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Author Topic: Sorcery of Uvutu 84+ Series Port  (Read 3317 times)

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Online DJ Omnimaga

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Re: Sorcery of Uvutu 84+ Series Port
« Reply #60 on: April 19, 2017, 06:44:49 pm »
Nice, you're finally going with full size maps :O
  • Calculators owned: TI-57, 73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX (semi-broken), HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
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Offline 123outerme

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Re: Sorcery of Uvutu 84+ Series Port
« Reply #61 on: April 21, 2017, 09:54:29 pm »
Nice, you're finally going with full size maps :O
I'm still going with each individual map at the same 12:8 aspect ratio and making each world physically smaller, but they aren't by much and should look really familiar if you've placed the CSE version.
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Offline mazhat

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Re: Sorcery of Uvutu 84+ Series Port
« Reply #62 on: April 22, 2017, 03:32:03 pm »
Do you compress your tiles maps,
also do you have each tile as a byte (Does it use more/less)?

I'm just wondering because I want to see how viable maps are.
Thanks for reading!
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Re: Sorcery of Uvutu 84+ Series Port
« Reply #63 on: April 22, 2017, 05:34:03 pm »
Map decompression and TI-BASIC don't mix.
  • Calculators owned: TI-57, 73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX (semi-broken), HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
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Re: Sorcery of Uvutu 84+ Series Port
« Reply #64 on: April 22, 2017, 06:47:25 pm »
Ah, I see.
Didn't realise that xLIB was for TI-BASIC.
Regardless, I hope that there's plenty of maps :^)
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Re: Sorcery of Uvutu 84+ Series Port
« Reply #65 on: May 09, 2017, 12:54:08 am »
Ah, I see.
Didn't realise that xLIB was for TI-BASIC.
Regardless, I hope that there's plenty of maps :^)

No worries about maps, there will be as many in the monochrome port as there were for the CSE version.
Along with the port, I plan to release a save transfer program, which automatically detects the type of save you have (color or mono) and transfers it to the other type.
This can be useful for backing up your save, playing on different systems, and the next bit of info...
I also plan to release a calculator-calculator battle program! Hook up two calculators (or possibly use one, having one save as the mono version, one as the color version) and battle your friend's saves, or your other calculator's saves!
So far these both haven't been written out yet, but the code would be extraordinarily simple for both. Simply just copy the battle engine, give it the ability to read both saves/communicate between calcs, modify it a bit, and done! The save transfer program could be the most difficult, but I imagine, knowing both types of save formats, as well as being able to essentially bypass changing most of the data (as most of them are flags that mean the exact same thing between versions), it wouldn't be difficult at all.
  • Calculators owned: TI-84+CSE, TI-nspire Clickpad, TI-84+SE

 


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