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Author Topic: gLib a fast 3D asm/axiom library  (Read 32582 times)

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Re: gLib a fast 3D asm/axiom library
« Reply #435 on: February 26, 2017, 10:56:03 pm »
Hm I have the feeling that Doom might be faster but not by much, unless they used some weird tricks and speed shortcuts?
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Re: gLib a fast 3D asm/axiom library
« Reply #436 on: February 26, 2017, 10:58:37 pm »
nDoom has much simpler maps//much less visible poligons at once plus no animated characterlike that (only 2D stuff).
So you can't directly compare the FPS.
But I'm still convinced that if nDoom would run on gLib, it would be faster than it is now ;) Even after adding a running 3D character ^^
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Re: gLib a fast 3D asm/axiom library
« Reply #437 on: February 26, 2017, 10:59:32 pm »
I seem to recall plenty of tunnels and walls that gradually changes direction and slopes in Doom, though O.O
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Re: gLib a fast 3D asm/axiom library
« Reply #438 on: February 26, 2017, 11:02:04 pm »
Doom on the console or nDoom on the nSphire CX // nSphire CX CAS  ???
I dont know if they have similar maps, but the maps in nDoom were super simplified and the rooms were tiny plus had almost no 3D details in them. They were like squares with 45° consoles at maximum, nothing more complicated...
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Re: gLib a fast 3D asm/axiom library
« Reply #439 on: March 04, 2017, 03:59:54 pm »
The more you reduce the triangle count, the faster rendering is  :P. Per triangle cost are some of the huge cost associated with the engine, but it decrease and decrease with optimization  :P

Anyway, I have reintroduced cheap lightning :



It only add 15 ms to the rendering, which is pretty low. Backside with current lightning is that animated model aren't proprely lighted for now due to flaw in the pipeline.

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Re: gLib a fast 3D asm/axiom library
« Reply #440 on: March 04, 2017, 09:14:45 pm »
Looks great, as always :)
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Re: gLib a fast 3D asm/axiom library
« Reply #441 on: March 05, 2017, 10:13:10 pm »
Looking AWESOME!

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Re: gLib a fast 3D asm/axiom library
« Reply #442 on: March 09, 2017, 02:24:52 pm »
So I had doubt at first with texturing + lightning with 256 colors as I found it a bit low, but next screen alleviated my doubt  :P


1135vx / 1881tris / ~4 fps

It is a statue from ff12, and I do think it look glorious  :P Still, of course, speed is quite low  <_<


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Re: gLib a fast 3D asm/axiom library
« Reply #443 on: March 09, 2017, 02:28:10 pm »
Just take my money O.O

How about  texturing + lightning with 256 colors + animated model now?  :thumbsup:
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if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
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God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: gLib a fast 3D asm/axiom library
« Reply #444 on: March 09, 2017, 02:35:06 pm »
This is beautiful. I wonder what it looks like if the light is fixed to the camera while the model is rotating?
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Re: gLib a fast 3D asm/axiom library
« Reply #445 on: March 09, 2017, 02:39:38 pm »
It gives that :



I've also zoom in so you can appreciate texture detail  :P

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Re: gLib a fast 3D asm/axiom library
« Reply #446 on: March 09, 2017, 09:50:06 pm »
Really cool! I wonder if someday there'll be a 3D plotter that uses this. It seems the perfect base.
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Re: gLib a fast 3D asm/axiom library
« Reply #447 on: March 10, 2017, 03:59:06 am »
Outstanding work sir!!  :thumbsup:

How long have you been working on this project?
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Re: gLib a fast 3D asm/axiom library
« Reply #448 on: March 10, 2017, 09:07:56 am »
On thé ez80 about one year .
Also I fear that it may not precise enough for a plotter.

Thanks :D

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Re: gLib a fast 3D asm/axiom library
« Reply #449 on: March 10, 2017, 05:33:16 pm »
It gives that :



I've also zoom in so you can appreciate texture detail  :P
Darn I really need to make a video of this engine someday O.O
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