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CodeWalrus Website => Contests => Topic started by: Dream of Omnimaga on June 16, 2015, 03:04:01 AM

Title: 4x3 contest results out! Click here to see who won!
Post by: Dream of Omnimaga on June 16, 2015, 03:04:01 AM
(http://djomnimaga.codewalr.us/4x3challenge.gif)

Although the CW 4x3 challenge was originally meant as a mini-contest, participation rivaled some of the big contests that happen out there in the calculator community over the past decade. Originally expecting around 3 to 5 entries at the very best, it is finally 14 entries that finally competed together for this first CodeWalrus contest. What we wish is that we could have gotten the chance to offer larger prizes for a few of the best entries, because many of the participants truly deserves it for making the most out of a 4x3, 3x3 or 3x4 pseudo-resolution. Unfortunately, our status as an unaffiliated website ran mostly by students and low-income staff have prevented us from doing so so far. We hope, however, that you have enjoyed this first CodeWalrus contest.

Without further ado, let's see who will win the $30 (USD) gift card for Steam, iTunes or Amazon, depending of what the winner chooses and what is available in his country. Here are the contest results!

[spoiler=Full result details]*(20 pts) Originality: Is it just another tic-tac-toe clone that looks exactly like the 100 other ones in ticalc.org archives?
*(20 pts) Creativity: How you managed to cram a game into 4x3, 3x4 or 3x3 resolution? Was your game choice reasonable (eg not Tetris)?
*(15 pts) Gameplay: How well does the game play? Are controls well-chosen? Is it too slow to be playable?
*(15 pts) Fun: Is the game fun? Would you play it again in the future?
*(10 pts) Graphics: How well the game is shown under such extreme limitation? Can we distinguish what is what for that type of game?
*(10 pts) Full screen: How much percentage of the screen (or whatever the language can use) can the game fill?
*(10 pts) Size, speed, installing & bugs: Is the game file size reasonable for what it offers? Is it too slow? Is installation easy? is the game bug-ridden?
Total: 100 points

@alexgt - Nagoji 4x3 (HP Prime)
-Originality: 17 pts (Just like a music rhythm game or Flappy Bird, but without the music a totally different and cool theme)
-Creativity: 19 pts ()
-Gameplay: 9 pts (Using left arrow instead of down to crouch makes it very hard to memorize controls and it hinders gameplay.)
-Fun: 13 pts (Very fun gameplay, frustrating like Flappy Bird, but would probably be less frustrating without the aforementionned issue)
-Graphics: 9 pts (Easy to distinguish everything 4x3)
-Full screen: 10 pts ()
-Size/Speed/Install/Bugs: 10 pts ()
TOTAL: 87

@brentmaas - PixCiv (Java)
-Originality: 16 pts (I didn't realize a civilization-type game could be possible in such resolution)
-Creativity: 15 pts (The idea itself seems well-chosen for such resolution. Too bad, as seen below, that I could never finish a turn)
-Gameplay: 0 pts (Could never figure out how to finish a turn. Was missing from readme and the rest required 10 minutes of studying the readme)
-Fun: 3 pts (Seemed promising until I got stuck)
-Graphics: 8 pts (works pretty well while it lasts)
-Full screen: 10 pts (Can be resized to fit the entire screen)
-Size/Speed/Install/Bugs: 6 pts (I don't know if being unable to skip a turn was caused by missing readme info or a bug, but other than that the game had no issue with installing/running)
TOTAL: 58

@CKH4 - C4X3 (TI-84 Plus C Silver Edition)
-Originality: 17 pts (Kinda like avalanche but with many twists)
-Creativity: 18 pts (the idea was quite well implemented in such small resolution)
-Gameplay: 9 pts (despite speed issues, it actually manages to play somewhat well. THe main problem is that keys are unresponsive)
-Fun: 12 pts (quite entertaining despite the other issues)
-Graphics: 9 pts ()
-Full screen: 10 pts ()
-Size/Speed/Install/Bugs: 5 pts (Speed is quite slow)
TOTAL: 80

@Cumred_Snektron - The Game (TI-83 Plus)
-Originality: 3 pts ()
-Creativity: 10 pts ()
-Gameplay: 0 pts (barely even a game :P. Also we cannot exit while the text is scrolling so it takes a long while to exit when you lose)
-Fun: 0 pts (wasn't meant as a serious entry)
-Graphics: 7 pts (hard to read text, but that's pretty much the best you can do in 4x3)
-Full screen: 10 pts ()
-Size/Speed/Install/Bugs: 7 pts (for some reasons there was quite the lag during text display at times)
TOTAL: 37

@DarkestEx - TwelvePx (Windows)
-Originality: 16 pts ()
-Creativity: 10 pts (Now if only this could have been finished with more than 1 level)
-Gameplay: 12 pts (Plays perfectly while it lasts)
-Fun: 8 pts (Game lasts less than 30 seconds. It was fun while it lasted, though)
-Graphics: 8 pts (works very well for a maze. Some extra colors would be nice for different environments, though)
-Full screen: 5 pts (Could not resize to full screen)
-Size/Speed/Install/Bugs: 9 pts ()
TOTAL: 68

@gameblabla - 3x4 Simon (Android)
-Originality: 14 pts (It's just Simon, but with a twist)
-Creativity: 16 pts ()
-Gameplay: 13 pts (Confusing at first but then you get it nearly instantly)
-Fun: 13 pts (kept me hooked for a while)
-Graphics: 7 pts (I guess it works well for such game. It might be better to have the non-blinking squares in grayscale or something, though)
-Full screen: 10 pts ()
-Size/Speed/Install/Bugs: 10 pts ()
TOTAL: 83

@guicrith - UnexpOrd (Web-based)
-Originality: 20 pts (Doesn't seem to have been made before, or at least isn't common, and most ideas in this game are awesome)
-Creativity: 19 pts (One of the most perfect game for such resolution limitation)
-Gameplay: 11 pts (Quite confusing)
-Fun: 14 pts (Very entertaining)
-Graphics: 8 pts (does the job very well)
-Full screen: 8 pts (Can't zoom and not taking full browser page)
-Size/Speed/Install/Bugs: 10 pts ()
TOTAL: 90

@Haobo - Pxl-Shooter (TI-83 Plus)
-Originality: 17 pts ()
-Creativity: 16 pts (Good job fitting a space shooter in 4x3)
-Gameplay: 13 pts (This game gets pretty intense fast. The only real issue though is that the readme doesn't specify if the gray squares coming at you hurt you or not. It didn't seem like they did, though)
-Fun: 12 pts (It can get a bit tiring after several minutes, because of how fast it is for the screen size. But it's pretty fun while it last and I would replay)
-Graphics: 8 pts ()
-Full screen: 10 pts ()
-Size/Speed/Install/Bugs: 10 pts (No issue, text scrolls a bit slow, but you can skip it)
TOTAL: 86

@Hayleia - Four Shades of Grey (TI-83 Plus)
-Originality: 15 pts ()
-Creativity: 17 pts (Cramped resolution for that type of game with no scrolling, but the wrapping feature helps)
-Gameplay: 12 pts (Quite fun puzzle game, but having to launch the program after every level is a bit annoying)
-Fun: 12 pts (seems a little easy at times even in later levels, perhaps due to wrapping?)
-Graphics: 9 pts (Works very well for that type of game)
-Full screen: 10 pts ()
-Size/Speed/Install/Bugs: 10 pts ()
TOTAL: 85

@JWinslow23 - BittyBird (TI-83 Plus)
-Originality: 11 pts (Flappy Bird :P)
-Creativity: 20 pts (I was surprised a Flappy Bird clone was possible under such low resolution, let alone in pure BASIC on the graph screen with actual scrolling)
-Gameplay: 12 pts (Keypress delays happen, but that's more TI-BASIC fault)
-Fun: 12 pts ()
-Graphics: 8 pts (Would probably be better in 4x3 instead of 3x4 or have the calc rotated sideways, but the loss in gameplay or full screen scores would not be worth it.)
-Full screen: 9 pts (removed 1 pt instead of 0.5 due to those extra pixels being drawn to the right, which pushed the 3x4/4x3/3x3 restrictions quite a bit)
-Size/Speed/Install/Bugs: 10 pts (surprisingly fast for a BASIC game, even with scrolling)
TOTAL: 82

@LD Studios - Red! Green! Blue! (TI-Nspire)
-Originality: 18 pts (Nice game idea and breaks away from typical games)
-Creativity: 16 pts (Good ideas overall)
-Gameplay: 14 pts (Looks hard but you don't need to be overly accurate so it balance things out)
-Fun: 13 pts ()
-Graphics: 8 pts (Works pretty well)
-Full screen: 10 pts (within Lua limits)
-Size/Speed/Install/Bugs: 9 pts (Didn't run on OS 3.1 even though it said it should, but at least it ran in 3.6)
TOTAL: 88

@Scipi - Mini Dungeon (Computer)
-Originality: 18 pts ()
-Creativity: 19 pts (very elaborate implementation of an RPG into 4x3)
-Gameplay: 14 pts (Only issue being that it was confusing at first when I stood on a door and nothing happened. Finally figured out that I had to press the arrow one extra time to enter)
-Fun: 12 pts (pretty entertaining, although it's hard to figure out where to go)
-Graphics: 9 pts (Pretty easy to distinguish everything and when you run low on HP)
-Full screen: 10 pts ()
-Size/Speed/Install/Bugs: 10 pts ()
TOTAL: 92

@Unicorn - Whack-A-Color (TI-84 Plus C Silver Edition)
-Originality: 16 pts (Nice whack-a-mole game with color twist)
-Creativity: 18 pts (Well implemented for a 4x3 game)
-Gameplay: 12 pts (Once in-game it's very well implemented)
-Fun: 12 pts (Quite entertaining. Not too easy and not too hard either)
-Graphics: 7 pts (That black screen at the beginning can be confusing for new players since they might think the game isn't running properly)
-Full screen: 10 pts ()
-Size/Speed/Install/Bugs: 9 pts (minor display issue on exit but doesn't impact the game much)
TOTAL: 84

@unknownloner - ColorZ (Web-based)
-Originality: 18 pts (very nice puzzle maze idea)
-Creativity: 19 pts (Well implemented)
-Gameplay: 13 pts (scrolling would probably be nice in future versions)
-Fun: 13 pts (Can get lost sometimes but very fun to play)
-Graphics: 9 pts (Can get a bit confusing sometimes, but otherwise perfect)
-Full screen: 8 pts (No full screen mode. Can zoom in, though)
-Size/Speed/Install/Bugs: 7 pts (quite demanding install requirements, and readme was missing at first then submitted a tad late)
TOTAL: 87


Voting round: (Each vote counts for 12.5 points. Basically, both judging and voting scores are three times less than during the 2010 Axe Contest on Omnimaga.

PARTICIPANT: Votes - Votes x 12.5  - Judging score above
alexgt:          3 - 37.5          - 87
brentmaas:       5 - 62.5          - 58
CKH4:            1 - 12.5          - 80
Cumred_Snektron: 3 - 37.5          - 37
DarkestEx:       1 - 12.5          - 68
gameblabla:      0 - 0             - 83
guicrith:        3 - 37.5          - 90
Haobo:           3 - 37.5          - 86
Hayleia:         2 - 25            - 85
JWinslow23:      5 - 62.5          - 82
LD Studios:      1 - 12.5          - 88
Scipi:           4 - 50            - 92
Unicorn:         2 - 25            - 84
unknownloner:    5 - 62.5          - 87

TOTAL:
alexgt:          124.5
brentmaas:       120.5
CKH4:            92.5
Cumred_Snektron: 74.5
DarkestEx:       80.5
gameblabla:      83
guicrith:        127.5
Haobo:           123.5
Hayleia:         110
JWinslow23:      144.5
LD Studios:      100.5
Scipi:           142
Unicorn:         109
unknownloner:    149.5
[/spoiler]

So the following authors have now been awarded special badges, which are now attached to their forum accounts!
(http://codewalr.us/Themes/CodeWalrus/images/cw4x3badge3rdplace.png) Scipi (http://img.codewalr.us/cw4x3banner3rdplace2.png)
(http://codewalr.us/Themes/CodeWalrus/images/cw4x3badge2ndplace.png) JWinslow23 (http://img.codewalr.us/cw4x3banner2ndplace2.png)

And in addition to his gold badge, the following participant have won the contest (and the digital prize!)!
(http://codewalr.us/Themes/CodeWalrus/images/cw4x3badge1stplace.png)  unknownloner (http://img.codewalr.us/cw4x3banner1stplace3.png)


We would like to congratulate the winner, the ones who made the top three and everyone for their hard work for pulling off such games in just a bit over a month, despite school exams and life. And thanks everyone for participating!  (http://img.codewalr.us/walriicup.gif)

(Congrats to the Chicago Blackhawks for winning their 3rd Stanley Cup in 6 years too :-P)

Contest info topic (http://codewalr.us/index.php?topic=432.0)
Voting topic (http://codewalr.us/index.php?topic=509.0)
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Ivoah on June 16, 2015, 03:06:30 AM
Congrats to all involved!
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Unicorn on June 16, 2015, 04:40:50 AM
Mucho congrats all! Is there any way we can see our overall scores? 

Also, tampa shoulda won :(
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Dream of Omnimaga on June 16, 2015, 04:42:53 AM
Quote from: Unicorn on June 16, 2015, 04:40:50 AM
Mucho congrats all! Is there any way we can see our overall scores? 
Yep, just click the spoiler. It gives detailed reviews of each entry and their scores.
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Unicorn on June 16, 2015, 04:44:38 AM
Quote
fail :P

Anyways, thans D!
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Dream of Omnimaga on June 16, 2015, 04:48:39 AM
Yep I fixed it. Good job by the way. It was hard to win with that many entries and small amount of voters, but I liked the entries that I tried. I'm probably gonna keep some around to play from time to time. Hopefully the authors expand their games and perhaps remake them with high resolution graphics in the future. :)
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Unicorn on June 16, 2015, 04:53:47 AM
Yeah, I need to fix that highscores bug in the end and do something different for the first time paying, as you suggested. I also want to implement random colors that giv you extra points.
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: unknownloner on June 16, 2015, 04:54:27 AM
Thanks everyone who submitted stuff and made it fun!

Shout out to guicrith with UnexpOrd, I really liked the idea behind it.
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Unicorn on June 16, 2015, 05:43:50 AM
Great job Unknown! :)
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Scipi on June 16, 2015, 08:14:32 AM
I wasn't expecting the running to be so close O.O One more vote and I would have won :P Congrats Unknown and JWinslow!

It's also unfortunate brentmaas didn't score higher. PixCiv was amazing (though I do agree the readme could have been much better).
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: unknownloner on June 16, 2015, 08:20:15 AM
I definitely thought PixCiv was pretty cool, but I also felt like it wasn't really suited to the 4x3 pixel format, given that you had to do so much reading into the readme to figure out how to actually play.

And yeah the scores were really close in the end now that you mention it. I didn't notice it at first.
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Snektron on June 16, 2015, 09:54:58 AM
Whaha the 37 points was indeed me xD
Though thats okay, it wasnt really meant like a serious entry anyway :P
Congrats to the winners anyway :D
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: TheMachine02 on June 16, 2015, 10:20:16 AM
Congrats to all winner ! I have pretty much to say that a lot of entry were great  :P
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: brentmaas on June 16, 2015, 12:22:31 PM
Nooooooooo did I seriously forget to mention that spacebar is next turn? That was like minus twenty points too  O.O
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Snektron on June 16, 2015, 12:46:43 PM
that sucks :/ i really likes your entry
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Dream of Omnimaga on June 16, 2015, 01:01:21 PM
Quote from: brentmaas on June 16, 2015, 12:22:31 PM
Nooooooooo did I seriously forget to mention that spacebar is next turn? That was like minus twenty points too  O.O
It seems like so. D: The 3rd time I read the readme I even ran a CTRL+F search on "turn" to ensure that I did not miss anything important, but could not find any indication about how to end your turn.

Although I swear that I did try the spacebar and some other keys too during entry testing, and it didn't do anything at all. But maybe I was in the wrong screen. I think part of the issue was also that it was kinda confusing at times to figure out in which order to do stuff. >.< Too bad because the concept seemed very promising. I would like to see this game expanded further in the future.
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: brentmaas on June 16, 2015, 01:09:37 PM
Quote from: DJ Omnimaga on June 16, 2015, 01:01:21 PMIt seems like so. D: The 3rd time I read the readme I even ran a CTRL+F search on "turn" to ensure that I did not miss anything important, but could not find any indication about how to end your turn.

Although I swear that I did try the spacebar and some other keys too during entry testing, and it didn't do anything at all. But maybe I was in the wrong screen. I think part of the issue was also that it was kinda confusing at times to figure out in which order to do stuff. >.< Too bad because the concept seemed very promising. I would like to see this game expanded further in the future.
Yeah, except for the AI doing it's turn, no real animation or indication that a turn has passed...
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Snektron on June 16, 2015, 01:15:55 PM
Quote from: DJ Omnimaga on June 16, 2015, 01:01:21 PM
I think part of the issue was also that it was kinda confusing at times to figure out in which order to do stuff. >.<
Thats the hard part of a 4x3 contest after all :P
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: CKH4 on June 16, 2015, 02:29:42 PM
Quote from: DJ Omnimaga on June 16, 2015, 04:48:39 AMHopefully the authors expand their games and perhaps remake them with high resolution graphics in the future. :)
I was planning on that but it's difficult since I don't have a cse.
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: LD Studios on June 16, 2015, 02:39:41 PM
May not have ranked high, but I was 3rd place by the judging at least ^.^
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Hayleia on June 16, 2015, 04:19:52 PM
Congrats to the winners :D
And thanks to people who created that contest too ;)

(And lol, I probably should have voted :P)
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: JWinslow23 on June 16, 2015, 06:21:27 PM
Congrats to Scipi and unknownloner!
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Yuki on June 16, 2015, 07:36:12 PM
Congrats to everyone ^_^
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: DarkestEx on June 16, 2015, 07:38:05 PM
Quote from: brentmaas on June 16, 2015, 12:22:31 PM
Nooooooooo did I seriously forget to mention that spacebar is next turn? That was like minus twenty points too  O.O
Your entry is awesome! I would have expected it to win :(

And I did know that I wouldn't had have any chance to win with a game, coded in 6 hours - the 6 hours before the deadline - but I am pretty angry on me.
The full screen factor and the levels. I wished that I had more time to create some better and more levels and I forgot to take out the debug line that disables full screen - dammit!
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: unknownloner on June 16, 2015, 09:07:09 PM
I think we all know that The Game is the real winner here
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Snektron on June 16, 2015, 09:24:07 PM
CW 3x4 contest! proudly sponsored by YOU LOST
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: princetonlion.tibd on June 16, 2015, 09:49:10 PM
Congrats everyone!
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Dream of Omnimaga on June 17, 2015, 02:02:15 AM
Quote from: unknownloner on June 16, 2015, 09:07:09 PM
I think we all know that The Game is the real winner here
Actually at first I was contemplating starting the news article with "Basically, Cumred and his The Game entry have won by 100 points and got all votes, just to scare everyone, kinda like that fake news about how WFRNG Axe won the 2010 Axe contest. :P (the real results were posted the next day)
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: CKH4 on June 17, 2015, 02:25:54 AM
If you were to do that dj people would have known it as a lie because of the 3 votes per person and the results accidentally being visible.

Also wfrng?
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Dream of Omnimaga on June 17, 2015, 02:26:54 AM
Yeah. IIRC for the 2010 contest I had the results hidden forever, though. I had to make them public manually. I could have done that :P
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: CKH4 on June 17, 2015, 02:28:44 AM
I would have been OK with the results being private in the future if you're planning on giving a joke entry the 'win'.
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Snektron on June 17, 2015, 08:05:49 AM
Quote from: DJ Omnimaga on June 17, 2015, 02:02:15 AM
Quote from: unknownloner on June 16, 2015, 09:07:09 PM
I think we all know that The Game is the real winner here
Actually at first I was contemplating starting the news article with "Basically, Cumred and his The Game entry have won by 100 points and got all votes, just to scare everyone, kinda like that fake news about how WFRNG Axe won the 2010 Axe contest. :P (the real results were posted the next day)

If i had won i'd have passed it down anyway since it was not really a serious entry :P
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Unicorn on June 17, 2015, 06:05:47 PM
Oh, so noble :P
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Dream of Omnimaga on June 17, 2015, 10:01:30 PM
Quote from: Cumred_Snektron on June 17, 2015, 08:05:49 AM
Quote from: DJ Omnimaga on June 17, 2015, 02:02:15 AM
Quote from: unknownloner on June 16, 2015, 09:07:09 PM
I think we all know that The Game is the real winner here
Actually at first I was contemplating starting the news article with "Basically, Cumred and his The Game entry have won by 100 points and got all votes, just to scare everyone, kinda like that fake news about how WFRNG Axe won the 2010 Axe contest. :P (the real results were posted the next day)

If i had won i'd have passed it down anyway since it was not really a serious entry :P
What if it would have been the only entry? O.O
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Unicorn on June 18, 2015, 12:31:58 AM
The game woulda hapendedededed :P


You judges would have won?
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Dream of Omnimaga on June 20, 2015, 05:12:48 AM
I think that if there were no entry, I would have extended the contest a bit. But of course such scenario was entirely possible given how new the site is and our lack of promotion outside CW about the contest. I am surprised that we managed to get that many entries, let alone more than most past big contests with large prizes. But again, we allowed computer/android entries, so that probably helped. :P
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Unicorn on June 20, 2015, 06:09:55 AM
Yeah, that is kind of suprising.
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Snektron on June 20, 2015, 09:41:55 AM
Quote from: DJ Omnimaga on June 20, 2015, 05:12:48 AM
I think that if there were no entry, I would have extended the contest a bit. But of course such scenario was entirely possible given how new the site is and our lack of promotion outside CW about the contest. I am surprised that we managed to get that many entries, let alone more than most past big contests with large prizes. But again, we allowed computer/android entries, so that probably helped. :P

But in this case it wasnt bad at all to allow computer/android stuff too since at 4x3 the speed doesnt really make a difference per platform
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Dream of Omnimaga on June 20, 2015, 12:31:42 PM
Yeah that's why I included them. Since the contest mainly focused on creativity rather than programming and performance, this is why entries competed against each others and included all platforms I own. The only issue was pure TI-84+ BASIC and such languages, due to lack of grayscale support and speed problems, but JWinslow23 still managed to get the most out of that language and get 2nd place.
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: JWinslow23 on June 20, 2015, 02:43:15 PM
Quote from: DJ Omnimaga on June 20, 2015, 12:31:42 PM
Yeah that's why I included them. Since the contest mainly focused on creativity rather than programming and performance, this is why entries competed against each others and included all platforms I own. The only issue was pure TI-84+ BASIC and such languages, due to lack of grayscale support and speed problems, but JWinslow23 still managed to get the most out of that language and get 2nd place.
And if that few-pixel border wouldn't have been there, I'd be 2nd place+1 point. :P

But yeah. I wasn't sure what was so hard about it, once I figured out the best way to do it fullscreen :P
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: alexgt on June 20, 2015, 11:10:49 PM
Good job guys! sorry I was gone for the results :(
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: DarkestEx on June 21, 2015, 12:55:44 AM
Quote from: DJ Omnimaga on June 20, 2015, 12:31:42 PM
Yeah that's why I included them. Since the contest mainly focused on creativity rather than programming and performance, this is why entries competed against each others and included all platforms I own. The only issue was pure TI-84+ BASIC and such languages, due to lack of grayscale support and speed problems, but JWinslow23 still managed to get the most out of that language and get 2nd place.
Hmm, I had a very surprising axsembly engine for the TI-84+ too. It worked quite nice. Sadly I did not implement a game :(
And then the time ran out and I wrote the PC engine in like 5 or 6 hours.
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Dream of Omnimaga on June 21, 2015, 02:27:29 AM
Quote from: JWinslow23 on June 20, 2015, 02:43:15 PM
Quote from: DJ Omnimaga on June 20, 2015, 12:31:42 PM
Yeah that's why I included them. Since the contest mainly focused on creativity rather than programming and performance, this is why entries competed against each others and included all platforms I own. The only issue was pure TI-84+ BASIC and such languages, due to lack of grayscale support and speed problems, but JWinslow23 still managed to get the most out of that language and get 2nd place.
And if that few-pixel border wouldn't have been there, I'd be 2nd place+1 point. :P

But yeah. I wasn't sure what was so hard about it, once I figured out the best way to do it fullscreen :P
Yeah it's incredible to see how on monochrome models, Text() is actually so much faster than Pixel-Off/On(). On the CSE it's the complete opposite.
Quote from: alexgt on June 20, 2015, 11:10:49 PM
Good job guys! sorry I was gone for the results :(
No problem. Welcome back by the way :D
Quote from: DarkestEx on June 21, 2015, 12:55:44 AM
Quote from: DJ Omnimaga on June 20, 2015, 12:31:42 PM
Yeah that's why I included them. Since the contest mainly focused on creativity rather than programming and performance, this is why entries competed against each others and included all platforms I own. The only issue was pure TI-84+ BASIC and such languages, due to lack of grayscale support and speed problems, but JWinslow23 still managed to get the most out of that language and get 2nd place.
Hmm, I had a very surprising axsembly engine for the TI-84+ too. It worked quite nice. Sadly I did not implement a game :(
And then the time ran out and I wrote the PC engine in like 5 or 6 hours.
Aah I see. Maybe you could do a maze/dungeon game for calcs at one point regardless. :)
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Unicorn on June 21, 2015, 02:30:20 AM
A wild alexgt appears!
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: DarkestEx on June 21, 2015, 10:07:46 AM
Quote from: DarkestEx on June 21, 2015, 12:55:44 AM
Quote from: DJ Omnimaga on June 20, 2015, 12:31:42 PM
Yeah that's why I included them. Since the contest mainly focused on creativity rather than programming and performance, this is why entries competed against each others and included all platforms I own. The only issue was pure TI-84+ BASIC and such languages, due to lack of grayscale support and speed problems, but JWinslow23 still managed to get the most out of that language and get 2nd place.
Hmm, I had a very surprising axsembly engine for the TI-84+ too. It worked quite nice. Sadly I did not implement a game :(
And then the time ran out and I wrote the PC engine in like 5 or 6 hours.
Aah I see. Maybe you could do a maze/dungeon game for calcs at one point regardless. :)
[/quote]
Yeah, I am definitly going to do that. The engine supports 4 level grayscale. Oh how sad, that I haven't implemented a game in time...
But yeah, I will redo TwelvePx on the calc; with more levels
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Snektron on June 21, 2015, 04:14:27 PM
Quote from: DarkestEx on June 21, 2015, 12:55:44 AM
Quote from: DJ Omnimaga on June 20, 2015, 12:31:42 PM
Yeah that's why I included them. Since the contest mainly focused on creativity rather than programming and performance, this is why entries competed against each others and included all platforms I own. The only issue was pure TI-84+ BASIC and such languages, due to lack of grayscale support and speed problems, but JWinslow23 still managed to get the most out of that language and get 2nd place.
Hmm, I had a very surprising axsembly engine for the TI-84+ too. It worked quite nice. Sadly I did not implement a game :(
And then the time ran out and I wrote the PC engine in like 5 or 6 hours.

I didn't know you did ASM too? :o
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Unicorn on June 22, 2015, 08:45:46 PM
Thats how he wrote TwoStep for the 84+... Unless @DarkestEx used axe?
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: DarkestEx on June 22, 2015, 09:01:18 PM
Quote from: Unicorn on June 22, 2015, 08:45:46 PM
Thats how he wrote TwoStep for the 84+... Unless @DarkestEx used axe?
Yeah, TwoStep for the 84+. It is written in half Axe and half in-line-assembly.
I put that inline assembly into custom Axe functions. It works quite nice.
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Snektron on June 22, 2015, 09:06:49 PM
Oh cool :D Though doesnt that work quite bad? I mean i have to use some inline ASM sometimes but i need to use something like ClrHome to compile to hex <_<
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Unicorn on June 23, 2015, 01:55:54 AM
Wait, so you use a BASIC command in an Assembly program? O.o

Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Duke "Tape" Eiyeron on June 23, 2015, 08:33:42 PM
Nah, he probably means ClrHome (http://clrhome.org/)
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: DarkestEx on June 23, 2015, 08:37:25 PM
Quote from: Cumred_Snektron on June 22, 2015, 09:06:49 PM
Oh cool :D Though doesnt that work quite bad? I mean i have to use some inline ASM sometimes but i need to use something like ClrHome to compile to hex <_<
It works quite well actually. You're right I'm using http://clrhome.org/asm/ to assemble it into hex and then copy it over to my Sourcecoder window.
Sometimes I program on calc but most of the big features are done on my PC (after copying the current progress over).
As TwoStep is not processor nor memory intensive, most Axe functions suffice, but e.g. I am using custom keypad code and some other tweaks.
I could in fact write a game entirely in assembler, but then I couldn't easily write on the go.
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Snektron on June 23, 2015, 09:40:28 PM
It would be cool to have a good Axe compiler/ide for pc, that supports inline asm in readable form
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: DarkestEx on June 23, 2015, 09:45:04 PM
Quote from: Cumred_Snektron on June 23, 2015, 09:40:28 PM
It would be cool to have a good Axe compiler/ide for pc, that supports inline asm in readable form
I actually wanted to do something similar like that, but nobody was really interested in that project so I cancelled it.
It was an Axe debugger + emulator for PC with possible compiling support.
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Snektron on June 23, 2015, 09:49:39 PM
That would actually be awesome :o
Also what would be cool, if it was possible to make some kind of axe parser hook, so you can make things like preprocessors and structs
EDIT: it is possible to compile from another app (or program) it looks like, but then you still need to remake the program finding part <_<
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: DarkestEx on June 23, 2015, 09:52:57 PM
Quote from: Cumred_Snektron on June 23, 2015, 09:49:39 PM
That would actually be awesome :o
Also what would be cool, if it was possible to make some kind of axe parser hook, so you can make things like preprocessors and structs
EDIT: it is possible to compile from another app (or program) it looks like, but then you still need to remake the program finding part <_<
Yeah, that would be cool. Maybe you want to help?
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Snektron on June 23, 2015, 09:55:31 PM
Hmm i'll think about it. I've actually got some free time now, but i installed Unreal Engine 4 today and i want to see if i can make something with it :P
(Note: i have no c++ experience, so this will be fun)
Title: Re: 4x3 contest results out! Click here to see who won!
Post by: Dream of Omnimaga on June 30, 2015, 11:19:30 PM
Reuben Quest using Unreal engine? :P