Quote from: TheMachine02 on September 01, 2016, 08:34:47 AMQuote from: DJ Omnimaga on August 31, 2016, 01:43:04 AM
Would the 2D image scaling thing be used for textures and 2D sprites like in Doom ?
Yep, it is the objective.
As for AA, it is quite hard to get it running at a good speed. I am currently trying a x2 only AA (which increase quality netherless) but is fast as it only use 50% blending. (and there isn't a lot of thing to track).
Maybe you could look into FXAA which is much faster than MSAA (at least on computers, it may be bad on calculators because they lack shading hardware). But since calculators generally handle low-poly environments, an AA triangle drawing routine would probably be best for both quality and speed.
For in games, I think that it's best to drop AA and instead use that processing power for more triangles and/or textures. AA makes renders look very pretty, but I think games are better off with more detailed levels rather than with AA'd rendering. AA is still a nice feature for stuff like model viewers though, since framerate and responsiveness is not that important there.