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Author Topic: Sorcery of Uvutu - Screenshots  (Read 7349 times)

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Online DJ Omnimaga

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Re: Sorcery of Uvutu - Screenshots
« Reply #105 on: February 08, 2017, 12:10:25 am »
My grayscale idea was more to make the entire map gray and white and the character black. But during loading you would need one grayscale update command after every command so the file size would increase drastically (I think 49% of the Reuben Quest BASIC code is grayscale update commands and the other 51% is either map data or the rest of the code)
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Offline 123outerme

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Re: Sorcery of Uvutu - Screenshots
« Reply #106 on: February 08, 2017, 12:52:11 am »
My grayscale idea was more to make the entire map gray and white and the character black. But during loading you would need one grayscale update command after every command so the file size would increase drastically (I think 49% of the Reuben Quest BASIC code is grayscale update commands and the other 51% is either map data or the rest of the code)
I don't know if that would quite fit. The walking speed could already be borderline CSE version, which I'm trying to avoid (since there's no reason to make the walking speed that slow on a system without color), and having greyscale updates wouldn't help. That plus the file size increase means that I'd probably have to cram a lot more than I'd like. Not a bad suggestion, but I think I'll try the inverted sprite first, and then perhaps the greyscale character if that doesn't work.
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Re: Sorcery of Uvutu - Screenshots
« Reply #107 on: February 08, 2017, 02:23:57 am »
Considering Reuben 1 xLIB ran at 4 FPS on 15 MHz calcs, I am sure that speed would not be a serious problem :P (sadly the xLIB version of Reuben never got completed), but again it depends of how well the game is programmed and the map engine features. Grayscale would require a complete rewrite of the map/event engine most likely (which we probably don't want at this point).
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Re: Sorcery of Uvutu - Screenshots
« Reply #108 on: February 12, 2017, 04:35:31 am »
Considering Reuben 1 xLIB ran at 4 FPS on 15 MHz calcs, I am sure that speed would not be a serious problem :P (sadly the xLIB version of Reuben never got completed), but again it depends of how well the game is programmed and the map engine features. Grayscale would require a complete rewrite of the map/event engine most likely (which we probably don't want at this point).
That's true, it'd likely need to be specially designed for greyscale, something I'm quite frankly not sure I could do.
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Re: Sorcery of Uvutu - Screenshots
« Reply #109 on: February 12, 2017, 06:24:19 pm »
One day I need to try doing another hybrid Basic grayscale game just for kicks :P
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