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Game mock-up graphics and ideas

Started by tr1p1ea, February 08, 2015, 06:49:05 AM

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123outerme

Quote from: DJ Omnimaga on April 18, 2016, 08:47:53 PM
Aah I see. But I was wondering since some of the zoomed maps shows mostly trees, so I assumed that you wouldn't be able to walk there. :P (which is why I did not get the Fire Emblem idea right away)


And thanks :)
It'll be more like Fire Emblem in that you will be able to have troops on top of those tiles, but they'll have a strategical advantage or disadvantage (like how keeping your troops in Forts heals at the beginning of every turn). Of course, if I'm able to implement that, that's what it'll be.
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Dream of Omnimaga

Oh I see now. Maybe trees could be made so that only elves or such troops could cause max damage or have high accuracy and make some units such as catapults, be unable to be placed there.
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Snektron


Those two blue blocks seem to be at the same distance, right?
[spoiler]

Plottwist!
[/spoiler]
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Dudeman313

Not really; IMO, you can kind of tell that one's farther away even without the changed POV picture. :P
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Dream of Omnimaga

Is this an update to your raycaster Cumred? This looks cool :3=
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
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Dudeman313

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Snektron

Quote from: Dudeman313 on April 20, 2016, 06:46:53 PM
Not really; IMO, you can kind of tell that one's farther away even without the changed POV picture. :P
You shouldn't be able to, since the projected distance should be the same (except for if the camera is not really centered)

Quote from: DJ Omnimaga on April 20, 2016, 07:48:56 PM
Is this an update to your raycaster Cumred? This looks cool :3=
Thanks! Its not really an update, but just a 3D version, made with LibGDX.

Quote from: Dudeman313 on April 20, 2016, 08:10:21 PM
I thought it was Minecraft?  :-|
Its not, i just used textures of some minecraft resource pack
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Dream of Omnimaga

I hope you can release a maze or game out of it Cumred :3=
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Snektron

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Dream of Omnimaga



This is what Zelda would look like in CE Textlib if it used sprites made of 4 rectangles each (or 5 for Link). The problem though is that it would use a lot more different tiles than FFII, so sprite data would be much larger for tiles (FFII CE tiles are 27 list elements each, but the game only has 5 tiles. Zelda would have 16 elements per tile, 4 per rectangles, but over 30 tiles due to how Zelda map perspective is laid out, so about three times more sprite data.
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Dudeman313

Nice! Do I sense a Dark Link's Quest coming?

Also, it's Star Wars Day. May the Fourth be with you.
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Dream of Omnimaga

With this map system, DLQ would be impossible. It would be a different Zelda game.

Also I think I would use smaller tiles, because 9x9 is too big for CE Textlib. I would need something that doesn't take so much space on the screen. In order to be easy enough to display, sprites would need to be 6 pixels in width I think.
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Dream of Omnimaga

Mockup of First Fantasy II using sprites that are made of only three rectangles each (the floor is drawn with three rectangles and can be a different color than the wall background color:



This resulted into 9x9 sprites, sort-of, but of course some details were lost.
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alexgt

Nice! that looks really good DJ.
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Dream of Omnimaga

#239
Thanks. I was worried about having to reduce details way too much and make the game look as bad as some of the generic TI-Basic games that only uses line commands on ticalc.org, but via some tricks I managed to find solutions. Also the tradeoff is that the resolution is higher. :)

The annoying part, though, was the top of the screen limitations (which is what the Danger Zone in the spritesheet I posted in the other topic is all about). I can't make rectangles start up from pink pixels, else they won't show up. I could just have made graphics draw 2 rows lower but I wanted to keep the HUD at the bottom of the screen (for now at least)


The next annoying part will be to convert all sprites to data. >.<
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
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