* WalrusIRC

You need to have 5 posts and not be part of restricted usergroups in order to use the WalrusIRC embedded shoutbox. However, you can also access our IRC channel called #CodeWalrus via EFnet.

Poll

How should MOS play out?

You're a lone guy, exploring the world. (Fallout-like)
1 (25%)
You're a squad, and you control your whole squad. (X-com like)
2 (50%)
You control every step, also you're a lone guy (Rogue-like)
0 (0%)
Something else: Please write a suggestion in the comments.
1 (25%)

Total Members Voted: 4

Author Topic: MOS: A game that has been in development for 3 years.  (Read 2564 times)

0 Members and 1 Guest are viewing this topic.

Offline mazhat

  • Full User
  • Join Date: Mar 2017
  • Location:
  • Posts: 149
  • Post Rating Ratio: +6/-0
    • /u/Mazhat
    • Mazhat(?)
    • @Mazhat
    • MOS
  • Gender: Female
Re: MOS: A game that has been in development for 3 years.
« on: May 01, 2017, 08:09:53 pm »
I'm embarrassed to say this so early, but I'm at a halt.
The Axe parser is not very nice, my collisions aren't working!
I know it has to be Axe because I got so angry
that I made a version in sfml/cpp yesterday , and collision works!

I wish I had more Axe had some more code examples than in the documentation,
because some things just don't parse how i'd expect :'^(
This isn't the first time either.
  • Calculators owned: TI-83Plus, TI-84Plus
  • Consoles, mobile devices and vintage computers owned: Samsung TAB A (Cheap), DSI, Rasperry PI 3

 


You can also use the following HTML or bulletin board code to share it on your page or forum signature!


Also do not forget to check our affiliates below.
Planet Casio TI-Planet Calc.news BroniesQC BosaikNet Velocity Games