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This is progressing very nicely 123.
hey (mostly) take the shortest path to the player from their starting position, and do it pretty fast too! With 2 enemies utilizing the routine, and a 3rd one moving without it, I get an uncapped FPS of about 450, which I find very impressive
I love that sword and logo on the title screen Also I like the music Btw, if the engine already supports NPCs and event blocks/variables/switches, then maybe I could try to do a small game xd