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Messages - Hayleia

#16
Quote from: Snektron on March 26, 2017, 12:31:32 AM
I'm having vietnam flashbacks to that one javascript program that did the same.
Is that all on the same line btw?
No, it's 9 lines. And actually, putting them on the same line makes the program crash :P

Quote from: c4ooo on March 26, 2017, 12:47:00 AM
Huh, how does this even work, i don't even see a "disp" >_>
HAxe

Quote from: Juju on March 26, 2017, 01:02:52 AM
Reminds me of how JSf*** works. So it works too in Axe or it's something else?
Of course here I'm not playing with arrays and types since Axe has neither of both :P
But it's kind of the same idea yeah.

Quote from: Streetwalrus on March 26, 2017, 01:14:38 AM
Nice one. Reminds me of this.
Not impressed. I still see print and chr :trollface:

Quote from: Ranman on March 26, 2017, 01:40:30 AM
Break out the punch cards. :w00t:
Sorry about that but I have no idea what you mean. Might be because I'm French and you're using some idiom we don't learn in schools.
#17
I had that idea when one too many person said that Axe was intrinsically unreadable (even though nope, a "noob's" Axe is as readable as a "noob's" Basic, and an "expert's" Axe is as unreadable as an "expert's" Basic, it's just that many more Axe programmers were into optimization, thus making more unreadable Axe programs than unreadable Basic programs).

Anyway, here's the source for a Hello World.

.AA
/()/()+(+())*()+()*()+(+())+(/())+(+(+())+())+(/())+(+())+(+())+(/())->{/()/()+()+(+())*()+(+())*()+(+())}^^r/()/()+()*()+(+())+(/())*()+(+())+(+()+())+(/())+(+(+())+())->{/()/()+(+())*()+()*(*())+(+())+(/())+()}^^r/()/()+(+())*()+()*()+(+())+(/())+(+(+())+())+(/())+(+())+(+())->{/()/()+(+())*(*())+()*()+(+())+(/())+()+()}^^r/()/()+()+(+(+())+())*()+(/())+()+(+())+(+()+())+(/())+(+())+(/())->{/()/()+(+())*()+()*(*())+(/())+()+(+())}^^r/()/()+()*()*()*(*())+(/())+(/())+(/())+(+(+()+())+())->{/()/()+(+()+())*()+()*()+()+(+(+())+())}^^r/()/()+()+(+()+())*()+()+(/())+()+(/())+()+()+()+()+(/())+()+()+()->{/()/()+(+()+())*()+()*()+(+(+())+())+(/())+()}^^r(/()/()+()+(+())*()+(+())*()+(+()))()
/()/()+(+())*(*())+(/())+(/())*()+(+())+(/())+(+(+())+())->{/()/()+(+())*()+()*(*())+(+())+(/())+()}^^r/()/()+(+())*(*())+(/())+(/())*()+(+())+(/())+(+(+())+())->{/()/()+(+())*()+()*(*())+(/())+()+(+())}^^r/()/()+()+(+())*()+(+())*()+(+())
()(/()/()+()+(+())*()*()+(+()+())+(/())+(/())+()+())
()(/()/()+()*()*()*()+(/())+()+()+(+())+(+())+(+()))
()(/()/()+()+(+())*()+(/())+()+()+()+()+(/())+()+(+(+())+())+(/()))
()(/()/()+(+()+())*()+(+())+(/())+(+()+())+(+()+())+(+()+())+(/())+(+()))
()(/()/()+()*()*()*()+(/())+()+(+())+(+())+(/())+()+(+()))
(+(/()+()+()))(/()/()+()*()*()+()+(+()+())*())



The challenge is to produce the same output but with a smaller program... and obviously without using any other character than the ones already in use (not counting ".AA") :P
Note, -> is the sto arrow, and ^^r is the superscript r.

For those who would like the 8xp directly for the source, you can download it here.
#18
Randomness / Re: Forum Game: Counter!
March 23, 2017, 04:29:18 PM
Quote from: _iPhoenix_ on March 23, 2017, 12:03:08 AM
I'll fill in for 3.

I am 3. I relate to this number because I, uhh... Tend to put 3 dots (an ellipsis) after every sentence...
I seriously could not come up with anything better.

I see your argument, but seriously?
It was not serious at all (is that thread supposed to be serious?) but I didn't want to relate to 3 :P

Also, I'm 6. Because that's my mental age, as you could tell from my posts here.
#19
Randomness / Re: Forum Game: Counter!
March 22, 2017, 12:16:09 PM
I am 4, which is great since I have 4 screens at work, 4 3DS consoles, and my Windows password is "4" (not even a joke but there is nothing to see there).

And the first post (which I'll quote here before it gets edited) never specified that the third post would be three, not even with an "and so on", so I'm four.
Quote from: _iPhoenix_ on March 21, 2017, 08:19:12 PM
If you don't know what a forum game is, well, it's a game you play on a forum.

In this forum game, you have a number. This post is one, the next post will be 2. In your post, you post some information about you that relates you to that number. For example:


Quote from: My post, which is number oneI am 1.
I am related to this number because I have one color calculator, my CE. I tend to spend a lot of time on my CE, which can sometimes be a bad thing ;D .
I also have a single monochrome calc, but I do not spend as much time on that calculator.

Your post, of course, will be longer, as that was just a demo.

RULES:
Only post (here) twice per week, at most, and don't double post.
No profane or inappropriate comments/stories.
If you have nothing in common with the next number, reset to 1.
You may comment on other posts, but only do that if you are participating in this game. (I.E. increment the post and add a fact)
You cannot be the same number twice. (I cannot be one again)
You cannot reset to one to be mean. That simply makes it less fun for everyone.
No flaming.  >:( >:D (jk, but seriously, don't :thumbsup: )
The objective is to get as high as we can, but that is not the objective of the thread (It's an added objective). The objective of the thread is to have fun and learn about each other.


GO!
#20
Other / Re: Tell your crappy jokes here!
March 16, 2017, 10:50:47 AM
Quote from: p2 on March 16, 2017, 09:28:40 AM
And again I read the content of the spoiler BEFORE reading the NOTE line...  9_9
Note, p2 and people who watched Rogue One can click the spoiler but it's not recommended for others.
(I wrote the note before the spoiler this time :P)
[spoiler]
Not sure if it's that much of a spoiler actually. It's a movie that happens between movies we already know, and none of the new people introduced in there are to be seen in next episodes. Because they died of course. Or because they're useless, but who makes a Star Wars movie about useless people?
[/spoiler]
#21
Other / Re: Tell your crappy jokes here!
March 16, 2017, 09:19:33 AM
Life is like Rogue One
[spoiler]everyone dies at the end.[/spoiler]
Note, obviously don't click if you didn't watch it yet :P
#22
Gaming / Re: Nintendo Switch console
March 07, 2017, 05:51:24 AM
Quote from: DJ Omnimaga on March 06, 2017, 02:25:50 PM
It has 100+ games in development for 2017, but how many are physical releases and how many are exclusives?
Quote from: p2 on March 06, 2017, 04:33:09 PM
so it's not worth buying yet, but might be once more games are released? :)
Both of you missed an important point. These games also need to be interesting :P
But yeah, I'd say that at least for now, it isn't worth buying at all. We'll see what comes next.
#23
Gaming / Re: Nintendo Switch console
March 06, 2017, 09:26:08 AM
Quote from: gameblabla on March 05, 2017, 08:48:51 PM
I can't see myself buying a 300€ video game console where the killer app is available on the Wii U, with a combined price of lower.
Plus, all the games at launch were not that impressive.
I guess you can thank Nintendo for being paranoid (yet again) and not sending the devkits to indies before launch.
This exactly. I'm actually trying to see if I can't get my Wii U back (yeah, I got one at some point lol) because now that I think of it, even if it had to cheat by counting GC and Wii games, it did have a few interesting games. If the Switch doesn't get more Switch-exclusive games than the Wii U got, then it won't have anything since it doesn't have any kind of retro compatibility.

edit
Note, I know it's just out so of course it doesn't have 100 games already. I'm just saying that the Wii U had the advantage of the retro compatibility and that I'm waiting to see if the Switch will manage to be worth it without this advantage.
#24
Quote from: p2 on February 01, 2017, 10:07:08 AM
Clickbait titles suck. Seriously. We should stop it  :ninja:
Why would american elites not want us to know that clickbait titles suck?
#25
Media Talk / Re: Rogue One
January 29, 2017, 07:49:58 AM
Saw it two weeks ago.
[spoiler]Well, Leia is well done indeed. Or maybe that's because we see her for half a second and she doesn't even move, but at least there wasn't any problem to be noticed. Tarkin looked like a character from Pixar though. Too much skin detail and reaction to light. Plus the fact that I don't know how they animated him but either that was bad motion capture or great "traditional animation", but it was not realistic enough anyway. In a Pixar movie, you don't care, they're all unrealistic, but here he breaks the whole coherence.

About the story, well lol yeah, everybody dies. But on the other hand, that was to be expected. They can't appear in the rest of the story since the rest of the story is already out and they're not there :P

I enjoyed watching it. As a Star Wars, there was enough space battles and enough "why we do space battles" so ok, not disappointed.
And as a special Star Wars it was even better. I mean, you don't necessarily expect everyone to die but you know that you don't have to expect these new characters to stay either, unlike in other Star Wars. It was exactly the contrary as for SW7 where fans were happy to see the old team, so when Han dies it's more of a shock. So yeah, with RO, it was just sit-and-enjoy without consequences.
And it allowed them to make more complex characters. I mean, in 1-6 the only complex character is Darth Vader. Good guy at the beginning, bad guy at the end, good guy again at the very end. All the other ones are either good guys or bad guys. Here, since everyone dies, they can all have their facets. Cassian looks like a bad guy at the beginning, killing another rebel without blinking. But in the end you see he was doing it for the rebels and stuff, and that he didn't blink but he still didn't like doing it.
[/spoiler]
#26
Lolno, that was included in the "everything that isn't" :P
#27
@p2 There seems to be another problem with RotationZoom, it's not isometric (which is a requirement in this topic I guess).

I agree that Paint.NET is awesome though :P
I urge everyone to use it for everything that isn't isometric tiles (and converting .ogg music files to .mp3 files) :P
#28
Quote from: DJ Omnimaga on December 31, 2016, 05:32:30 PM
Wait, the Wii U pro gamepad has input lag? How did Nintendo fail their own controller? ???
Quote from: Juju on December 31, 2016, 09:30:55 PM
I'm not sure input lag is that noticeable. My main issue with controllers and other devices is when the wire breaks so you'd have to be in a contorted position so it works. Like my mouse right now.
It's obviously not that noticeable :P
But in the case where it's used plugged in for charging reasons, there is no point having even the slightest input lag when information could travel through the wire.

Quote from: Juju on December 31, 2016, 09:30:55 PM
The best, at least for me, is something with a replacable wire that functions both wired and wireless.
You mean like the Dualshock 4? :P
#29
Quote from: Streetwalrus on January 01, 2017, 05:43:50 AM
The C language and standard library were created for developing Unix, and Windows has never provided a sane environment for it.
Would the Ubuntu for Windows thing fulfill that purpose?
(True question here, I still use Win8.1 for games and Linux for dev so I have no idea what that thing does).
#30
Quote from: STV on December 30, 2016, 07:17:53 PM
Lol, actually if the controller runs on a rechargeable battery (like the Wii U Pro one) you can still plug it to have unlimited battery :p And My Wii U Pro controller still has its 80 hours of battery life after one year and a half :D
But then your controller has input lag and is heavier than a regular wired controller without any benefit.
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