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Recent Posts

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Web / Almost every website in 2018
« Last post by xlibman on Today at 01:50:12 pm »
This is what almost every website look like in 2018.


Thanks to the rest of the CW team for not going that route.
Calc Projects, Programming & Tutorials / Re: Raiders: A Zelda-Like game.
« Last post by mazhat on October 19, 2018, 10:53:06 pm »
Thank you! I am stealing a bunch of stuff from other games I like.
My goal right now is to make an accessible Nethack-like game.
I would rather be making a turn-based roguelike, but I think this is more important (and somewhat unique).

>:] Haha, stolen_avatar.jpg

There is no public build, because I'm getting the engine ready (this game is pretty early in development).
So far all you can do is walk around and mess around with the NPC enemies.

Calc Projects, Programming & Tutorials / Re: Raiders: A Zelda-Like game.
« Last post by 123outerme on October 19, 2018, 07:31:17 pm »
Wow, that looks amazing! I love the art style. The boomerang seems to act just like NES Legend of Zelda boomerang, and I like how parts of the map are obscured until you get closer! I can see a little of bit of my profile picture in that last screenshot ;) Are there any public beta builds yet? How much of this port have you done so far?
Calc Projects, Programming & Tutorials / Raiders, but now ported to PC
« Last post by mazhat on October 19, 2018, 03:41:26 pm »
Path-finding update!
There's now path finding and stuff. It's sub-par but woks for a game of this style.

You can also make your own characters using a '.actor' file.

Site News & Announcements / Social network login issues
« Last post by xlibman on October 17, 2018, 11:17:31 pm »
Social network login/linking/registration issues should have been fixed now. The API settings were outdated.
Other / Languish: A Textual Esolang
« Last post by JWinslow23 on October 16, 2018, 08:05:44 pm »
If you thought my last esolang idea was bad, wait until you see this one...

Languish is an (admittedly derivative) esoteric programming language in which there are 8 commands: E, T, A, O, I, N, S, and H. These commands can be mixed together with any non-command characters, so you can embed Languish programs into arbitrary text (if you're talented!).

The home page for Languish is right here (still under construction), and it includes a download link for the Python interpreter, as well as a comprehensive tutorial. Examples of code are to come!

And actually, this is where you all come in. If any of you can write a program in this language that shows off a feature well, or implements a common programming example (like 99 Bottles), I will include it on the website, and in the interpreter's .zip file (once I have compiled enough).

I could write them all myself (and I probably might), but I have a deadline of October 21, 2018 to have my site finished for my web development class, so any help filling it with content would be appreciated!
Aah ok, I was wondering about Omnimaga since you know Netham45, who was mostly active way back in the late 2000's.

And yeah SSH is meant to mimic some of the retro games released in the 90's, especially Turbografx-16/PC Engine and SNES.
I was never on Omnimaga, no. I am not part of The Old Guard :'(
I'm glad that you're still working on the game however!
Superstar Hero somehow feels very nostalgic to me.
Calc Projects, Programming & Tutorials / Re: Raiders: A Zelda-Like game.
« Last post by mazhat on October 15, 2018, 11:21:47 pm »
Necro-posting, I know.
I think you guys will like this, however.

It's Raiders, but ported to PC!
The maps are bigger, and development is sooooo much easier.
It's super inspired by Gateway to Legend and LOZ, (but you knew that because you have are my biggest fan ;)

I've learned OOP a while back so the code is pretty readable, and the game itself is data-oriented.
(click to show/hide)
PC, Mac & Vintage Computers / Warper - Sci-Fi Beat-em-Up
« Last post by 123outerme on October 15, 2018, 09:07:40 pm »
I noticed a few flaws in the groundwork I used to make Sorcery of Uvutu PC and Gateway to Legend. I noticed my rendering system was basically me just asking SDL to render an image rotated around its physical center. There's no changing the center, grouping images, applying filters, do real-time or pre-rendered animations, or anything like that.

That pushed me to write CoSprite, my SDL2 rendering engine/library, alongside this project. Warper is my application of CoSprite, so lets start talking about it.

Warper is a Beat-em-Up game set in the future, where mutations in genetics combined with advanced technology allows people to teleport. Some can only teleport small distances, some can teleport long distances but not small ones, and some have the rarest ability of all, being able to teleport into different dimensions.
You are a Short-Range Warper, and your brother is one of the rare Dimension Warpers, barely able to control his powers. What happens when his powers are misused or get out of hand?
The planned modes include a story, arena/infinite mode, and a training mode. More information soon.

You can see my most recent (documented) progress in this video update:

This game is a Work in Progress right now. Warper and CoSprite may and most likely will have several differences between their conception and finalization. Anything can change, so be aware. If you want to look at or use the code in Warper or CoSprite, be my guest! Be sure to abide by the MIT License, but other than that, do anything you want with them!
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