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How should MOS play out?

You're a lone guy, exploring the world. (Fallout-like)
1 (25%)
You're a squad, and you control your whole squad. (X-com like)
2 (50%)
You control every step, also you're a lone guy (Rogue-like)
0 (0%)
Something else: Please write a suggestion in the comments.
1 (25%)

Total Members Voted: 4

Author Topic: MOS: A game that has been in development for 3 years.  (Read 2925 times)

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Offline mazhat

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Re: MOS: A game that has been in development for 3 years.
« on: March 15, 2017, 07:09:47 pm »
I've though about it, but since I've only got 1 set of characters, I'll just make remake the old set and create new sets too!

Here's what I've come up with:

what language is it written in and how do you do the map management like compression of map data? :)

It's written in C++, maps are handled in a .MOS file. I actually don't know how to compress data, but I've always been excited to learn.
The map data itself uses strings instead of integers. It's easy to read, but I'm pretty sure it bulks up the file size.
  • Calculators owned: TI-83Plus, TI-84Plus
  • Consoles, mobile devices and vintage computers owned: Samsung TAB A (Cheap), DSI, Rasperry PI 3


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