Author Topic: Gateway to Legend  (Read 7690 times)

0 Members and 1 Guest are viewing this topic.

Offline _iPhoenix_

  • Super User
  • Join Date: Mar 2017
  • Location:
  • Posts: 639
  • Post Rating Ratio: +15/-1
  • █████ ▼ ♪ Best music ♫
    • @dj_iPhoenix
    • @UCytgMNPxAMDsxjimvxHf01w
    • Legend-of-iPhoenix
    • @the-legend-of-iphoenix
    • About me.
  • Gender: Male
Re: Gateway to Legend
« Reply #30 on: April 23, 2018, 07:38:13 pm »
The art style is very interesting. It's almost like the halfway point between high-res and the low-res, pixel-art graphics. It would be really cool if you were able to switch between the old, pixel-art graphics and the new, more smooth graphics.


If you do decide to do the high-resolution graphics, I recommend having multiple versions of each tile, each being slightly different in some way. This adds variation against a sea of the same color. I particularly think that natural things, like the grass and trees, should have different variations.


Also, the aliens disappear when you scroll. Is that intentional?
  • Calculators owned: A sentient TI-84+ CE, TI-85
  • Consoles, mobile devices and vintage computers owned: TI-99/4a home computer
Please spam here: https://legend-of-iphoenix.github.io/spam/

"walruses are better than tuxedo chickens, all hail the great :walrii:" ~ me

Offline 123outerme

  • Super User
  • Join Date: Jan 2015
  • Location: In spaaace! Well, the Earth is anyhow.
  • Posts: 709
  • Post Rating Ratio: +6/-0
  • Professional Unpaid Intern
    • 123outerme
    • 113/11355
  • Gender: Male
Re: Gateway to Legend
« Reply #31 on: April 28, 2018, 03:47:01 pm »
The art style is very interesting. It's almost like the halfway point between high-res and the low-res, pixel-art graphics. It would be really cool if you were able to switch between the old, pixel-art graphics and the new, more smooth graphics.


If you do decide to do the high-resolution graphics, I recommend having multiple versions of each tile, each being slightly different in some way. This adds variation against a sea of the same color. I particularly think that natural things, like the grass and trees, should have different variations.


Also, the aliens disappear when you scroll. Is that intentional?
Thanks! I plan on having two tilesheets available to map-pack makers. There's the 48x48 tileset, the one you see in all the screenshots, and the 8x8 (upscaled * 6) tilesheet. I could possibly implement a switching of tilesheets while playing a map-pack, but that might get pretty confusing. I also intend to go back over my tilesheet and add more variations, like you suggested.

The enemies disappearing when you switch maps is actually not intentional. I finished the graphical scrolling of the background, and saw it was done. I'm not sure if I want to keep it like this, though, because if an enemy moves from its starting position while you switch into a new map, the enemy will reappear at its starting postion, which may be a little confusing. The second map will have its enemies in the right place, though.
  • Calculators owned: TI-84+CSE, TI-nspire Clickpad, TI-84+SE

Offline 123outerme

  • Super User
  • Join Date: Jan 2015
  • Location: In spaaace! Well, the Earth is anyhow.
  • Posts: 709
  • Post Rating Ratio: +6/-0
  • Professional Unpaid Intern
    • 123outerme
    • 113/11355
  • Gender: Male
Re: Gateway to Legend
« Reply #32 on: May 26, 2018, 04:53:27 am »
While I'm doing background work on the engine (mainly adding features to the Toolchain and adding the last script into the game), I have been working on my related side-project, the GtL webpage. Meant to be a source of information, documentation, and a collection of links, I had a bright idea: why not host map-packs online? So, I set out to working with Firebase to implement this. As I didn't post anything about this along the way, I'll instead recap and explain some Discord announcements and posts I sent to my GtL Discord. Click the link to join if you're interested!

Quote
So my project has started to take shape, and I've made this website: https://gtlmappacks.firebaseapp.com/index.html
It adds rudimentary map-pack upload and download support. It will support a download counter as well as a like button. Once I actually release Gateway, I imagine this will be used a lot more, but for now we have this
My first announcement of the site. It had just launched with bare-bones upload/download support. It had a dummy download and like counter. No way to post map-packs with a certain type, description, or even see the profile picture of the person who uploaded it.

Quote
I've added the second-to-last script type editor, the one for the BossActions script! Now you can fully script bosses. Related to that, I changed the format of the BossActions script so now, it uses coordinates instead of X/Y velocities. I also revamped text input (and more noticeably, the Change FPS setting) to add just numerical input!
Today, I got back to working on the actual game and added editing to BossActions. BossActions has been functional for months, but I've been putting off creating the editor, since there were so many parts to it. I had to have the player choose what tiles the boss is, how much HP, and then figure out a way to have them define a variable amount of points for the boss to move to. However, I finally put that task to bed. Just one more script to create, and then that should be totally done! Also, I added an input method just for numbers, so you can't try to break the system by inputting text in a number-only input.

Quote
Since I'm feeling productive today, I also updated the map-pack webpage. Now, the Download (now View) button for each listing on the Download Map-Packs page redirects to the View page for each map-pack, where you can read about it, vote on it, and download it. I think I will add more such as an actual forum, as well
===============================================================================
Ok last update (hopefully not for a while like it seems to be). I finally added the ability to like map-packs! The server keeps track of if you have liked or not, and will add or subtract a like depending on which you have done, when you press like. I'm gonna go ahead and style buttons tomorrow, as well as adding more information on the View page, such as likes and downloads. Perhaps I'll make a Comments field as well
I just updated the map-pack webpage to add a lot more to the Download and View pages, as well as making some things auto-load. I still haven't decided what I want on the Index of the page. Most likely a search function and featured map-packs. As you see, I am also debating adding a comments field to map-pack uploads, and adding a full forum! I think it's within my scope, although hopefully it won't become super popular, or my Firebase plan won't be able to handle the traffic!
  • Calculators owned: TI-84+CSE, TI-nspire Clickpad, TI-84+SE

Offline 123outerme

  • Super User
  • Join Date: Jan 2015
  • Location: In spaaace! Well, the Earth is anyhow.
  • Posts: 709
  • Post Rating Ratio: +6/-0
  • Professional Unpaid Intern
    • 123outerme
    • 113/11355
  • Gender: Male
Re: Gateway to Legend
« Reply #33 on: June 07, 2018, 02:39:54 am »


I've added all script types! The one showed off most prominently (and probably a little too much for the final version of that map-pack) is the Animation script! Once the user walks into the trigger area, a sprite will move around onscreen in a pre-determined fashion. According to the map-pack creator, the sprite can initiate a text box after it's done moving, stay onscreen until another is activated, and more.

As well, this marks the first public beta release. I have gone ahead and added it to my Github releases here:
https://github.com/123outerme/Gateway-to-Legend/releases/tag/0.9.0b

This script type also has its editor implemented, meaning all map-pack features planned are now implemented! Some other things are not finished yet, though. As to be expected from a beta release. However, I have more done than I actually have realized up until now, so I'm looking forward to releasing, hopefully within the next couple of months. It could be sooner, or possibly later, though.
  • Calculators owned: TI-84+CSE, TI-nspire Clickpad, TI-84+SE

 


You can also use the following HTML or bulletin board code to share it on your page or forum signature!


Also do not forget to check our affiliates below.
Planet Casio TI-Planet Calc.news BroniesQC BosaikNet Velocity Games