* WalrusIRC

You need to have 5 posts and not be part of restricted usergroups in order to use the WalrusIRC embedded shoutbox. However, you can also access our IRC channel called #CodeWalrus via EFnet.

Recent Posts

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General Music Talk / Re: What are you listening to?
« Last post by xlibman on Today at 05:06:17 am »
Most epic JRPG soundtrack that could ever have existed. It's not actually a game song but it just sounds like it. It's by Battle Beast :D

Calc Projects, Programming & Tutorials / Bouncy Ball Simulator
« Last post by _iPhoenix_ on Today at 12:17:01 am »

Hey guys!

I made a really sweet bouncy ball simulator program, and you can download it here.

I had a lot of help from JWinslow23, who slimmed down the program nearly 12.5% (Which doesn't seem like much, but it was quite a bit of clever programming.)

You can add velocity to the bouncy ball with the arrow keys, and quit with [del]. Enjoy!
Gaming / Re: Nintendo Switch console
« Last post by Pieman7373 on Yesterday at 11:17:46 pm »
Yeah, around 3 hours is the most I've gotten...
Gaming / Re: Nintendo Switch console
« Last post by 123outerme on Yesterday at 09:24:48 pm »
no issue so far for me. But no twitch livestreaming and no browser (they put in Bowser in it instead of a browser)

I"ve been pretty happy with mine so far, aside from some annoying Wi-Fi issues
Also, how has the battery life been? I've done some research and seen max of 3hrs with intensive games like BotW. Is that generally enough when you're on the go? I also have a power bank, so if you know the capacity of the Switch battery, I'd love to know.
Web / Re: UniChat!
« Last post by _iPhoenix_ on Yesterday at 09:23:03 pm »
This project is not dead!

I’m adding bots; you can suggest witty remarks here!

(Action commands, like /pm, will be in a second form, later)

This week has been a very productive week for UniChat: 1.5k-ish additions, 200-something deletions, and more. (We are sorry that we have to keep the service itself under wraps, it's going through some massive changes)

Here's a changelog:
+ Karma and profiles (this is a huge update and I can't put my excitement into words. It isn't done, and needs a TON of polishing, but it's still quite exciting.)
* Restructured how database is stored to make it virtually impossible to spam (All of the spambots we tested can't beat this one, let alone take it down)
+ Added many commands and created a still-unfinished Chatbot API (using the loosest definition of what an API is)
+ Added more ways for the admins and moderators to smite you and laugh in your face. (and a way to report abuse, for the recipients)
* Changed how highlights work.
+ Notifications. (You can toggle between not receiving notifications, only receiving them on highlights, and always receiving them.)
+ Preliminary link detection.
* Internal optimizations.

Here’s the current to-do list:
1) Finish implementing karma. (It’s not going to be live-updating, due to the limitations of GitHub hosting, but it will update every 30 seconds, whenever an admin or moderator has the admin console open)
2) Beautify profile pages, they look like they were made in 30 seconds (they were)
3) Finish link detection.
4) Add buttons for notifications. Currently you have to run a command in the console to toggle them. (Super easy)
5) General UI and UX enhancements.

I’ll probably release a video today or tomorrow showing off the new features.

Or, I can put up a demo, that is, well, broken:

I'll try to x-post more, I actually forgot because I was so busy.
Gaming / Re: Nintendo Switch console
« Last post by xlibman on Yesterday at 08:29:41 pm »
no issue so far for me. But no twitch livestreaming and no browser (they put in Bowser in it instead of a browser)
PC, Mac & Vintage Computers / Re: A* and Dijkstra's algorithm - Pathfinding toy
« Last post by Juju on Yesterday at 07:27:25 pm »
Oh nice. Gotta love A*.
This brings back old memories of Zork.
PC, Mac & Vintage Computers / A* and Dijkstra's algorithm - Pathfinding toy
« Last post by mazhat on Yesterday at 05:25:40 pm »
Something I made for school, but I think you guys would like this.
The interface is not very well programmed, but it works (just barely).

H- Change algorithms (From A* to Dijkstra and back)
C- Clear the board
LClick- Block Tile
RClick- UnBlock Tile
Enter/Return- Start the algorithm

Niches of these algorithms:
-Movement value is mathematically depressing: Going diagonally costs 1.4 units and not sqrt(2).
-You can always move diagonally to an open neighbor.

Remember to extract the file before running.
I like Interactive Fiction. I've made a few in French. Well done. I don't have a TI84+ but it must be cool to program and play that!
You can present your work on this forum too http://www.intfiction.org/forum/
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