* WalrusIRC

You need to have 5 posts and not be part of restricted usergroups in order to use the WalrusIRC embedded shoutbox. However, you can also access our IRC channel called #CodeWalrus via EFnet.

Author Topic: MOS: A game that has been in development for 3 years.  (Read 804 times)

0 Members and 1 Guest are viewing this topic.

Offline mazhat

  • Full User
  • Join Date: Mar 2017
  • Location:
  • Posts: 91
  • Post Rating Ratio: +4/-0
    • View Profile
Re: MOS: A game that has been in development for 3 years.
« on: March 15, 2017, 07:09:47 pm »
I've though about it, but since I've only got 1 set of characters, I'll just make remake the old set and create new sets too!

Here's what I've come up with:



what language is it written in and how do you do the map management like compression of map data? :)

It's written in C++, maps are handled in a .MOS file. I actually don't know how to compress data, but I've always been excited to learn.
The map data itself uses strings instead of integers. It's easy to read, but I'm pretty sure it bulks up the file size.
  • Calculators owned: TI-83Plus, TI-84Plus
  • Consoles, mobile devices and vintage computers owned: Samsung TAB A (Cheap), DSI, Rasperry PI 3

 


You can also use the following HTML or bulletin board code to share it on your page or forum signature!


Also do not forget to check our affiliates below.
Planet Casio TI-Planet Calc.news BroniesQC BosaikNet Velocity Games