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Messages - matrefeytontias

#46
Well, he's a hobbyist just like me, so we're not talking about money because neither of us make any from our music. I don't see that as a possibility in the near future either, so I'm not really concerned about that.

Nah, no summer school for me, although I do have oral exams starting June up until the end of July.
#47
Bumpity bump, great news are around the corner !

I've got a producer ! That means I've got someone to take care of the mixing and mastering of my tracks, allowing them to sound much more awesome. You can hear the improvement by yourself with my latest track : https://soundcloud.com/matrefeytontias/invasion-rings-of-saturn-full-instrumental-replay

Also, I'm done with my exams, so that means I'll be more active working on my games and my music. How good is that ?
#48
Ndless does have relative paths : int enable_relative_paths(char **argv);.
#49
Well the way the font looks is intentional. Basically I have a monochrome font, and I procedurally generate an outline with the color passed as an argument. It's the isOutlinePixel function in n2DLib (you can read it on GitHub) ; I made it look that way intentionally.
#50
Bump !

I finally, finally found an artist, and goddamn he's a good one. So just like that, development has resumed, and this time I'm working on the second boss ! Just look at this glory !



I'm having a hard time understanding what my code does. It's been nearly a year since I last worked on a boss ... bosses have an engine of their own, with complex math to handle jointed images and all that, so it's really hard to get back into it after so long. I have faith though !
#51
Games / Re: SDL/n2DLib ports for TI Nspire
March 25, 2016, 11:59:29 PM
I see you mentionned an API for that. Do you have any reference that I can take a look at ?
#52
Games / Re: SDL/n2DLib ports for TI Nspire
March 25, 2016, 11:43:33 PM
QuoteIt is however not so easy for n2DLib... as they write diretly to the screen.
I only have to wait for matrey to support the new lcd_blit api though...
What's that ? Never heard of it, but I can try and implement it if that makes your life easier.

As for that whole thing, I'm mostly done with calculator programming as a whole, but that doesn't mean I can't maintain my existing calc projects. Of course, if n2DLib breaks because of new versions, just poke me and I'll try my best to fix it.

Also, I also ported n2DLib to PC anyway, and the version I'm using for nKaruga has a lot more things in it. I might actually bring the calc version up to date with the PC version at some point (probably in a long time, when I'm done with nKaruga).
#53
Gaming / Re: Rocket League!
March 01, 2016, 10:56:17 PM
Mine is as much of a surprise as yours :P
#54
Gaming / Re: Rocket League!
March 01, 2016, 09:39:37 PM
Oh hey I have Rocket League and have been looking for people to play with. How fortunate !
#55
IkarugaX and nKaruga are both clones of the same game, Ikaruga, but those two are not related.
#56
Well that's not really possible since nKaruga (the Nspire game) is a different game from IkarugaX (the 83+ game). One is not a remake of the other.
#57
Oh really --' remember the game runs at 6 MHz, not 15. Of course it's slow, with this much activity on that poor TI-83+ screen (originally).
#58
nKaruga has no trouble running at full-speed on TI-Nspire CX, even non-CX. It's just that I thought that the game deserved a bigger audience than only the TI-Nspire scene - eventually I want to become a professional game dev so that's definitely a good thing to add to my portfolio.

You can still disassemble IkarugaX (good luck with that) and use MateoConLechuga's black-white to color helper tool thing. I don't remember how it's called but I know it exists.

DJ, regarding the music Blvtch is actually making remakes of the original game's music, so there's not much to do about it I guess.
#59
Bump !

I've been awfully busy with school these days, as exams (contests really) are coming up in a couple of months. It's stressing the s*** out of me, so I'm taking some time to relax and work on nKaruga.

And I'm glad to say it's paying off, as I now have a new and independent system menu - with menu sounds in it ! Also, the biggest announcement is that level 1 now has original music ! My friend blvtch (on Youtube and Steam, RGBMusic on Facebook, check him out he does chiptune) is working on the music for the game, which will consist in chiptune rewrites of musics from the original game. Isn't that great ?

Anyhow, you can test the private build here : http://www.mirari.fr/4c9Q

Share your thoughts by the way, and the request for sprites still holds.

EDIT : woops, looks like I forgot to include the audio. One day I'll figure out how to embed them directly in the game so that I have a standalone executable. Fixed, same link.
#60
Happy new year to all of yall o/

And what, Axagon is POTY ? Dayum :o
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