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Author Topic: Driller kNight (Again) (Monthly Updates)  (Read 667 times)

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Offline E37

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  • Join Date: Jul 2016
  • Location: Lihilzard Empire
  • Posts: 235
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  • I own 2 game consoles, a ti-83 and a ti-84!
    • E37
Driller kNight (Again) (Monthly Updates)
« on: May 01, 2018, 07:30:36 pm »
Hey, I'm still working on this game for some reason.

It has been a while and I haven't had much time to work on Driller kNight since I have been away at college but here is an update anyway.

I am planning to release updates to the game on the first of every month to help boost the site and to give myself a deadline to work toward. Since I have a limited time to test, there is a chance I missed some bug. I would be very suprised if the game crashes but you shouldn't leave important things in RAM anyway.

Some unrelated things about the size of the game:
To recompile the whole game takes over 6 minutes. The game is broken up into 8 seperate files and each takes anywhere from 90 seconds (the App) to 15 seconds (the file that creates the saves)
The file dedicated to holding constants and variable locations is over 6k

(click to show/hide)

I would post some screenshots but very few of the visuals have changed.


  • Consoles, mobile devices and vintage computers owned: Ti83,Ti84!
I've never finished a project, there is always a way to improve!
What's my calc's name? Convert $37 to decimal. Look up that element in the periodic table. Then take the abbreviation of that element and you have it!
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