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CodeWalrus Website => Contests => Topic started by: DarkestEx on April 29, 2015, 09:17:05 PM

Title: [4x3 contest] [PC] [.NET] TwelvePx - The pixel adventure game
Post by: DarkestEx on April 29, 2015, 09:17:05 PM
Hello,
my contest entry will be an adventure game for the TI-84+ written in Axe and with grayscale.
It will feature dialogs, items and have maps (obviously). I am not going to tell you more now, but I can say, that the grayscale graphics engine is already working and alot of the graphics releated internals are done (I started today!).

It will have scrolling text (3x3) too.

The screen size will be 4x3 with 4 shades of gray.

Greeting, Benedikt


Maze-style game.
Reach the blue box.
It is a windows program.
Written in C#
only one level yet. sorry!
and support for more.
Title: Re: Adventure
Post by: Unicorn on April 29, 2015, 09:57:40 PM
Sounds good, I suggest typing the dialogues out in a readme.
Title: Re: Adventure
Post by: DarkestEx on April 29, 2015, 10:00:18 PM
Quote from: Unicorn on April 29, 2015, 09:57:40 PM
Sounds good, I suggest typing the dialogues out in a readme.
Yes, I will not only scroll them on screen, but I will also put them into the readme.
Title: Re: Adventure
Post by: Dream of Omnimaga on April 30, 2015, 03:46:58 AM
Nice. Will you have a scrolling maze-type map or something? As for text I would recommend that when it scrolls that there is nothing else in the screen in the meantime so it's easier to read. Also keep it short lol :P

Since you are using a grayscale instead of color calc, I wonder how do you plan to represent HP, MP and whatever stats that are applicable? I have ideas in mind but with 4 shades of gray I doubt we can hit the 9999 HP mark lol.
Title: Re: [4x3 contest] [Axe] Adventure
Post by: Snektron on April 30, 2015, 07:49:31 AM
Yeah keep in mind text will be super hard to read. Also i had the idea for maze too, seems like something a lot can be done with. I think i'll do soething elsee though...
Title: Re: [4x3 contest] [Axe] TwelvePx - The pixel adventure game
Post by: DarkestEx on April 30, 2015, 10:18:58 PM
Here's a screenshot of the prototype showing Text scrolling.

(http://dev.muessigb.net/TwelvePx/150501-a.gif)
Title: Re: TwelvePx - The pixel adventure game
Post by: Dream of Omnimaga on May 02, 2015, 07:10:01 AM
I like it so far :D I had a bit of troubles to make the difference between the a and m but not much can be done with fonts this small anyway. A solution could be to make text rotated sideways but then the user has to rotate his calc to read it.
Title: Re: [4x3 contest] [Axe] TwelvePx - The pixel adventure game
Post by: Snektron on May 02, 2015, 05:15:44 PM
I find it still hard to read :/ but it works and looks quite cool.
Title: Re: TwelvePx - The pixel adventure game
Post by: alexgt on May 02, 2015, 08:22:15 PM
MAIN MENU? Dialogs would be hard to read quickly unless the player got very used to reading like that, good work so far though :)
Title: Re: TwelvePx - The pixel adventure game
Post by: DarkestEx on May 02, 2015, 08:52:28 PM
Quote from: alexgt on May 02, 2015, 08:22:15 PM
MAIN MENU? Dialogs would be hard to read quickly unless the player got very used to reading like that, good work so far though :)
I will provide a list of all characters, so that you can compare. Also it scrolls and repeats over and over, so it should be readable.
Maybe I will even provide a key to pause the scrolling, so that you can read even better.
Title: Re: TwelvePx - The pixel adventure game
Post by: alexgt on May 03, 2015, 12:14:26 AM
Quote from: DarkestEx on May 02, 2015, 08:52:28 PM
Quote from: alexgt on May 02, 2015, 08:22:15 PM
MAIN MENU? Dialogs would be hard to read quickly unless the player got very used to reading like that, good work so far though :)
Maybe I will even provide a key to pause the scrolling, so that you can read even better.
Pausing is a good idea :)
Title: Re: TwelvePx - The pixel adventure game
Post by: Dream of Omnimaga on May 03, 2015, 06:22:56 AM
I agree. Also there could be a key to stop text scrolling that lets you move it back and forth as you wish, kinda like when in BASIC you use Pause "long string of text that doesn't fit in the screen" instead of Disp "long string of text that doesn't fit in the screen".


Also such text would kinda remind me of vending machines that didn't have more than 4 character slots and had the text scrolling when it said "sold out". :P
Title: Re: TwelvePx - The pixel adventure game
Post by: Duke "Tape" Eiyeron on May 03, 2015, 11:56:25 AM
If you ever want to make some sort of trailer, there is a good chiptune called Twelve from Pixeltune! ;) good luck with your project, your goal looks quite big
Title: Re: [4x3 contest] [Axe] TwelvePx - The pixel adventure game
Post by: DarkestEx on June 01, 2015, 01:19:20 AM
Source is here, as the contest ended: http://dl.muessigb.net/CW_Contest/TwelvePx-Source.zip (http://dl.muessigb.net/CW_Contest/TwelvePx-Source.zip)
Binary is here: http://dl.muessigb.net/CW_Contest/TwelvePx-Source.zip (http://dl.muessigb.net/CW_Contest/TwelvePx-Source.zip)

EDIT: Post #300  ;D
Title: Re: [4x3 contest] [Axe] TwelvePx - The pixel adventure game
Post by: Snektron on June 01, 2015, 07:19:30 AM
Awesome! I'll will be taking this thank you :P
Title: Re: TwelvePx - The pixel adventure game
Post by: Dream of Omnimaga on June 01, 2015, 07:33:51 PM
So since this is not 100% finished, do you still plan to expand on it further now that the contest is over? Maybe more levels, upgraded graphics, items, etc? Or do you plan to go back to TwoStep?