So, all over different forums there are threads popping up, with ppl asking what the New Years resolutions of other people are. So, what is your new years aspect ratio resolution? :)
Mine is somewhere around 1400*700 or something :P
Quote from: c4ooo on December 31, 2015, 06:48:09 PM
So, all over different forums there are threads popping up, with ppl asking what the New Years resolutions of other people are. So, what is your new years aspect ratio resolution? :)
Mine is somewhere around 1400*700 or something :P
Technically thats a resolution, your aspect ratio would be 1400/700 = 2. :P
Mine is 2880/1800 = 8/5
3120x1050 (28:9) for now, hoping to get to 5040x1080 (44:9) sometime. :P
Otherwise, not much, other than the fact that I should shake my ass a bit and find a job I guess.
4x3 :P
I want to finish FFII and hope to stick around :P
1:1 :P I want to finish most of my projects I have started
16:10, you heathens.
1440x900 right now. Probably 2560x1440 sometime once I repair this Mac.
I've got two. 1440x900 and 1920x1080. So 4:3 and 16:9 respectively :P
1337x1337
probably finish some things and get another computer up and running.
Quote from: Scipi on January 01, 2016, 05:49:08 AM
I've got two. 1440x900 and 1920x1080. So 4:3 and 16:9 respectively :P
1440x900 is the 14:9/16:10 masterrace though. Not the tiny 4:3 nor the stupid 16:9. :P
Mine? I'd say, 96x65, but I'm pushing for 265x165 eventually. But do you wanna know something I'm really pushing for? 256x240.
Mine is either 0/0 (:trollface:) or 320x200 (1.6)
0:1. That being said, I want to finish Sorcery of Uvutu and start a new project, although I'm not really sure what this project will be.
I wouldn't want a 1:0 or 0:1 screen, unless the 0 was worth 1 pixel, which would mean the screen would reach infinity. :P
As for aspect ratio, 4:3 with a resolution of 4x3 pixels beats the rest. Proof: the 4x3 contest got 14 entries :P
Quote from: 123outerme on January 02, 2016, 04:45:49 PM
0:1. That being said, I want to finish Sorcery of Uvutu and start a new project, although I'm not really sure what this project will be.
Reuben CSE? :P (I already got mockups, map data and spritesheets ready since 2014 if anyone wants to do it)
The idea is that you post the new years resolution you made. Its a play one words ;) I sont make new years resolutions cause I dont want to feal disappointed when i dont accomplish it :P (And also couse ime lazy)
I know, but on the Internet, those topics always end up this way :P
Quote from: DJ Omnimaga on January 02, 2016, 05:14:19 PM
I wouldn't want a 1:0 or 0:1 screen, unless the 0 was worth 1 pixel, which would mean the screen would reach infinity. :P
As for aspect ratio, 4:3 with a resolution of 4x3 pixels beats the rest. Proof: the 4x3 contest got 14 entries :P
Quote from: 123outerme on January 02, 2016, 04:45:49 PM
0:1. That being said, I want to finish Sorcery of Uvutu and start a new project, although I'm not really sure what this project will be.
Reuben CSE? :P (I already got mockups, map data and spritesheets ready since 2014 if anyone wants to do it)
That would be really great, although I'm not the man to do it. I want to finish this RPG so I can work on another genre. And you and Soru are really the only people who've shown they're good enough to make a Reuben game.
True, although I failed hard the last time I attempted making a CSE remake >.<. Part of the issue is that maps were designed to be 12x8, so I had to implement tile scrolling and I had serious issues with collision and converting map data (I have it converted but it took multiple tries before it fits my needs. Maybe I could do it for the CE instead.
Quote from: DJ Omnimaga on January 03, 2016, 02:21:53 AM
True, although I failed hard the last time I attempted making a CSE remake >.<. Part of the issue is that maps were designed to be 12x8, so I had to implement tile scrolling and I had serious issues with collision and converting map data (I have it converted but it took multiple tries before it fits my needs. Maybe I could do it for the CE instead.
The worst is collision, but in Zampy's Quest it is really smooth, I just have it is the spread sheet so it auto updates collisions ^.^, though IDK if it calculates it every line of code... I could probably speed it up allot now that I think of it xD
But we are kinda getting off topic :P