CodeWalrus

Multimedia => Drawing & Animation => Topic started by: LD Studios on April 12, 2015, 02:11:45 PM

Title: LD's Art Room
Post by: LD Studios on April 12, 2015, 02:11:45 PM
A topic I will use for art that I make...

[spoiler=Rogue Dungeon]
(http://codewalr.us/index.php?action=dlattach;topic=276.0;attach=206;image)

(https://img.ourl.ca/1-14.png)
[/spoiler]

[spoiler=8-Bit Fantasy]
(http://luciddesign.weebly.com/uploads/4/6/3/3/46334215/7987782_orig.gif)
(http://s17.postimg.org/nwoz5x5wv/image.png)
(http://s1.postimg.org/x8gjpqx73/Untitled.png)
[/spoiler]

[spoiler=Flappy Bit]
(https://img.ourl.ca/2_16.png)
(https://img.ourl.ca/spritesheet-6.png)
[/spoiler]

[spoiler=Mockups]
(http://s21.postimg.org/5lqxv20qv/ezgif_com_resize.gif)

(http://s12.postimg.org/t2o4u6cr1/Untitled.png)

(http://s10.postimg.org/g22vl7lkp/Untitled.png)
[/spoiler]
Title: Re: LD's Art Room
Post by: Duke "Tape" Eiyeron on April 12, 2015, 02:36:52 PM
Noiiiice work, dude! I love your style! ;p
Title: Re: LD's Art Room
Post by: Dream of Omnimaga on April 14, 2015, 06:56:21 AM
I always loved your artwork LD Studios. You should also include past stuff such as the defunct medieval platformer and Portal Nspire. :)
Title: Re: LD's Art Room
Post by: Ivoah on April 20, 2015, 09:47:39 PM
I love the 8-bit fantasy tiles!
Title: Re: LD's Art Room
Post by: Duke "Tape" Eiyeron on April 21, 2015, 01:19:51 PM
Hey, do you want to try doing a simpe roguelike set for PICO-8? i'm currently into doing a coffee roguelike for this program and I dunno if my current tileset is good enough).
Title: Re: LD's Art Room
Post by: Snektron on April 21, 2015, 02:08:54 PM
Yeah that would be cool
Title: Re: LD's Art Room
Post by: LD Studios on May 04, 2015, 10:15:16 PM
Quote from: Duke "Tape" Eiyeron on April 21, 2015, 01:19:51 PM
Hey, do you want to try doing a simpe roguelike set for PICO-8? i'm currently into doing a coffee roguelike for this program and I dunno if my current tileset is good enough).
Oh hey, I never saw this, you should give me more information.

Also, potential calc project:
(http://s10.postimg.org/g22vl7lkp/Untitled.png)
Title: Re: LD's Art Room
Post by: CKH4 on May 04, 2015, 11:05:35 PM
That is great, I hope to see that finished.
Title: Re: LD's Art Room
Post by: Duke "Tape" Eiyeron on May 05, 2015, 01:06:59 PM
I'm waiting for updates about your calc project! :D
Title: Re: LD's Art Room
Post by: Dream of Omnimaga on May 06, 2015, 04:06:13 PM
Looks nice LD Studios, but what's with the random red? O.O

Also this would fit as well on monochrome calcs as on higher resolution, color ones.
Title: Re: LD's Art Room
Post by: LD Studios on July 22, 2015, 01:46:24 AM
I started a new project with some of the art. Perform operations +, - or x on the numbers to the right, to try to get the numbers on the cards on the left, to perform those moves. Still very much W.I.P, not sure if I'll finish it, but it's pretty cool so far
(http://s18.postimg.org/s5lxw5d6h/mentalmock.png)
Title: Re: LD's Art Room
Post by: Dream of Omnimaga on July 22, 2015, 02:10:00 AM
Ooh I like the 84+/Gamebuino style :D. Also, interesting game concept. I saw  a JRPG once where you played DDR/Stepmania style to perform moves and fails would result into taking damage. I would like to see an educational RPG where to successfully perform commands you have to calculate properly. Early moves could be easy calculations while stronger magic spells would require to calculate harder stuff.
Title: Re: LD's Art Room
Post by: Unicorn on July 22, 2015, 02:01:22 PM
Indeed, I love that black and white effect. Maybe, if it becomes a game, add an option to make it sepia and chrome colored? :P
Title: Re: LD's Art Room
Post by: LD Studios on July 22, 2015, 05:27:03 PM
Quote from: Unicorn on July 22, 2015, 02:01:22 PM
Indeed, I love that black and white effect. Maybe, if it becomes a game, add an option to make it sepia and chrome colored? :P
I considered having multiple tints such as blue, green, red or sepia, but that would be a huge pain and blow up the file size because I'd need multiple copies of each image.

Anyways, title screen looking alright:
(http://s8.postimg.org/8hr72kh39/mentalmock.png)
Title: Re: LD's Art Room
Post by: Unicorn on July 22, 2015, 05:35:15 PM
Quote from: LD Studios on July 22, 2015, 05:27:03 PM
Quote from: Unicorn on July 22, 2015, 02:01:22 PM
Indeed, I love that black and white effect. Maybe, if it becomes a game, add an option to make it sepia and chrome colored? :P
I considered having multiple tints such as blue, green, red or sepia, but that would be a huge pain and blow up the file size because I'd need multiple copies of each image.

Anyways, title screen looking alright:
(http://s8.postimg.org/8hr72kh39/mentalmock.png)

True. But anyways, I'm liking that setup :)
Title: Re: LD's Art Room
Post by: CKH4 on July 22, 2015, 06:40:18 PM
Wow LD I'm impressed by all your stuff that you make. I'm glad you are back to making stuff again.
Title: Re: LD's Art Room
Post by: LD Studios on July 24, 2015, 05:40:25 PM
Shop and Tavern
(http://s15.postimg.org/dbir6owcr/mentalmock.png)

(http://s22.postimg.org/tnr8ib0s1/mentalmock.png)

So far I've only posted mockups, I've gotten the core battle engine and homescreen programmed, but haven't implemented any art into the actual game yet.
Title: Re: LD's Art Room
Post by: Unicorn on July 24, 2015, 07:33:25 PM
Cool!

/me thinks you should make a topic posf
Title: Re: LD's Art Room
Post by: Snektron on July 25, 2015, 11:37:41 AM
Looks sweet, LD! :D And yeah, a topic seems like a good idea ;)
Title: Re: LD's Art Room
Post by: LD Studios on July 28, 2015, 05:47:14 PM
hmmm, now what looks different around here?
Title: Re: LD's Art Room
Post by: Unicorn on July 28, 2015, 05:54:42 PM
Quote from: LD Studios on July 28, 2015, 05:47:14 PM
hmmm, now what looks different around here?
hmm nice avatar..... :P
Title: Re: LD's Art Room
Post by: Snektron on July 28, 2015, 07:23:12 PM
That avatar looks sweet indeed :o nice job you did there
Title: Re: LD's Art Room
Post by: Dream of Omnimaga on August 23, 2015, 01:26:02 AM
My post was lost but in case you missed it, I like your new avatar LD Studios, as well as the custom walrus :). Now if only all those games were completed, including the medieval platformer. :)
Title: Re: LD's Art Room
Post by: Unicorn on August 25, 2015, 04:15:04 AM
indeed, and portal to...
Title: Re: LD's Art Room
Post by: LD Studios on October 11, 2015, 06:39:06 PM
Some roguelike art,
(http://img.ourl.ca/output_bk0xvd.gif)
Title: Re: LD's Art Room
Post by: Ivoah on October 11, 2015, 06:40:55 PM
Your art is so awesome! I wish all your mockups could be made into games :)
Title: Re: LD's Art Room
Post by: Dream of Omnimaga on October 11, 2015, 06:49:55 PM
Woah LDStudios that looks awesome! I wish that you would eventually use one of your art set, though, since you haven't finished a new game in a long while. D:


Also your screen mockup looks like it would be more suitable for Microcat or, if colors were reduced, PICO-8. The resolution seems way different than Nspire Lua.
Title: Re: LD's Art Room
Post by: LD Studios on October 12, 2015, 04:44:33 PM
With nspire lua dimensions:
(http://img.ourl.ca/8x.png)

and a few more characters..
(http://img.ourl.ca/output_ROaBCA.gif)
Title: Re: LD's Art Room
Post by: Dream of Omnimaga on October 14, 2015, 03:11:33 AM
Looks better in that resolution actually (or if scaled up). I am curious about how fast would such game be with that many guys at once on the screen, though..
Title: Re: LD's Art Room
Post by: LD Studios on October 14, 2015, 11:55:50 AM
Any game that doesn't overexhaust the timer can usually run at a pretty good speed. Because in a roguelike you really only need to update things whenever the player makes an action, I don't think speed would be an issue.
Title: Re: LD's Art Room
Post by: Dream of Omnimaga on October 14, 2015, 01:18:14 PM
The only problem is that it's hard to test Nspire programs fast unless you code on-calc because you need to transfer the game to the calculator and the student software either takes a while to open or to detect the calculator. Testing in the simulator is not an option because it runs much faster than the real calc. And yeah if it's a Rogue-like, then no speed problem, because everything is turn-based.
Title: Re: LD's Art Room
Post by: LD Studios on October 14, 2015, 03:55:06 PM
It's a bit cramped, but I think it looks better when scaled up to 24x24 rather than 16x16, because you can actually see the artwork.
(https://img.ourl.ca/8x-1.png)
The enemy information bar would have to disappear when the cursor isn't hovering an enemy.
Title: Re: LD's Art Room
Post by: Araidia on October 14, 2015, 08:07:22 PM
Nice art, LDStudios! I wish I had that kind of determination.
(Is this a game being made or is it just art?)
Title: Re: LD's Art Room
Post by: Ivoah on October 14, 2015, 08:07:54 PM
Quote from: Araidia on October 14, 2015, 08:07:22 PM
Nice art, LDStudios! I wish I had that kind of determination.
(Is this a game being made or is it just art?)

For now it's just art.
Title: Re: LD's Art Room
Post by: p4nix on October 15, 2015, 09:10:54 AM
Sadly, because this art could be used in games really good. I mean, this is good enough for goodselling retro-indie-games in my opinion ;)
Title: Re: LD's Art Room
Post by: novenary on October 15, 2015, 09:22:18 AM
Yes indeed, these sprites are top tier 16 bit material. Great job.
Title: Re: LD's Art Room
Post by: LD Studios on October 17, 2015, 07:28:15 PM
Quote from: Araidia on October 14, 2015, 08:07:22 PM
Nice art, LDStudios! I wish I had that kind of determination.
(Is this a game being made or is it just art?)
I've had some ideas for a game, and even threw together a dungeon generator that you can walk through- but no promises yet that anything will happen.

Quote from: p4nix on October 15, 2015, 09:10:54 AM
Sadly, because this art could be used in games really good. I mean, this is good enough for goodselling retro-indie-games in my opinion ;)
Quote from: Streetwalrus on October 15, 2015, 09:22:18 AM
Yes indeed, these sprites are top tier 16 bit material. Great job.
Thanks very much for the compliments ^.^

I made some more characters
(http://i.imgur.com/GJEx1It.gif)
(Thief, Sorcerer, Assasin, Soldier, Archer, Lizard, Mage, Skeleton, Jiangshi, Paladin, Bishop, Orc, Goblin, Ghost, Slime, Bat, Wolf)
Title: Re: LD's Art Room
Post by: aetios on October 17, 2015, 07:34:37 PM
Dang these look really really good! :O
Title: Re: LD's Art Room
Post by: DarkestEx on October 17, 2015, 08:47:16 PM
Quote from: LD Studios on October 17, 2015, 07:28:15 PM
I made some more characters
(http://i.imgur.com/GJEx1It.gif)
(Thief, Sorcerer, Assasin, Soldier, Archer, Lizard, Mage, Skeleton, Jiangshi, Paladin, Bishop, Orc, Goblin, Ghost, Slime, Bat, Wolf)
Wooha, they look nice O.O

Can I reuse some sprites for microcat games? Or might you maybe make some yourself?
Title: Re: LD's Art Room
Post by: LD Studios on October 17, 2015, 10:06:38 PM
Quote from: DarkestEx on October 17, 2015, 08:47:16 PM
Wooha, they look nice O.O

Can I reuse some sprites for microcat games? Or might you maybe make some yourself?
Feel free to use any of my art as long as credit is given.

Here's the full spritesheet:
(http://i.imgur.com/iqQcBsD.png)

And if there is something you would like me to try and make,  let me know.
Title: Re: LD's Art Room
Post by: Dream of Omnimaga on October 17, 2015, 10:28:38 PM
THey look amazing LD Studios! :) I wonder how they look like when facing up and down, though?
Title: Re: LD's Art Room
Post by: LD Studios on October 26, 2015, 09:33:27 PM
Messing around with UI and colors..
(http://i.snag.gy/4DoMU.jpg)
Title: Re: LD's Art Room
Post by: Dream of Omnimaga on October 27, 2015, 04:14:10 AM
Wow, that looks great! For dark dungeons you could add an outline to the UI or around the gameplay area to make it easy to distinguish the UI from the dungeon walls.

That reminds me, are custom fonts via sprites fast enough in Nspire Lua?
Title: Re: LD's Art Room
Post by: DarkestEx on October 27, 2015, 06:06:43 AM
Quote from: LD Studios on October 26, 2015, 09:33:27 PM
Messing around with UI and colors..
(http://i.snag.gy/4DoMU.jpg)
Its really awesome :)

Thanks that we can reuse some sprites in our own games on the microcat :)
Title: Re: LD's Art Room
Post by: Dream of Omnimaga on October 27, 2015, 04:45:01 PM
Now that you mention it, maybe this game would fit well on MIcrocat. Also it seems to be within the resolution limits or close, so that's good.
Title: Re: LD's Art Room
Post by: LD Studios on November 06, 2015, 09:43:54 PM
Starting to draw up some town/village stuff
(http://i.imgur.com/KA9Uy3L.png)

Also- spells!
(http://i.imgur.com/axGI5d8.png)
Title: Re: LD's Art Room
Post by: Dream of Omnimaga on November 07, 2015, 07:12:35 AM
THis looks very nice LD Studios :D. I think the rooftops might be a little too dark, though. Maybe reduce the contrast between the colors and the black and make the black a darker shade of the rest?
Title: Re: LD's Art Room
Post by: LD Studios on November 10, 2015, 09:57:16 PM
--deleted--
Title: Re: LD's Art Room
Post by: novenary on November 10, 2015, 11:17:26 PM
Awesome ! I love sci-fi stuff. :)
Title: Re: LD's Art Room
Post by: p4nix on November 10, 2015, 11:19:27 PM
As always, really great artwork. But what would be the topic/goal of such a game you show here? Just curious.
Title: Re: LD's Art Room
Post by: LD Studios on November 10, 2015, 11:48:32 PM
Quote from: p4nix on November 10, 2015, 11:19:27 PM
As always, really great artwork. But what would be the topic/goal of such a game you show here? Just curious.
A game idea I had that sort of combines roguelike/fireemblem/towerdefense mechanics, where you organize troops to defend your ship from invading aliens and travel to different systems where you can hire crew members and buy/sell ship parts.
Title: Re: LD's Art Room
Post by: Dream of Omnimaga on November 18, 2015, 04:02:19 AM
You know, although the graphics are much simpler, I would like to see this in a Star Ocean clone.