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Topics - Switchblade

#1
How can I display a user pic variable, i.e. Pic1, in Axe? I know you need to use [Pic1r] -> Pointer, but when I try to display it using Copy(Pointer,L6) the screen is filled with junk. Can someone give me some example code? Thanks :)
#2
I found this TI83 (I kinda want just the plain old 83) on ebay with 15 minutes left.  Does it look like a good idea?  It is interesting to note the seller listed it as an 83 plus!  :)
http://www.ebay.com/itm/Texas-instruments-TI-83-plus-graphing-calculator-/142349159459?hash=item2124abcc23:g:WaMAAOSwdI9Y8SJk
#3
Here is the progress so far an my axe remake of DJ_O's Nemesiat:



Tell me what you think of my rendition.  ;)
#4
Since the folks here on Codwalrus helped me incorporate appvars into a axe program of mine, I thought they might like to see the result:



The map you see is only a demo.  I will be making a much larger map, as this one is only 5 x 1 (plus the insides of the two buildings).
#5
I am working on a Axe rpg, and need to move the map to an appvar.  It is a 72 * 32 matrix stored in GDB1.  I made the appvar with the map in in using TokensIDE, but I do not know how to incorporate in into my programs. Could someone give me a hand? :)
#6
I have downloaded several Sqrxz levels from ticalc for my TI-86.  However, except for the 3 levels that come with Sqrxz, none show up in the level selection screen.  Does anyone have any hints? Thanks.
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