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Game mock-up graphics and ideas

Started by tr1p1ea, February 08, 2015, 06:49:05 AM

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Dream of Omnimaga

#195
I doubt it, since the game idea is not Space Invaders but more based on Galaxian. I don't know what the performance would be either, but judging by how long it takes to draw sprites of 27 rectangles, I would say don't expect anything better than 3 FPS for this (unless I showed 12 ships at a time instead of 16 like in my 2002 BASIC game). Each ship in this mockup are 2 rectangles, which means 32 rectangles plus your ship and the two laser blocks, meaning 34 rectangles total and 35 during boss fights. That would mean 27 rectangles if 12 ships show up.

Showing 12 ships at a time seems like a good compromise, though, given that you could only shoot 1 laser at a time (although they would move fast).

EDIT: Here's another boss idea, where only 2 ships would be alive (dead ships are black) and the enemy grid is 12 ships large:



The boss rectangle is basically drawn behind the army in a way that makes it look like a giant alien ship. Killing both eyes would destroy the boss. The boss that appears during the yellow enemy wave would be very hard in the way that you wouldn't be able to see the eyes you need to shoot, but some people might find this kinda cheap <_<
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Dudeman313

I think it'd be cool anyway. Are you going to make some moving mock-ups?
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ordelore

BBBBBBBBBBBBBBBBBBBBDDDDDDD2BBBBB222222222222BBBBBB2EEEE33332B5BBBBE8DCCCC8D3B5BBB5D8CCCCC8C35BBBB5C8CCCCC8C35BBBBB3CCCCCCCC3BBBBBBB333E3333BBBBBBBBBBE3CBBBBBBBBBBBBB333CBBBBBBBBBBBB333CBBBBBBBBBBBC22CCBBBBBBBBBBBB222BBBBBBBBBBBBBB222BBBBBBBBBBB33333BBBBBB
I wanted to see how Quote (from Cave Story) might look in the CE now that xlibCE is being developed.
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Calc Wars is still alive (I hope)

Dream of Omnimaga

Looks nice. I wonder how the game overall would look like with 160x120 sprites. Someone made 8x8 sprites of Cave Story on Omnimaga in 2010 but of course they were monochrome.
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Dudeman313

Quote from: DJ Omnimaga on March 22, 2016, 05:16:48 PM
Looks nice. I wonder how the game overall would look like with 160x120 sprites. Someone made 8x8 sprites of Cave Story on Omnimaga in 2010 but of course they were monochrome.
I bet it would look pretty cool! That's a lot of room for details.
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c4ooo


Its meant for the CE ;) How do the proportions look?

Dream of Omnimaga

I like it, but I think the buttons should have a smaller width (50% of the logo)
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c4ooo

Quote from: DJ Omnimaga on April 04, 2016, 07:40:37 PM
I like it, but I think the buttons should have a smaller width (50% of the logo)
I think so too, but the 16*16 font does not fit the orignal size button.

Dream of Omnimaga

Isn't the font 8*8 but with a 2x zoom? You could get rid of the zoom.
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c4ooo

Quote from: DJ Omnimaga on April 04, 2016, 07:44:27 PM
Isn't the font 8*8 but with a 2x zoom? You could get rid of the zoom.
IDK why, but it looks to small:

It actually looks ok on the mockup, but the CE screen is tiny :P

Dream of Omnimaga

Actually it's not that bad. Small stuff can look fine on the CE LCD but it depends which color.
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
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Dream of Omnimaga

Here are some mockups for what a Ghost 'N' Goblins clone or some sort of zombie game could look like in CE Textlib, if objects and monsters only had 3 blocks each, the floor remained static, as well as the sky:

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Dudeman313

*Dudeman313 smiles and thinks of his Zombie Gun CE suggestion
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Dream of Omnimaga

TO be honest, I was never a big fan of Zombie Gun CE. It is fun for a while, especially when there is a shop, but as a side-scrolling platformer fan, I get bored of those games easily because all you do is shoot zombies on a flat plains map with absolutely no obstacle, pits, etc. I prefer when we can jump on platforms, over pits, avoid spikes and solve mazes like in NES games.
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Dudeman313

Yeah, I always thought the original Zombie Gun was lacking something, but that was before I found out about the "Back From the Dead" beta on Omnimaga that was extremely challenging and gave you no time for boredom, and required you to be on your toes or die in an instant.
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