Author Topic: gLib a fast 3D asm/axiom library  (Read 94743 times)

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Offline p2

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Re: gLib a fast 3D asm/axiom library
« Reply #420 on: February 26, 2017, 10:53:00 pm »
That's amazing O.O
I guess simplyfied maps (like doom maps) should work in a nice framerate even with an animated, running 3D character like this O.O
You should even get a higher fps than nDoom, even tho you have much more details  :thumbsup:
wow <3

Once you find the time, you should definitely write a big tutorial on how you managed to boost the speed so much!!  :)

Edit: THAT WAS YOUR 300th POST, YAAY  :love:
« Last Edit: February 26, 2017, 10:55:48 pm by p2 »
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)


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