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Quote from: p2 on November 18, 2016, 10:47:19 pmcan you give us a demo for an oversimplyfied model? like a low-poly fox with only 16x16 tiles or something like that? Just so we get an idea of the speed Of course Have a demo with 3 ennemies of starfox64, the timer is time in ms per frame.
can you give us a demo for an oversimplyfied model? like a low-poly fox with only 16x16 tiles or something like that? Just so we get an idea of the speed
How far does the actual size affect the framerate? Given there's always the same amount or polygons visible but you're in a labyrinth 10 times the size, how big do you think would the slowdown be?
edit: have you tried overlapping the polygons just a liiiiittle bit to prevent the white lines?
what I ment was the following:Imagine a HUUGE underground facility: 100 rooms and stuff, but all super simple like just 4 walls and 1 table.at any moment there would be only very little visible (1 room) but there would be lots of map data in background.How much would be the slowdown from that additional (cirrently not visible) map data? (all the stuff that's hidden behind the walls)
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