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[ti-84+ce]Age of CEmpires I

b/Calculator Development Started by PT_, January 03, 2017, 08:22:00 PM

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u/PT_ January 15, 2018, 08:55:44 PM
Hey @p2 you wanted 60fps right? Here you go:



:love:
u/Dream of Omnimaga January 15, 2018, 09:23:41 PM
OMG, that speed! O.O How?
u/PT_ January 16, 2018, 12:01:23 AM
u/TheMachine02 January 17, 2018, 09:09:11 PM
Nope :trollface:

Seriously, this is cool.
u/PT_ January 17, 2018, 09:10:52 PM
Nope, no Mateo this time :trollface:
u/PT_ February 03, 2018, 04:51:40 PM
Time for a quick update! I selected and edited all the sprites for the units AoCE has, and managed to fit it in 2 (full) appvars. This means that in the final game you need to transfer 8 appvars + AOCE to your calc :roll: Luckily everything can be put in the archive, which means you won't lose RAM. Outside of that, if AoCE crashes for some reason (which might be very likely once I start adding stuff..), there is no memory leak, and your entire RAM is saved. :)

u/Dream of Omnimaga February 03, 2018, 05:04:01 PM
Darn that's a lot of big files O.O, this means the game will be very elaborate ^^ . I'm happy the CE has more RAM and flash for graphics.
u/PT_ February 03, 2018, 05:45:02 PM
Quote from: xlibman on February 03, 2018, 05:04:01 PM
Darn that's a lot of big files O.O, this means the game will be very elaborate ^^ . I'm happy the CE has more RAM and flash for graphics.
Yep ^^ There are a lot of sprites, 42 for each unit, times 22 units = 924 sprites in total. Luckily they are not that large, otherwise you would have even more appvars. But indeed, you can keep all in flash :)
u/PT_ February 10, 2018, 07:57:34 PM
AoCE is now an app! :D



I entirely switched to fasmg, which was a horrible move, but now it's much better. You don't need spasm anymore to build it, just download the C toolchain.
u/DarkestEx March 01, 2018, 05:08:24 PM
Looks great :D
u/123outerme March 01, 2018, 09:29:29 PM
Wow! Framerate and camera speed look really great! I hope that doesn't change too much once you add more moving parts and data points like units, etc.! I love the isometric style, since it brings me back to playing these games when I was younger. Can't wait to see this release!
u/p2 March 02, 2018, 05:29:08 AM
* p2 just fell in love...  :ninja:
I still miss me sheep but it looks really fantastic, can't wait for the next update!! :love:
u/PT_ April 16, 2018, 07:14:32 PM
The sheep are coming :P

It has been almost 2 months, but I'm working on it again. Sadly, I discovered that not all the units were included in the 2 units appvars, and I had to make 3 of them (60kB each...). I've done some work behind-the-scenes, which include not removing itself from userMem (because it's an app) and some more cleanup things (huge thanks to jacobly!). I'm currently busy with both teamcolors in buildings and units and displaying units, which is gonna be a pain, but I need to do it :/
u/SM84CE April 17, 2018, 10:56:12 PM
How do you/ can you place units? Also, can you make an option to skip past the fade in/out intro? It's cool, but when you want to start playing, it makes you wait :(
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