I have a sprite scaling routine. The sprite exists in memory as largest possible and the program scales it down based on the return of a distance calculation.
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Show posts MenuQuote from: DJ Omnimaga on October 06, 2015, 07:04:46 PMI believe Deep has a backup script running weekly :p
Cool, I'll check it out. Btw backup your site often, in case one day ClrHome goes the way of RemovedFromGame. X.x
Quote from: DJ Omnimaga on October 06, 2015, 01:47:33 AMPossibly. Also there is now a game progress bar on the project page. Hovering over the bar brings up a table that shows the completion status of various parts of the game.Quote from: c4ooo on October 05, 2015, 09:37:50 PMI think it might be because when ACagliano was very active on Omnimaga, epic7 was working on a PC Slender fan game.
I think you are comfusing this with the slender on clrhome.org
Anyways, good luck with the project, i feel that there are to few 3D games
I can't wait to try the game
Quote from: DJ Omnimaga on October 05, 2015, 06:37:08 AMNo this is a fairly recent project I started. haha. I didn't even know what Slender was before like a year ago. And thanks. Should be soon.
Wait, didn't this project start back in 2010 with Star Trek when you joined Omnimaga?
And thanks for explaining This sounds like a good idea and I can't wait to see it in action
Quote from: DJ Omnimaga on October 03, 2015, 04:02:53 AM
I remember this project from a few years ago and was sad that it was never completed. I am curious about how fast the engine can run, especially since you use grayscale? Also what do you plan to use as an alternative to sound to let the player know when slender man is approaching, since most people won't buy the adapter nor connect headphones to their calcs? I am looking forward for this
Quote from: SiphonicSugar on September 30, 2015, 08:34:32 PM
Whoa! Is this going to be one of those games like Doom?
Or is it going to being something else?
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