parents would be scared and tell me to get rid of it.

Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dream of Omnimaga on April 23, 2016, 05:27:47 PM
Do they really monitor all your actions 24/7? O.O

Now if only there was a way to password-protect and hide 8xg files...
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on April 23, 2016, 06:52:41 PM
Not exactly, but when I showed them how I got my 8-colour greyscale picture of myself thru zStart on my monochrome calculator, they said it was cool, but not what the device was intended to do, so it should be deleted so I don't destroy the calculator.
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dream of Omnimaga on April 23, 2016, 07:17:29 PM
Ah I see. They probably have the TI mentality about the Nspire, then <_<
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dudeman313 on April 24, 2016, 08:53:45 PM
I think the only reason my mom didn't care that I jailbroke my old iPod is because I never told her what it actually meant according to Apple.  <_<
Title: Re: (porting suggestion) Super Smash Bros & Pokémon for the CE
Post by: Dream of Omnimaga on April 26, 2016, 03:36:36 PM
Well, to be honest, if I was a parent, I would probably just give my kids an Android device so that they don't need to jailbreak it and risk damaging their phone or something. When I tried jailbreaking my iPod Touch a few years ago, I followed all instructions carefully, yet a few days later when I turned my device on it just showed the Apple logo and I had to reformat it. After this happened twice in a week I just gave up.

Anyway back on topic, I wish that xLIBCE supported picvars of up to 64 KB in size, even if it meant only having one at once. It would make it much easier to store sprite data. Right now, if I was to make a Pokémon game with walruses, I would always end up with plenty of empty spaces in each tilepic and have to separate one sprite or two to fit every remaining empty spot. It would be a major chore to work with, compared to the HP Prime.

On a side note, does a SSB game absolutely need scrolling? Could it just be adapted to use 8x8 sprites and a smaller map?