Join us on Discord!
You can help CodeWalrus stay online by donating here.
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - JosJuice

#1
Quote from: gameblabla on April 10, 2017, 07:19:03 PM
So we would need to hack the official games as well to tell it to render it to a higher resolution as well ?
Or it's a little more tricky than that and can't be easily done ?
It's trickier than that, because the GPU's internal framebuffer isn't big enough to handle those kinds of resolutions.
#2
Gaming / Re: Nintendo Switch console
March 07, 2017, 08:58:10 AM
Quote from: p2 on March 06, 2017, 10:36:10 PM
The Switch console seems to TASTE terrible if you lick it, which is probably good, so children won't try to swallow it.  <_<
That's for the cartridges, not the console. Swallowing the whole console would probably be impossible even if you tried :)
#3
Gaming / Re: Nintendo Switch console
February 02, 2017, 09:54:32 PM
I think they said that the free games will be NES and SNES games.
#4
Other / Re: What do you ‮?stxet egnarts fo kniht ‭
December 04, 2016, 04:34:58 PM
Quote from: p2 on December 04, 2016, 12:11:48 PM
the trick behind it is strange text symbols that have a letter width of 0px.
Noone really knows what they're actually ment to be used for..
They're used for putting diacritics on letters, but normally you're only meant to use one or maybe two per letter, depending on the language. For instance, you can write é by first writing an e and then using a special combining ´ character. In case of é, it's very rarely done that way because there already is a pre-composed é character, but some languages use combinations of letters and diacritics that don't have any pre-composed characters in Unicode.
#5
Other / Re: Wtf is an aura?
December 03, 2016, 07:03:43 PM
Quote from: DJ Omnimaga on December 02, 2016, 07:34:12 PM
Ah ok. I always wondered if Mystery Dungeon was worth it compared to the main series, because they cost much less.
They're very different, but they're nice games :)
#6
Site Discussion & Bug Reports / Re: CodeWalrus Ads
November 16, 2016, 05:53:55 PM
Quote from: Juju on November 15, 2016, 01:10:31 AM
In the Europe one, they attempted to translate it in 4 languages (correct me if I'm wrong, probably French, Polish, Swedish, German), funny thing in the French translation they say "Coffre-fort pour le travail", which translate to not "safe for work" as I think it was intended, but a safe you use for work? Not the concept of being safe, but the actual object that is a safe?
The third one is indeed in Swedish, and funnily enough, it has the same translation error as you pointed out in the French one.
#7
Quote from: Jkolade936 on November 16, 2016, 02:03:47 AM
You sure about that? Even China banned the game, apparently.
They didn't ban the game directly as far as I know. What they did ban is Google Maps, which Pokémon Go relies on.
#8
Quote from: kotu on November 09, 2016, 12:13:35 PM
""Nintendo prohibits the unauthorized use whenever it serves purely commercial and / or advertising purposes. ""

I would say from this it would be ok as long as the game is free and doesn't link to your website, but i dont know
I don't think so. They said that you could only do it without permission for press coverage – in other words, not for games.
#9
Other / Re: How good is your French?
September 04, 2016, 01:06:40 PM
I thought I would end up with a terrible score since I know essentially no French, but the skill level that was needed was a lot lower than I expected, so I got 79% in the end. Some of the questions were relatively simple to answer by just looking at the possible options and comparing with other languages I know. Don't expect me to be able to pronounce anything of what I picked, though :P
#10
Wow, that GIF with the anti-aliased chocobo... For a second, I almost forgot that it was running on a calculator O.O
#11
Media Talk / Re: Funny/awesome Youtube videos
July 13, 2016, 07:04:03 PM
Quote from: Juju on July 12, 2016, 10:03:58 PM
Yeah, apparently they just discovered this perk of the hardware side and why it happens is probably unknown, no wonder why emulators aren't supporting it. So the best TAS for SMB 3 can only be replayed on the real hardware with a TASBot, gg guys, I wonder if the guys at TASVideos are going to accept this :P
They know why it happens. The game will read the controller input over and over until it gets the same input more than once, to avoid interference that can happen with DPCM. That's not a newly discovered phenomenon, but the way they exploit it is new. Normally the input will only be read a few times since there isn't interference all the time and the player can't press buttons as fast as the game can read the controller input. But when TASBot presses buttons quickly enough, the game will think it needs to wait more to avoid DPCM interference, and the controller input code will execute continually. Eventually, an interrupt fires and something goes wrong because the bank that's switched in when reading the input isn't the one that is expected to be switched in when that interrupt fires. I'm not really sure what happens after that, but I'm pretty sure they do, because without the correct manipulation they would be getting something like a crash rather than the game ending.

This won't be accepted on TASVideos for now. That's because there's no emulator with an input file format that supports this, meaning sending in a proper submission is impossible. It does however work in emulators, but like I said in my previous post, they had to use a custom Lua script for sending inputs to the game.
#12
Media Talk / Re: Funny/awesome Youtube videos
July 12, 2016, 01:25:03 PM
Quote from: Juju on July 12, 2016, 06:58:23 AM
As they explained, they spam the buttons so much the NES can't take it and pretty much starts the game straight to the ending. I wonder if it works on an emulator...
Kinda. The problem is that no emulators support recording this many inputs per frame, but someone managed to get around that by using Lua scripting for button inputs instead.
#13
ISIS? ??? I haven't heard anything about them being behind the attack in Orlando...
#14
Gaming / Re: Runescape 3
April 28, 2016, 06:28:27 PM
Quote from: DJ Omnimaga on April 28, 2016, 06:16:28 PM
Isn't RS web-based, though? I mean, I noticed that many web-based games, especially those written in emscripten, javascript or whatever, tend to eat up a lot of resources depending of which web browser your use. Opossum Massage Simulator, for example, takes 15% of my quad-core Intel i7 CPU  and makes my CPU fan spin at max speed when I play for over 2 minutes in the CodeWalrus arcade, and that's a 2D game.
RuneSpace used to be all in Java (and it still is unless you're using the downloadable client). That was a lot faster than JavaScript, especially back in the past when JavaScript wasn't as optimized as it is on modern browsers. Of course, it had downsides like requiring a browser plugin, but there weren't really any other ways to run complex games in browsers back then.
#15
Other / Re: The Google Doodle Thread
April 23, 2016, 11:42:24 AM
Quote from: DJ Omnimaga on April 23, 2016, 07:08:19 AM
SHouldn't an Earth Day one be pitch black or something, since we technically have to turn OFF all lights at 8 PM? :P

No, that's Earth Hour. Earth Hour is in March and Earth Day is in April.
Powered by EzPortal