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Messages - JWinslow23

#781
Contests / Re: Bitty Bird!
May 13, 2015, 10:56:45 PM
Bump.

I made the grid bigger, and implemented difficulty settings (in the form of different pipe forms) (bet you can't guess the formulas I do to figure them out :P )!


Download link will become available when it faces judgement from the original walrus. :3= attached to the original post.
#782
Contests / Re: Bitty Bird!
May 13, 2015, 02:03:19 PM
I found a way to have the blocks take up the entire screen! (Well, there are leftover pixels on the right, but it fills as much as I can fill :P .) In order to do this, the game is inverted, and 1 entirely black Picvar has to be created (which is done in the program). And the game still runs at a playable speed. :)

I'll post another screenie as soon as plausible. (-_(//));
#783
Contests / Re: Bitty Bird!
May 12, 2015, 10:47:26 PM
Quote from: DJ Omnimaga on May 12, 2015, 10:06:41 PM
Wouldn't spaces work? With text(-1, two spaces are like 12x8 pixels large and it makes an entire rectangle white. Then the black 8xi file can be used to erase them. That said, having to redraw everything might still slow things down.

Otherwise you could use xLIB or DCS7 rectangle command, unless your goal was to absolutely make the game pure basic.
With this one (and actually, most programs I write), I really wanted to challenge myself. I want it to be in pure BASIC, and need as few extra files and subprograms as possible. Same with that pi program. I'm not sure how it'll exactly work (unless you can stand a full wash of black before the game begins...actually, I'll be right back)
#784
Contests / Re: Bitty Bird!
May 12, 2015, 09:52:36 PM
Quote from: DJ Omnimaga on May 12, 2015, 07:35:21 PM
Oh ok I was more wondering about the "Jwinslow23's Contest Entry: Bitty Bird. Up to Flap, clear to quit" in the screenshot I saw earlier. I thought it was part of the game, hence why i was making sure.
Understandable. I just typed that on the homescreen in the screenie so that people could understand what was going on in context without having to read on.

And on the Text command, I wasn't able to find a character that could be interpreted as one rectangle block, and adding lines to characters that came close slowed it and made it look bad. So, I don't know what to do except for Pt-On.
#785
Contests / Re: Bitty Bird!
May 12, 2015, 07:06:46 PM
Quote from: DJ Omnimaga on May 12, 2015, 06:42:01 PM
Just as an heads up, the in-game text and the border during gameplay would be against the contest rules. In order to not be disqualified you would have to remove them entirely. For gameplay size you can simply use Text(-1,A,B,"  " instead of two Pt-On commands so it would be larger and still fast. Other than that I like it so far :)
The in game text (the SCORE letters) perfectly fit in the 4x3 requirement :P . And I'll take your advice on the Text command.
#786
Contests / Bitty Bird!
May 12, 2015, 02:55:57 PM
Have you ever thought Flappy Bird was too easy? Are you easily able to get a score of at least 5 every time you play? Have you been playing so much that you sold all your possessions for some reason in order to keep playing it?

Well, now there's hope :P

Introducing: Bitty Bird! (updated screenie; access old screenie by clicking here


Bitty Bird packs all the fun and frustration of Flappy Bird into the barest resemblance of a game you can make it into :P . It's also written entirely in TI-BASIC, so the minimalist aspect really shines there ;) .

Press UP to flap your less-than-a-subpixel-long wings, and get through as many of  the definitely-metallic-and-green pipes as you can before you crash! At the end, it shows you your score as individual letters and digits (i.e. a score of 14 would be S C O R E 1 4 flashing on the screen). You can press CLEAR to quit at any time.

It has two programs, BTTYBIRD and BTTYDRAW. Both are needed, and you run the game by running BTTYBIRD. You can download them after the contest, otherwise I'm disqualified :P right below, as attachments to this post.

Planned features:

  • Cramming the game in 2x2 pixels Not a chance
  • Coloration of the bird, sky, and pipes I guess the pipes are already green
  • Physics so realistic your eyes hurt It's pixels, not hi-def 64-bit graphics
  • insert funny joke here Nope :P
  • Difficulty settings

Please give me feedback! Thanks in advance! :3=
#787
Quote from: Cumred_Snektron on May 12, 2015, 12:51:05 PM
Maybe you can use some kind of ASM lib, to make the drawing faster?
I feel like that's more of a pain than it's worth. :P
#788
Quote from: DJ Omnimaga on May 12, 2015, 05:24:37 AM
Unfortunately you cannot add a border. But it's fine if the game isn't 100% full screen (although if the language you use supports it then this can lead to slightly lower score, as mentionned in the news post and scoring rubric.)

For difficulty you could make the menu as squares I guess and make easy blue, normal green and hard red since you can't use text (unless the text is made of 3x3 characters filling the entire screen or something)
The game is in regular TI-84+ BASIC. Though it technically "supports" full screen "pixels", it would be a pain to implement, and it would be so slow it'd be unplayable. So my game is not full screen; each pixel in the game board is 3 square pixels on the screen itself. Also, since it's hard to tell where the boundaries for the box are, I added them as a one-pixel-thick rectangle around the board.

And for the menu, I should probably just do numbers, selectable with the arrow keys.
#789
Quote from: Unicorn on May 12, 2015, 05:02:36 AM
Make a topic with some screenshots so we can answer!

Also, make a special feature for originality. ;)
As soon as I can, I'll post a topic.

And as for features: can I have selectable difficulty? Easy, Normal, and NIGH IMPOSSIBLE?
#790
Quote from: DJ Omnimaga on May 11, 2015, 10:06:29 PM
Heya, welcome to the forums. And yes we saw each others before :P. I am curious about your idea. Hopefully you can pull off some interesting game into that resolution that rivals the TI-80. :)


On a side note, we have a member introductions thread located at http://codewalr.us/32 . You should say hi there and tell other users about yourself or your past releases and hobbies :)
Will do. ;)

Oh, and I actually just finished. 3 different versions, actually. Would it be fine if, in TI-84+ BASIC, there is a 1-pxl border around the play area, and 3x size pixels in the play area? Because if so, that is definitely the version I'm submitting.

And the game? Just a Flappy Bird clone. It was the first actual game idea I had that I could make into a monochrome 4x3 game :P . But to be honest, I'm actually proud of it  :thumbsup:
#791
Hi guys!

Long time Omnimagician, first time CodeWalrus :3= . Some of you may recognize me. To those people, I say, long time no see :P

Formalities aside, I have an idea for this contest...Bitty Bird! (I have no better name.) I'll get started! ;)
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