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Recent Posts

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1
Rock cover to "September" by Earth, Wind & Fire.
Uploaded on the 21st night of September because that is literally the only reason I did this.



Also available on Bandcamp:
https://notanumber-em-uk.bandcamp.com/album/september
2
Site News & Announcements / calc.news reloaded: This time it's a Mastodon instance
« Last post by Juju on September 20, 2018, 09:48:40 pm »
it's dead so I made it better

https://calc.news

Now it's kinda like Twitter but Jack Dorsey or any of his s***ty AI lackeys don't have a say on the fate of your account (not that any of us have any problem with that but yeah, it's open source). Figured it would be far more useful and worth it this way (the old site was broken beyond repair so better doing something else), and I think it would be pretty useful to the community, so yeah. Ultimately, every site would have a feed kinda like on the old site, you can pick which ones to follow and you can even make your own, how nice is that? Sign up, start tooting or something and follow CodeWalrus on there. Also donate that'd be useful too.
3
Calc Projects, Programming & Tutorials / Re: ICE Compiler ti-84+ce
« Last post by PT_ on September 19, 2018, 07:23:38 pm »
The most important part of the debugger is pretty much ready: stepping through code! It was quite some work, but after all not very hard:



Huge thanks to Runer112 for helping with setting breakpoints and a breakpoint handler!
4
Web / Re: Mystery Computer Club (working title, interactive fiction)
« Last post by rowan_futurerave on September 18, 2018, 09:30:27 pm »
...........needless to say, you'll want to know your way around Linux, DOS and operating systems in general.


Haha so you will be supplying Ctrl+Alt+Del ???
5
PC, Mac & Vintage Computers / Re: C++/CLI Wrapper
« Last post by rowan_futurerave on September 18, 2018, 09:14:51 pm »
If I remember, doing that in C++ was hideous. Are you sure Juju lol
6
PC, Mac & Vintage Computers / Re: C++/CLI Wrapper
« Last post by Juju on September 18, 2018, 08:17:43 pm »
Been a while, but I remember you can just link a project with the DLL of your choice and you can use it straight in your code.
7
PC, Mac & Vintage Computers / C++/CLI Wrapper
« Last post by rowan_futurerave on September 18, 2018, 02:32:19 pm »
Hi
I want to convert an old C++Builder project to using Visual Studio 2017, and have come across the following problem - because I want the project to be in C# - C# does not support certain library-specific routines - for example for DirectX, and others. So I want to do this.....

Make C++/CLI wrappers for that stuff, which can be accessed from within C#. Does anyone here have any experience of that? @Juju I recall you have some experience with C# - anything like this??

Ok thanks  :thumbsup:
8
Drawing & Animation / Re: Juju's random drawings
« Last post by rowan_futurerave on September 18, 2018, 10:00:32 am »
9
PC, Mac & Vintage Computers / Re: Gateway to Legend pc
« Last post by mazhat on September 18, 2018, 02:54:51 am »
Ah, I was on an older version of GtL. Everything is fixed now!
I also forgot that this is a zelda-like game. So I should embrace the openness, ha ha.
10
f***ing hell, it's worse than i expected. Sony is already running out of cartridges for 2018 according to Limited Run games.Which is why they had to limit Salt & Sanctuary to only 1800 units... However, they made no such announcement for the PS3.
An opportunity perhaps ?
In any case, i can turn to Hong kong (e.g eastasiasoft) should it stop by March 2019.(I feel like i won't have enough time for making a decent game by then)
I'll ask them some questions asap.

Also as far the 3DS was concerned, you're right. It seems they only accept the CIA format.

In fact with a CFW, it's possible to export a Unity game through the 3DS export module and run it.
http://nintendo-ds.logic-sunrise.com/dossiers-et-tutoriaux-1005917-3ds-faire-un-jeu-3ds-avec-unity.html

(It also turns out that Unity can run on the old 3DS, just with severe limitations)
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