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[ti-84+ce]Age of CEmpires I

b/Calculator Development Started by PT_, January 03, 2017, 08:22:00 PM

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u/Caleb Hansberry June 02, 2018, 11:41:20 PM
Are the images a lot more detailed than they have to be? It does look great but if it makes it enormous...
u/Dream of Omnimaga July 16, 2018, 01:58:11 PM
This is the beauty of color palettes and the ability to change them. To save space when units die or gets healed, all you have to do is dim their palettes to red, blue or whatever, and in the case of dying units, if you plan to have maps where only 1 floor tile is used at a time (for example, grass), then you could simply make the unit turn red then fades to grass colors to simulate translucency when it dies. (kinda like how Final Fantasy VII enemies die)
u/PT_ July 16, 2018, 06:30:16 PM
Quote from: xlibman on July 16, 2018, 01:58:11 PM
This is the beauty of color palettes and the ability to change them. To save space when units die or gets healed, all you have to do is dim their palettes to red, blue or whatever, and in the case of dying units, if you plan to have maps where only 1 floor tile is used at a time (for example, grass), then you could simply make the unit turn red then fades to grass colors to simulate translucency when it dies. (kinda like how Final Fantasy VII enemies die)
That doesn't work, because the units use the same palette as the buildings, trees, game, etc.
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