Interesting. This surprises me considering 3D games for the 3DO seemed to run at quite smooth speed and still have good graphics for its time.
Me too. When i made my first 3DO game Vigoroth the delivery man (now available on Gameblabla's Crappy compilation),
i was surprised by how fast the CEL engine was if handled properly. I dare to say it's better than the Sega Saturn as far graphics goes.
CELs are also much faster if very small, which helps a lot for 3D as the distorted sprites are usually very small.
It's not surprising to see that 3DO games often have faster 3D graphics than the Saturn.
In fact, the reason why Doom is so slow on the 3DO is because it is software-rendered and framebuffer speed on the 3DO is atrocious,
especially with the weak main cpu.
I remember LGR talked about it a bit when he reviewed a graphic card that could run Sega Saturn games. Basically, at the time, with low polygon counts, using quads was better than using triangles.
Yeah, the NV1 card lol... It was terrible but Nvidia learned from their mistakes.
Another piece of history about this card : MechWarrior 2 was originally planning to support that card for 3D acceleration.
However, the quad-based card was causing them a lot of trouble for development.
It also was slower than cards like the Voodoo.
In the end, they dropped support for it. But what happened next was unusual :
Nvidia wanting to know why they struggled so much to support it, came to Mechwarrior's devs and asked them
how they could improve their graphics card.
It's unusual because most graphic card makers at the time did not give a single f*** of how games were performing on their cards.
This eventually led to the Nvidia TNT video card, which was much better than the NV1.
And this has absolutely nothing to do with the 3DO... oh well