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Multimedia => Gaming => Topic started by: GuyInFreezer on January 21, 2016, 07:47:13 AM

Title: Old Calculator Games
Post by: GuyInFreezer on January 21, 2016, 07:47:13 AM
Inb4 there's a thread about this too and I'm too blind to find it

These are few calculator games I really liked back then.

1. Dying Eyes

Oh man the classic. I remember sitting in my house playing this on my calc for a while. I usually goes melee but one time I did a int build and learned doom it was awesome. And I liked how it has two endings.

2. Nightblade

The guy who reviewed it in ticalc gave it some salty scores but i think the game was great even with its 6x6 graphic the reviewer whined about :P
Multiple storypaths? Weapons? Difficulty? All great, once you get past the 999999999 miss battles early game.

3. The Verdant Forest

My God this game. Me and my brother played this at least 50 times and I basically had a whole game memorized. 7 chapters, awesome graphic, decent story, and all the stuffs. The game was not perfect and had some glitches (infinite magic shiver level up chapter 3 lalalala) but it's still one of the best rp game for a calc and you should try if you haven't. You won't be disappointed. (P.S. do not feed soulstone to david. Even though it is tempting.)

4. Harvest moon

Best harvest moon port for calc. That's all I can say.

5. Mark the super kid

The app one. I liked the game too especially its unique battle engine. Some skills were outright broken but hey it's a calc game and we all love broken attacks.

I'll write up more as I think of it. What is your favorite/recommendation?
Title: Re: Old Calculator Games
Post by: Dudeman313 on January 21, 2016, 11:18:42 AM
DESOLATE
The absolute best RPG of its time, by tr1p1ea
REUBEN QUEST
Loved the Axe Remake!

Can't think of anything else.
Title: Re: Old Calculator Games
Post by: c4ooo on January 21, 2016, 11:55:09 AM
Does any one remember that Diablo 3 asm rpg game? I usually dont play rpgs, but i played this one a few times and memorized the maps.
Title: Re: Old Calculator Games
Post by: Dudeman313 on January 21, 2016, 09:12:37 PM
Nope. Where can I get that?
Title: Re: Old Calculator Games
Post by: GuyInFreezer on January 21, 2016, 09:13:03 PM
Is that the one with the boss always a combination of two enemies? If so, yes.

Also, the best reuben quest is the original ti-basic one :P
Title: Re: Old Calculator Games
Post by: Dudeman313 on January 21, 2016, 09:50:37 PM
Are the TI-BASIC and Axe versions any different?
Title: Re: Old Calculator Games
Post by: c4ooo on January 22, 2016, 02:50:42 AM
Quote from: GuyInFreezer on January 21, 2016, 09:13:03 PM
Is that the one with the boss always a combination of two enemies? If so, yes.

Also, the best reuben quest is the original ti-basic one :P
I don't think it had think it had bosses :P But when you spawn you soawn in a forest full of fire shooting thing and without a weapon.
Title: Re: Old Calculator Games
Post by: GuyInFreezer on January 22, 2016, 02:51:30 AM
Is it built with arpg construction set?
Title: Re: Old Calculator Games
Post by: c4ooo on January 22, 2016, 02:56:38 AM
Here is the link: ;) http://www.ticalc.org/archives/files/fileinfo/179/17913.html
Title: Re: Old Calculator Games
Post by: Dream of Omnimaga on January 22, 2016, 05:37:09 AM
We have a topic about good calculator games, but not specifically dedicated to old games. Among the old games, my favorites were Galaxian, Lotus, ZTetris, Zelda ToC demo, The Verdante Forest (despite the missing 100% of the time bug), Final Fantasy v1.198, zDoom and Gemini. Joltima and Dying Eyes were other favorites but Dying Eyes is hard as c >.<

Of course Alien Breed series and Boulder Dash are other great classics, although I didn't know them much back in the days. I don't think I need to mention Super Mario 1.2 (even though it has many crashes) and Acelgoyobis. Both are great classics.

As for MTSQ I never got into it personally. While it was a classic that many liked, I found the overworld graphics and map size to be extremely primitive per ASM standards. I think there were like 30 different 12x8 areas to explore. But battles were absolutely great. I wish the game would have been remade with larger maps.

Nightblade wasn't a known game but it was pretty fun.
Quote from: GuyInFreezer on January 21, 2016, 09:13:03 PM
Is that the one with the boss always a combination of two enemies? If so, yes.

Also, the best reuben quest is the original ti-basic one :P
It depends. While Reuben 1 BASIC has better cutscenes than the Axe remake (Sorunome removed some stuff from the game for some reasons), the speed is much slower. As for Reuben 2, the ASM remake not only has faster speed and the same cutscenes, but it also fixes the shop bugs and the intro is compatible with MathPrint OSes. But for nostalgia and better-looking menus I guess I would recommend everyone to give the originals a try at least once (on a 15 MHz calc).


As for ARPGCs, the one c4ooo linked to seems good, but many of those games had a bad reputation back in the days, because everyone just re-released rip-offs of each other's games using the default sprites and they had like 1 hour of gameplay at most. Star Wars and the French Zelda were good, but otherwise you had to search hard in that ticalc folder to find a decent and original ARPGCs game.

I wish someone ported ARPGCS to Windows XP and higher, though, and made it so we can do CSE/CE games.
Title: Re: Old Calculator Games
Post by: GuyInFreezer on January 22, 2016, 03:14:58 PM
As for TVF missing a lot thing, what I did usually was to rush to a ranger fight at level 1 (which you will win despite missing 95% of the time because he will never hit you) and finish a quest to get a fire magic by level 2 (since danger fight will level you up). Once you get magic, you don't need to worry about missing since magic never misses.

As for ARPGC, I liked Bella knight and MGS.
Title: Re: Old Calculator Games
Post by: Dream of Omnimaga on January 22, 2016, 05:06:35 PM
Missing was actually a bug I ran into. Most attacks would succeed, but then after a few fights, for unknown reasons all attacks would miss 100% of the time, and I am serious when I say 100%. Attacks just literally stops working and the only fix is to restart the game from last save.
Title: Re: Old Calculator Games
Post by: GuyInFreezer on January 22, 2016, 06:29:04 PM
Hmm I don't think I ever ran into that bug.
But I've ran into other ones. (Especially that bug that gets you stuck in a tileset in chapter 3).
Title: Re: Old Calculator Games
Post by: Dream of Omnimaga on February 01, 2016, 08:10:16 PM
Ah right I remember that one. Also I think at the top of some maps you could see glitched stuff in early maps.

By the way, FF 1.198 was great too. It had some quirks and bugs (such as being stuck out of your airship when landing on very small map spots) but overall it was one of the best TI-83+ RPGs.

As for Joltima I wish there was a remake that either added magic spells or jobs like in Final Fantasy 1 for the NES, to add more diversity to the game.
Title: Re: Old Calculator Games
Post by: pimathbrainiac on February 01, 2016, 08:14:07 PM
For the 68k series, I love playing Gran Turisimo and F Zero. IMO, they are the best racing games ever released on calculators.
Title: Re: Old Calculator Games
Post by: c4ooo on February 01, 2016, 08:31:45 PM
IMO Grand turisimo is the best racing game ever. I have GT4 and GT3 on the playstation 2. (Other then Big Rigs if course :P )
Title: Re: Old Calculator Games
Post by: Dream of Omnimaga on February 06, 2016, 05:36:06 PM
I loved Gran Turismo but for some reasons I never got used much to controls in 2D top-down view racing games. In some of those, you turn way too fast and you can't see ahead of you. But Gran Turismo was still a classic. If someone likes that type of racing games but has a 84+ then he might like MegaCar and TinyCarZ. Both have external levels IIRC.


GlassCars was also another interesting 83 racing game that was basically the earliest example of 3D wireframe graphics on the 83/83+ series. And there's Lotus Turbo Challenge which is pseudo-3D and has tunnels/weather effects.

My favorite was F-Zero 68K, though. I wish the 84+ version was completed.
Title: Re: Old Calculator Games
Post by: Dudeman313 on February 06, 2016, 06:45:43 PM
Now shooters!

I loved DevRays, Firetrack, and Happy Phoenix(I was too lazy to try with the actual one).
I also enjoyed Joe P's Phantom Star.
IkarugaX was good, but when I had my TI-84+, I couldn't go very long without clearing my RAM.
CaDan demo was awesome! I wish I could play all these (especially CaDan and IkarugaX) on my CE.
I already have Calcuzap, but it gets boring after being destroyed just before reaching Lvl 19 over and over again.
Title: Re: Old Calculator Games
Post by: Dream of Omnimaga on February 07, 2016, 05:27:10 PM
Oh wow Devrays was pretty cool, same for Firetrack. The others were cool as well :D
Title: Re: Old Calculator Games
Post by: Dudeman313 on February 07, 2016, 10:11:40 PM
I loved DevRays, but I could never get past level 6. It'd look great in color. Firetrack was based off a color game, but I don't like the original graphics.
Title: Re: Old Calculator Games
Post by: Dream of Omnimaga on February 16, 2016, 09:48:26 AM
Actually, sometimes, when you take colored graphics, convert them to monochrome/grayscale then convert them back to color graphics, it can give nice results. I did that with Reuben monsters once, which were mostly sprites from old Final Fantasy games.
Title: Re: Old Calculator Games
Post by: aetios on February 16, 2016, 11:23:33 AM
DevRays was awesome. It's based on R-Type,(one of) the toughest game(s) in video game history.
Title: Re: Old Calculator Games
Post by: Dudeman313 on February 16, 2016, 11:31:37 AM
I didn't know that. All I knew was that it's awesome!

And if Firetrack will look good converted to color, it should be done. It's just that I haven't even started to learn any CE supported languages yet, and this wouldn't be ideal for a first project.
Title: Re: Old Calculator Games
Post by: aetios on February 16, 2016, 11:37:47 AM
Quote from: Dudeman313 on February 16, 2016, 11:31:37 AM
I didn't know that. All I knew was that it's awesome!

And if Firetrack will look good converted to color, it should be done. It's just that I haven't even started to learn any CE supported languages yet, and this wouldn't be ideal for a first project.
Firetrack huh. Wasn't that written by benryves? I played that game a bunch too. I wonder where benryves went off to....
Title: Re: Old Calculator Games
Post by: Dudeman313 on February 16, 2016, 11:59:01 AM
Yes, it was by ben ryves. The released verSion on ticalc.org was finished in 2004. I've only seen him on Maxcoderz, which is not very active anymore.
Title: Re: Old Calculator Games
Post by: aetios on March 03, 2016, 01:22:19 PM
Another really cool (but slightly old! ) calc game is Uncle Worm for the 84+ series.
Title: Re: Old Calculator Games
Post by: Dudeman313 on March 03, 2016, 10:31:17 PM
As for incomplete projects, there's always @tr1p1ea 's sadly lost Super Mario and the Elemental Crystal, and that one Mario game on MaxCoderz that never got finished either.
The source and game can be found here.
Title: Re: Old Calculator Games
Post by: Yuki on March 03, 2016, 11:19:13 PM
Quote from: c4ooo on February 01, 2016, 08:31:45 PM
IMO Grand turisimo is the best racing game ever. I have GT4 and GT3 on the playstation 2. (Other then Big Rigs if course :P )
I should plug this PS1 in and play some GT2.
Title: Re: Old Calculator Games
Post by: tr1p1ea on March 04, 2016, 12:36:43 AM
Quote from: Dudeman313 on March 03, 2016, 10:31:17 PM
As for incomplete projects, there's always @tr1p1ea 's sadly lost Super Mario and the Elemental Crystal, and that one Mario game on MaxCoderz that never got finished either.
The source and game can be found here.

yes very sad :(.

There is a small old (and possibly buggy) demo of the Mario game here ... a shame that it doesnt have much in it :S:

http://tr1p1ea.net/files/downloads/Mario_tr1p1ea.8xk
Title: Re: Old Calculator Games
Post by: Dudeman313 on March 04, 2016, 12:43:15 AM
Maybe someday when I actually learn to code instead of just hanging around the awesome people who can and/or aren't too lazy to learn, I'll revive it for color calculators. ;D No promises, though.  :-\
Title: Re: Old Calculator Games
Post by: Dream of Omnimaga on March 28, 2016, 02:02:24 AM
Benryves actually made some sort of Doom engine once too for the 83+, but it was not finished either.  There are demos on his blog at http://www.benryves.com/journal but no source code for anyone to continue. I wonder if Qarnos' 3D engine had the source...


As for Firetrack, I believe it was based on an old 8 bits game, right? Porting it would probably not be too hard, and the sprites are readily available. Also, Penguins and Sqrxz for the 84+CE would be nice. Those were great calculator classics.
Title: Re: Old Calculator Games
Post by: Dudeman313 on March 31, 2016, 09:58:50 PM
True.

Another old calculator game: KOF2K.
That was fun, for a little while, until I got bored winning all the time.
I wonder if that could be used to make a detailed fighter game for the CE?
Title: Re: Old Calculator Games
Post by: Dream of Omnimaga on April 06, 2016, 05:01:11 AM
Oh wow I forgot there was a KOF game for calculators. The sprites in it could definitively use some recoloring for use in a color game. That said, I would rather like a beat-em-up, though, such as Double Dragon or Battletoads.
Title: Re: Old Calculator Games
Post by: Dudeman313 on April 06, 2016, 08:12:08 PM
That'd be fun. Or maybe even a colour version of Contra.
Title: Re: Old Calculator Games
Post by: GuyInFreezer on April 06, 2016, 08:40:27 PM
Quote from: Dudeman313 on March 31, 2016, 09:58:50 PM
True.

Another old calculator game: KOF2K.
That was fun, for a little while, until I got bored winning all the time.
I wonder if that could be used to make a detailed fighter game for the CE?
Oh boy this game.

Detailed fighting game certainly would be harder to implement since a decent fighting game requires more precise hitbox for each motion, more command moves recognization with prioritized moves order, combo damage reduction, downing, etc,

I would love to see one made though.
Title: Re: Old Calculator Games
Post by: Dream of Omnimaga on April 15, 2016, 06:40:55 AM
Yeah, the problem is that fighting games use very large sprites and it's hard to have decent collision detection when for example you get hit by a punch, because the arm extends about 1-2 tiles away from the rest of the sprite. Inevitably, the collision detection would have to look funny at times in order to keep speed high.

Quote from: Dudeman313 on April 06, 2016, 08:12:08 PM
That'd be fun. Or maybe even a colour version of Contra.
I'm thinking a color Metroid clone would be nice.
Title: Re: Old Calculator Games
Post by: Dudeman313 on April 15, 2016, 08:25:32 PM
Good idea! Maybe when you're done with your current projects and find some time, you could work of that ti-basic Metroid you made(I think with someone else?) and port it with xLIBCE or Textlib(that'd be a real challenge, though).
Title: Re: Old Calculator Games
Post by: Dream of Omnimaga on April 16, 2016, 05:45:25 AM
Yeah my main issue with Metroid CE is that I don't feel like redesigning all the maps from scratch to be 20x15. I would rather do it on the HP Prime where I can zoom in to keep the 12x8 maps. I don't want to mess with scrolling in xLIBCE (the last time I did it was pretty complicated).

The other solution would be to use CE Textlib but with lower quality wall tiles and sprites to speed up map loading. By using a wider variety of tiles per map, map drawing would be much faster so I could redraw the entire screen everytime with no problem. I would be able to use any map size too.
Title: Re: Old Calculator Games
Post by: Dudeman313 on April 16, 2016, 03:14:12 PM
That sounds good for Textlib. Wouldn't you have to redesign the character sprite, though?
Title: Re: Old Calculator Games
Post by: Dream of Omnimaga on April 20, 2016, 11:48:17 PM
Yeah, if you check the mockups thread, here is an example of what Samus could look like. However, if Metroid Chozo was remade, Samus would fit two tiles in height like in the mockups instead of just one, so some maps would need to be redesigned. THis would be to make it look closer to Metroid. I might be better off making a new game if I ever make such game anyway, because I doubt that I would be able to implement a Kraid boss that moves in CE Textlib. O.O