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Messages - GuyInFreezer

#31
Other / Re: Why your avatar?
January 13, 2016, 05:27:41 PM
Mine is an idol, aeTIos's is a shrine maiden, and Turiq's is a frog.
(Mine's from idolm@ster, the game.)
#32
He just lost interest lol

Also it's kinda like a hacked pic file but it's in appvar format. It was made so that it is no longer a picture file but still has a same data as a picture file so that a pic loader that I made with axe can pick it up, read its content, and use it like a picture file. I could've smushed like 10 pic data together to reduce the # of appvar needed but I wanted as much RAM as possible.
#33
It is indeed him :P

I'm already getting my CX within a week so I'll probably wait a more for CE if I'm getting one. Programming on it though, I haven't thought about it yet.

P-EDIT: Silence uses "appvars" that are basically a picture files in disguise,
#34
Games / [ti-83+/84+]Silence [hybrid basic][Axe]
January 12, 2016, 01:04:51 AM
Silence is a point-and-click game designed for TI-84+SE. (You can play it on 83+ as well but it's gonna take half of the space :P)
It's a game I made in 2011 and posted in ticalc.org and I'm uploading here with some minor fixes.



Enjoy!

Warning: This game contains a huge amount of archive data (52k+ worth of data) and about a good amount of RAM.
#35
Gaming / Re: StarCraft II
January 12, 2016, 12:00:53 AM
Most of the time you'll see instead a single reaper in your base since the most popular build right now for Terran are 1 reaper double.
#36
Gaming / Re: StarCraft II
January 11, 2016, 11:51:28 PM
Haven't seen a cheese that extreme yet but because the current meta tend to expand early with every races, there are a LOT of "early timing push" (is how you write it and "super early forward rax bunkering" is how you read it).
#37
Gaming / Re: StarCraft II
January 11, 2016, 10:48:50 PM
And also the early game design was completely changed so that you are forced to expand early (now LotV maps are littered with expansions) and you now start with 12 workers to "reduce early-game boredom".
#38
Gaming / Re: StarCraft II
January 11, 2016, 10:45:06 PM
Infestor's fungal are now a projectile that can be dodged instead of insta-cast like last time, but combined with lurker (which was already a scary unit from BW), Ravager (mutates from roaches that can attack both air and ground with non-targeting ability), and that viper's parasite bomb (90 damage + splash on air units) thing are just too good.
#39
Gaming / Re: StarCraft II
January 11, 2016, 10:25:23 PM
Basically balance wise, Zerg became OP, Terran became sad, and Protoss got this awesome unit called Adept which made already cheesy toss even more cheesy with early adept-warp prism rush.
#40


A lot of my calculators including TI-81/82/85 went to the oblivion where I can no longer find them.
My CX my brother lost ( >:( ), my nSpire (both v1 and v2) my brother lost ( >:( ) and my TI-89 my brother sold without my permission into a freaking flea market (brain implodes once again just remembering it)

Currently I'm buying another CX from ebay, so it'll soon be seven.
#41
When it comes to technology not even my own siblings can be trusted :P
#42
Other / Re: Why your avatar?
January 11, 2016, 02:42:52 PM
Because Haruka is great.
#43
Other / Re: New member introductions: Say hello here!
January 11, 2016, 02:37:34 PM
Quote from: ben_g on January 11, 2016, 02:16:36 PM*points to the Silence series :P*

Hey at least the first game is finished. :P

It's kinda funny now that you mentioned that because I'm STILL trying to figure out which genre I want the game is going to be because unlike the first one with the storyline I have in mind of it's gonna take a lot more pictures than 42 pictures I used in Silence 1 if I want it to be a point-and-click. With that said, I'm probably not touching it until I plan it out thoroughly without overreaching though. If one thing I learned from my mistakes in my programming days, it's that.
#44
Gaming / StarCraft II
January 11, 2016, 02:19:35 PM
Because I saw no mention of this game :D

I tried the ladder few weeks ago since my last time (which was 2010, when the game came out, and ranked silver with all cannon rushes) and earned a shiny bronze rank! (2 wins, 3 losses, All but one encounters being PvP and the enemy coming with oracle rush)
But man, LotV games feel much more different than the previous ones.

These days I mainly do co-op missions (which are great addition to the game imo) and arcade games (mainly monobattles and desert strike).
#45
Other / Re: New member introductions: Say hello here!
January 11, 2016, 02:02:11 PM
Hiya.

I've been in calc community since 2010 and took a long break and I'm planning to return to the community now that I have time to spend on.
I go by the other name in different site (Yeong in omni, yeongJIN_COOL in Cemetech) but I decided to use a completely different name from there because now that I look at it, welp, the names look kinda embarrassing <.<
All my calc knowledge is all in jumbles now except for TI-BASIC since it's easy language to get back to it any time, so I'll have to refurnish what I knew long time ago (mostly Axe which seems to be a major thing these days as far as TI-84+ goes) and maybe make something eventually and goshdarnit finish it for once.

So yeah, it's to see you all ^.^
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