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Eiyeron's pixel paint room

b/Drawing & Animation Started by Duke "Tape" Eiyeron, December 17, 2014, 08:54:29 PM

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u/Snektron February 27, 2015, 05:07:19 PM
Oh noes! It's walrii's evil twin, iirlaw!
u/Duke "Tape" Eiyeron February 27, 2015, 05:08:53 PM
Oh, look what @BadPNG did when I sent this picture : there
u/Dream of Omnimaga February 27, 2015, 05:15:17 PM
Wait what? ???
u/Duke "Tape" Eiyeron February 27, 2015, 05:19:36 PM
Just embrace the love of WALRII!
u/Snektron February 27, 2015, 05:19:54 PM
Or just run some shader on it with

gl_FragColor = texture2D(walrii, gl_FragCoord.xy/res) + vec4(rand(uv));

:P
u/Duke "Tape" Eiyeron March 30, 2015, 08:47:56 PM
I started with trying to put a sci-fi style to the font without changing it, ended with some tribal-like/organic patterns instead.
u/CKH4 March 30, 2015, 08:59:25 PM
Wow that is really cool. It looks kind of like metal to me. I think that it'd be cool in an actual game.
u/Snektron March 31, 2015, 03:51:12 AM
Yeah it looks amazing :D
u/Dream of Omnimaga March 31, 2015, 05:38:17 AM
Ooh I like it. I notice it's 128x64 and 256x128. Do you plan to use it for a Casio game or something?
u/Duke "Tape" Eiyeron March 31, 2015, 12:15:50 PM
Nah, I just used this dimension because i'm used to it. And these colors can't be done on calc, unfortunately.
u/Dream of Omnimaga March 31, 2015, 11:57:45 PM
Oh I meant on the PRIZM, stretched up. :P
u/Duke "Tape" Eiyeron April 01, 2015, 08:15:22 AM
Mmmh. If I'm goign to do something on the Prizm, I'll go 320x240, the QVGA resolution. It'll fil to the screen minus 8 lines (or 16 I don't remember), it'll look like Bust-a-move's resolution. This is only to make hypothetical ports easier.
u/Dream of Omnimaga April 02, 2015, 06:36:05 AM
The PRIZM is 384x216 IIRC so it would probably be 320x216. You could also do 320x200 like some old computer games.
u/Duke "Tape" Eiyeron April 02, 2015, 07:36:17 AM
If I can make the asm thing to go full screen, It can to 228 or something like that.

EDIT : 224. 396*224, so yeah, only 16 rows are missing, it's not that bad. If it's ported on a QVGA, simple borders could be put for decoration.
Last Edit: April 02, 2015, 07:55:21 AM by Duc "Scotch" Eiyeron
u/Dream of Omnimaga April 02, 2015, 12:24:36 PM
Just make sure that it's not the HUD or other important things that are missing O.O

I remember playing some older console games on TV that didn't use a black frame like some SNES games (eg Final Fantasy VI) and the result was that on certain CRT TVs there were graphics I couldn't see on the sides of the screen >.<
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