After Tetris, I want on to start another game. It was called Starvault, and it was going to be a short sci-fi roguelike sort of game.
I had the bright idea to separate the game into multiple HPPRGM files for my programing convenience. Well, as it turns out, this is a very bad idea. I eventually made a cyclic dependency in the code. As it turns out, if one of the dependants has a syntax error, none of the other dependants will ever compile again. As a result, this code can never run again, as one can never fix the bug that causes every check to fail. This proved to be the end of Starvault development.
I decided Source would be a better use of my time.
Anyways, the program does some cool graphical effects, so I suggest you check out the source code to see it. Maybe you can learn something from it?? I've attached the source code and assets.
I really wish I had made screenshots when it was working. Oh well.
I had the bright idea to separate the game into multiple HPPRGM files for my programing convenience. Well, as it turns out, this is a very bad idea. I eventually made a cyclic dependency in the code. As it turns out, if one of the dependants has a syntax error, none of the other dependants will ever compile again. As a result, this code can never run again, as one can never fix the bug that causes every check to fail. This proved to be the end of Starvault development.
I decided Source would be a better use of my time.
Anyways, the program does some cool graphical effects, so I suggest you check out the source code to see it. Maybe you can learn something from it?? I've attached the source code and assets.
I really wish I had made screenshots when it was working. Oh well.