Poll

How should MOS play out?

You're a lone guy, exploring the world. (Fallout-like)
3 (37.5%)
You're a squad, and you control your whole squad. (X-com like)
4 (50%)
You control every step, also you're a lone guy (Rogue-like)
0 (0%)
Something else: Please write a suggestion in the comments.
1 (12.5%)

Total Members Voted: 8

Author Topic: MOS: A game that has been in development for 3 years.  (Read 6750 times)

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Offline mazhat

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Re: MOS: A game that has been in development for 3 years.
« on: May 01, 2017, 08:09:53 pm »
I'm embarrassed to say this so early, but I'm at a halt.
The Axe parser is not very nice, my collisions aren't working!
I know it has to be Axe because I got so angry
that I made a version in sfml/cpp yesterday , and collision works!

I wish I had more Axe had some more code examples than in the documentation,
because some things just don't parse how i'd expect :'^(
This isn't the first time either.
  • Calculators owned: TI-83Plus, TI-84Plus
  • Consoles, mobile devices and vintage computers owned: Samsung TAB A (Cheap), DSI, Rasperry PI 3
The Mogami River.

 


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