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Messages - c4ooo

#976
I don't understand why someone should take the pain to put modular computer parts into predefined parts : P
#977
Quote from: Unicorn on August 16, 2015, 04:48:00 AM
I could do that, but you make need to release some sort o a level editor so we can tear out the levels we make....
Just take some graph paper. Make arrows emitters, X-s detectors, ones(lines) mirrors and portals circles. That's how every single level was made. ;) Also because the level data is hard coded it would be hard to make a level edited. How ever one is planed for lazer 2
#978
Bump. Topic has bean cross posted to CW and Cemetech.
I am looking for level designers to design five levels for this game. As I plan to reuse levels from lazer 1 in lazer 2 you will be credited in both games.
Here are the requirements:
     The level must fit onto a 6 by 6 tile board.
     The level should contain a healthy mix of tiles.
     The level should be challenging.
     The level can contain several emitters, but beware, they can couse lag.
Here is a list of tiles:
     Air: just air.
     Mirror: can be spun by the user, reflects lazers. One of the stats a user can set the mirror to is a "null" state, meaning the lazer will pass through the mirror with out reflection.
     Emitter, when the user presses the fire button all emitters will simultaneously fire a lazer. The emitter can fasecup , down, left, or right.
     Detector: when all detectors are hit with a lazer the user wins the level. They can be hit from all sides.
     Box: blocks a lazer. If hit, the user fails the level.
     Portals can teleport the user to any arbitrary tile. Portals do not have to "linked"
Other:
     Hitting the edges of the map is an automatic fail.
     Lazers can only travel in four directions: up, down, left or right. They can not travel diagonally.
    A lazer can still be traveling across the board when you win, just all detectors have to be hit.
#979
Media Talk / Re: Funny (and awesome) picture thread
August 16, 2015, 01:50:14 AM
Quote from: DJ Omnimaga on August 15, 2015, 03:29:18 AM
Well, almost every car accident video on Youtube only features accidents from Russia and I often heard on the web that roads in Russia are some of the most dangerous in the world. I'M unsure if this is accurate, but I found it strange that the vast majority of accident footage was from there. >.< Maybe laws are just more lax about speeding and certain moves that are normally illegal elsewhere?

EDIT: The other possibility is that Russia requires dashboard cams in vehicles and other countries don't necessarily do? Some site also talks about insurance fraud attempts being rampant (eg via staged car accidents).
You can't believe everything you hear. :P The roads however are shloopy(/non existent) especially in Siberia and east of the urals in general. The laws themselves are practically the same Though .And no, dashboard cams are not required. The reason many people have them is to prevent being framed by corrupt officials/court cases in general.
Edit: shloopy lol who though of that? XD
#980
Quote from: DJ Omnimaga on August 15, 2015, 01:38:31 AM
Aah right, I never heard of that person. Also now that I remember, Builderboy's game wasn't really a laser game, but it was a bit inspired by that type of game: http://www.ticalc.org/archives/files/fileinfo/433/43385.html

And I see about the remainder. If I remember, you can do it in pure BASIC without that command. I'm unsure if it's as fast, though.
Well you obviously can, after all it's just math :P but it would most likely be slow. The good thing is, I can avoid them altogether :)
#981
Media Talk / Re: Funny (and awesome) picture thread
August 15, 2015, 02:55:38 AM
Quote from: DJ Omnimaga on August 15, 2015, 01:54:27 AM
Of course there are chances that your car might get vandalized, though, if you live in countries like Russia that have no road/driving laws and got several millions of car accidents a month. :P
Where did you learn that? Although the laws may not be 100% enforced it's not like Russia is an anarchy :P
#982
Contests / Re: The Game: Contest Edition
August 15, 2015, 01:39:16 AM
Quote from: DJ Omnimaga on August 15, 2015, 01:30:58 AM
I am confused at what this post has to do with the previous discussion (or the topic) ???
The author said you had to "find the right button", so I took a picture of the right arrow button on my calc  ;) If you guys think such puns are spammy, then I won't do that again :P
#983
* c4ooo has found the "right" key.

:P
#984
Quote from: DJ Omnimaga on August 15, 2015, 12:51:08 AM
Ooh I think I remember seeing that version on ticalc.org a while ago. I think Builderboy made one as well, but I don't remember if it was different. I need to check it out soon. :) By the way, what did prevent the game from running on older OSes? Did you use the clock or MathPrint-only features?

I don't know If builder boy made one or not, but I originally got the idea from a person named Jeremiah Macdonald. Although I have his youtube chanal I have not bean able to track him on omni/ceme/cw ect. Also person who goes under the alias "Wolfgang Rutherford"  on ticalc claims to have bean inspired by my game to make his own version. AFAIK it is the most completed basic version of the idea. *shrugs*.

As for older OSs, I was using the remainder() command, which I learned the hard way is only on newer calcs. A planned patch will fix that.
#985
Cross posted from omnimaga(original)
Download here
Ages ago, when i got my first calc in algebra, i made a game (and missed many lessons on quadratic equations, (but then again i can just make a program to solve those things for me :P) ). It was a laser simulater/puzzle game written in pure basic. When i got my own calc a few months ago, as i had been inactive for more then half a year, i decided to polish up the old game and start making a new version in axe. The game was previously only available on ticalc.org . Link: http://www.ticalc.org/archives/files/fileinfo/459/45934.html
The ticalc entry has more screenshots plus a read me, and i will quote the readme here:

A fun game-position  mirrors to bounce a laser(s) and hit the target(s). current version (v 0_45) includes emitters, detectors, mirrors , walls , and portals!!!
HOW TO PLAY:
1) use keypad and [enter] to select play.
2) use keypad and [enter] to select the level.
3) now finaly you can actualy play!!
4) here are the controls:
keypad-move
[enter]-shoot
[clear]-rotate mirror
[2nd]-retry/reset level
[alpha]-level selection
___  ___  ________  ___      ___ _______           ________ ___  ___  ________   ___  ___  ___       
|\  \|\  \|\   __  \|\  \    /  /|\  ___ \         |\  _____\\  \|\  \|\   ___  \|\  \|\  \|\  \     
\ \  \\\  \ \  \|\  \ \  \  /  / | \   __/|        \ \  \__/\ \  \\\  \ \  \\ \  \ \  \ \  \ \  \     
\ \   __  \ \   __  \ \  \/  / / \ \  \_|/__       \ \   __\\ \  \\\  \ \  \\ \  \ \  \ \  \ \  \   
  \ \  \ \  \ \  \ \  \ \    / /   \ \  \_|\ \       \ \  \_| \ \  \\\  \ \  \\ \  \ \__\ \__\ \__\   
   \ \__\ \__\ \__\ \__\ \__/ /     \ \_______\       \ \__\   \ \_______\ \__\\ \__\|__|\|__|\|__|   
    \|__|\|__|\|__|\|__|\|__|/       \|_______|        \|__|    \|_______|\|__| \|__|   ___  ___  ___
                                                                                       |\__\|\__\|\__\
                                                                                       \|__|\|__|\|__|
                                                                                                     

screenshot: (more screenshots at link)

Once again, this is an old game made by me only now brought to omnimaga(and now CW)!  :thumbsup:
I made a demo vid for this!
#986
There is little security on windows, and yet people get along fine. You should know what you are installing. But that's just my personal, honest opinion :P
#987
I think you should make the HUD a bit smaller. If your game has good balance, you shouldn't be able to have 99999 health :P Although, idk, perhaps due to you using basic a bigger game screen might couse to much lag *shrugs shoulders*
#988
Quote from: DarkestEx on August 13, 2015, 08:51:47 AM
Quote from: Strontium on August 13, 2015, 12:13:42 AM
What OS will it  run, if any? Will it be able to run code in any language that can compile to ARM assembly?
It will run our custom OS we're working on.
About languages, we don't support running ARM assemblies,  as this is not possible on our architecture.
Basically it's like Java - you have a virtual processor running on the microcat that executes our own improved assembly code that you can write directly or use one of our compilers that we're working on to generate assemblies for you.
Benefits are smaller code sizes, easy game writing, library support, code is loaded directly from sd card, so it won't be loaded into ram.
This allows for games without any size limitations.
Sounds suspiciously familiar...  <_<
#989
You still need a rom to (legally) use it :P
#990
My idea was to take many screen shots of the game and then animate them. They would be scrolled around, or replaced with others, all to simulate a 3D feel. So for example you could have a big "grass" shot . As the character walked forward it would be scrolled forward, and as the user panned it would pan in that direction. In infinity blade the moment is very limited. In fact, you can only control your characters movement when in battle (and when deciding which way to go, but with the click of a button). Screen panning is also limited to like 5 degrees, so IMO no real 3D is needed for most parts.
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