* WalrusIRC

You need to have 5 posts and not be part of restricted usergroups in order to use the WalrusIRC embedded shoutbox. However, you can also access our IRC channel called #CodeWalrus via EFnet.

Recent Posts

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After a bit of not understanding double buffering and then finally understanding the concepts, I figured it out, and created fairly smooth graphics rather than flickering mayhem. I implemented this only for the view screen, since it should be like you looking out a window. For the other tabs, which are LCARS displays, I left the faint flickers in, since I would think a refreshing LCARS display would have a quick flicker.

Here is a screenshot showing the Borg cube with the new graphics.

A few more things to do (Bugs):

1. Implement a shunting yard or some other form of algorithm that sorts rendered map objects by distance, so we can render them in order. (help, please?!)

2. Projectile tracking not working. (reviewing)
----- 2-a. Projectiles do not track their targets.
----- 2-b. Sometimes, pressing the fire key fires a phaser, other times it seems not to.

3. The Borg sphere not AI'ing.
----- 3-a. The Borg sphere does not seem to track the player
----- 3-b. The Borg sphere does not seem to fire as its supposed to. This is likely the same bug as 2-b.

4. The collision detection and collision interpolation algorithms might need some work

** If anyone is willing to assist me in debugging, let me know!

I'm hoping for a release by Christmas.
Drawing & Animation / Re: My very own art thread
« Last post by mazhat on Yesterday at 08:39:39 pm »
I thought I made a :walrii:, but it appears that I actually haven't!
I'll get to it eventually, as they say.

Fritz is a reference to this scene from Ralph Bakshi's "Wizards"

EDIT: May I mention that this movie was intended for children? Geez, Ralph.

Drawing & Animation / Re: My very own art thread
« Last post by c4ooo on Yesterday at 07:03:35 pm »
"I miss fritz and all them" is that a reference to the youtuber?
Also instead of https://mos.neocities.org/art/DiplomacyBoy.png you should make a dog character and give him the title "genetically engineered good boy", that would make a better joke ;)
Drawing & Animation / Re: My very own art thread
« Last post by _iPhoenix_ on Yesterday at 04:47:02 pm »
I actually really want to see your interpretation of a :walrii:.

It could be quite cool.
Calc Projects, Programming & Tutorials / QR encoder ti-84+ce
« Last post by SopaXorzTaker on Yesterday at 02:54:57 pm »

I've decided to port a QR code library onto the TI-84+CE, and found https://github.com/ricmoo/QRCode, which is portable and optimized for low-power devices.

To compile that library for the calculator (with Zilog's ANSI C compiler included), I had to rewrite some of the code to compile under ANSI C, as the compiler was complaining.
Anyway, when you run the demo program (DEMO.8xp, see below), it's going to take about a minute to process and then you'll get a QR code with the sample message displayed on the calculator screen.
Press any key to exit the demo program.
General Music Talk / Re: What are you listening to?
« Last post by xlibman on Yesterday at 05:06:17 am »
Most epic JRPG soundtrack that could ever have existed. It's not actually a game song but it just sounds like it. It's by Battle Beast :D

Calc Projects, Programming & Tutorials / Bouncy Ball Simulator
« Last post by _iPhoenix_ on Yesterday at 12:17:01 am »

Hey guys!

I made a really sweet bouncy ball simulator program, and you can download it here.

I had a lot of help from JWinslow23, who slimmed down the program nearly 12.5% (Which doesn't seem like much, but it was quite a bit of clever programming.)

You can add velocity to the bouncy ball with the arrow keys, and quit with [del]. Enjoy!
Gaming / Re: Nintendo Switch console
« Last post by Pieman7373 on December 16, 2017, 11:17:46 pm »
Yeah, around 3 hours is the most I've gotten...
Gaming / Re: Nintendo Switch console
« Last post by 123outerme on December 16, 2017, 09:24:48 pm »
no issue so far for me. But no twitch livestreaming and no browser (they put in Bowser in it instead of a browser)

I"ve been pretty happy with mine so far, aside from some annoying Wi-Fi issues
Also, how has the battery life been? I've done some research and seen max of 3hrs with intensive games like BotW. Is that generally enough when you're on the go? I also have a power bank, so if you know the capacity of the Switch battery, I'd love to know.
Web / Re: UniChat!
« Last post by _iPhoenix_ on December 16, 2017, 09:23:03 pm »
This project is not dead!

I’m adding bots; you can suggest witty remarks here!

(Action commands, like /pm, will be in a second form, later)

This week has been a very productive week for UniChat: 1.5k-ish additions, 200-something deletions, and more. (We are sorry that we have to keep the service itself under wraps, it's going through some massive changes)

Here's a changelog:
+ Karma and profiles (this is a huge update and I can't put my excitement into words. It isn't done, and needs a TON of polishing, but it's still quite exciting.)
* Restructured how database is stored to make it virtually impossible to spam (All of the spambots we tested can't beat this one, let alone take it down)
+ Added many commands and created a still-unfinished Chatbot API (using the loosest definition of what an API is)
+ Added more ways for the admins and moderators to smite you and laugh in your face. (and a way to report abuse, for the recipients)
* Changed how highlights work.
+ Notifications. (You can toggle between not receiving notifications, only receiving them on highlights, and always receiving them.)
+ Preliminary link detection.
* Internal optimizations.

Here’s the current to-do list:
1) Finish implementing karma. (It’s not going to be live-updating, due to the limitations of GitHub hosting, but it will update every 30 seconds, whenever an admin or moderator has the admin console open)
2) Beautify profile pages, they look like they were made in 30 seconds (they were)
3) Finish link detection.
4) Add buttons for notifications. Currently you have to run a command in the console to toggle them. (Super easy)
5) General UI and UX enhancements.

I’ll probably release a video today or tomorrow showing off the new features.

Or, I can put up a demo, that is, well, broken:

I'll try to x-post more, I actually forgot because I was so busy.
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