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CodeWalrus Website => Game, Software and Music Downloads => Games => Topic started by: Snektron on July 24, 2015, 12:35:17 PM

Title: [TI-83+/84+] Line++ [Axe]
Post by: Snektron on July 24, 2015, 12:35:17 PM
I had some spare time while on vacation where i could lend my little brothers laptop. After i had downloaded the necessary tools over our 100 slow free wifi hotspot, i decided to clone a little game we had been playing (one more line).
(http://i.imgur.com/vFLOoXO.gif)

(http://i.imgur.com/azgOVwg.gif)
It remembers your highscore and the number of times you died too :D
Also, i added a few performance settings.

Tell me what you think  ;D
Also, "Line++" "one more line". See what i did there?  ;D

how did i clone again? :P
Title: Re: Line++
Post by: alexgt on July 24, 2015, 01:26:33 PM
Awesome O.O If I use my 84+ for games again this will be my top one, it looks amazing ;) (I love the camera movement)
Title: Re: Line++
Post by: Ivoah on July 24, 2015, 01:48:49 PM
Nice job! I really like the menu style and overall feel of the game. How long did it take to program?
Title: Re: [Axe] Line++
Post by: Snektron on July 24, 2015, 01:50:49 PM
Quote from: alexgt on July 24, 2015, 01:26:33 PM
Awesome O.O If I use my 84+ for games again this will be my top one, it looks amazing ;) (I love the camera movement)
Quote from: Ivoah on July 24, 2015, 01:48:49 PM
Nice job! I really like the menu style and overall feel of the game. How long did it take to program?
Thanks! :3
I made it over the course of like 1.5 weeks, but i was also on vacation so i didn'tt work on it every day
Title: Re: Line++
Post by: Unicorn on July 24, 2015, 03:29:27 PM
Yes, that is awesome! Its in gray-scale to? And nice, in 1.5 weeks O.O
Title: Re: Line++
Post by: Dream of Omnimaga on July 31, 2015, 06:01:25 AM
Awesome. THis was added to the downloads section. Mind if I add tags to the topic title? :) (only staff can clone topics but you can request a clone)

Also I like the idea. I assume you have to grab the circles above you with your grappling hook without touching them yourself?


You should put it on ticalc.org.
Title: Re: [TI-83+/84+] Line++ [Axe]
Post by: utz on July 31, 2015, 08:49:17 AM
Wow, that looks great. I'm always amazed how much speed you can get out of Axe. Need to try it myself one day.
Title: Re: Line++
Post by: Snektron on July 31, 2015, 09:41:01 AM
Quote from: DJ Omnimaga on July 31, 2015, 06:01:25 AM
Awesome.
Quote from: utz on July 31, 2015, 08:49:17 AM
Wow, that looks great. I'm always amazed how much speed you can get out of Axe. Need to try it myself one day.

Thanks! :)

Quote from: DJ Omnimaga on July 31, 2015, 06:01:25 AM
THis was added to the downloads section. Mind if I add tags to the topic title? :) (only staff can clone topics but you can request a clone)

Go ahead! I was too lazy to do it at the time :P

Quote from: DJ Omnimaga on July 31, 2015, 06:01:25 AM
Also I like the idea. I assume you have to grab the circles above you with your grappling hook without touching them yourself?


You should put it on ticalc.org.

Yup an yup. I'll do that soon
Title: Re: Line++
Post by: Unicorn on July 31, 2015, 05:45:52 PM
I still need to download this.... :P
Title: Re: [TI-83+/84+] Line++ [Axe]
Post by: princetonlion.tibd on July 31, 2015, 07:44:27 PM
 If I can find my 83+ at home, I should try it too
Title: Re: Line++
Post by: Dream of Omnimaga on August 10, 2015, 03:35:38 AM
That reminds me, I wonder if such game would be fast enough on the TI-84+CSE? Since there isn't much details and it mostly involves scrolling left and right with circles moving up and down, could you take advantage of the horizontal hardware scrolling? On the CE it wouldn't be an issue due to fast screen but I was wondering about the slower CSE?
Title: Re: Line++
Post by: Unicorn on August 10, 2015, 04:56:36 AM
I would download it if that was feasable :P But I doubt it, its fairly fast.
Title: Re: Line++
Post by: Snektron on August 10, 2015, 10:07:20 AM
Quote from: DJ Omnimaga on August 10, 2015, 03:35:38 AM
That reminds me, I wonder if such game would be fast enough on the TI-84+CSE? Since there isn't much details and it mostly involves scrolling left and right with circles moving up and down, could you take advantage of the horizontal hardware scrolling? On the CE it wouldn't be an issue due to fast screen but I was wondering about the slower CSE?

Hmm i doubt it. There's actually a fair bit of drawing done, and a few sine, cosine and tan's too. *Mabe* in a faster language like asm, but it'd still be slower than  this. Maybe if i remove the black side things though. Anyway i'm not planning on making it :P
Title: Re: Line++
Post by: Dream of Omnimaga on August 11, 2015, 07:21:37 AM
I think Sin/Tan would be the same speed on the CSE, but if there are many pixels being updated for stuff that isn't horizontal scrolling, then that could cause issues. It would definitively have to be in ASM for sure.. And I see :P

Do you plan to work on another project nowadays? *cough* update post notifier to start on phone startup and have a better Walrii icon :P*cough*
Title: Re: Line++
Post by: Unicorn on August 11, 2015, 05:36:20 PM
lol, iPhone support would be nice to have... :P
Title: Re: Line++
Post by: Snektron on August 11, 2015, 07:30:38 PM
Quote from: DJ Omnimaga on August 11, 2015, 07:21:37 AM
Do you plan to work on another project nowadays? *cough* update post notifier to start on phone startup and have a better Walrii icon :P*cough*

Hmm yeah i'd have to look at that :P. I recently updated eclipse and cleaned out my workspace, so i need to reinstall the android plugin (street hates this sentence probably :P). Other than that am i still working on my language, and maybe im going to make some minecraft mods. Also im trying out some openGL stuff like tesselation.
Title: Re: Line++
Post by: Unicorn on August 11, 2015, 10:29:51 PM
You should really make a post about your language!!!!!
Title: Re: Line++
Post by: Dream of Omnimaga on August 13, 2015, 07:29:48 AM
I agree, although it depends of how far he has progressed yet. So many community languages failed in the past because the authors often couldn't handle a project this large, so while Axe and Grammer managed to be finished, people are still hard to convince about new languages completion, so if the only command currently working is Print, then it might be better to wait.
Title: Re: [TI-83+/84+] Line++ [Axe]
Post by: Snektron on August 13, 2015, 10:24:32 AM
I've been a bit side tracked the last days (since i got home), but i'll work on it again.
Title: Re: Line++
Post by: Dream of Omnimaga on August 18, 2015, 03:56:17 PM
Ah ok, good luck then and hopefully you have more time to work on it. :)
Title: Re: Line++
Post by: Unicorn on August 25, 2015, 03:52:41 AM
I still can't wait for a post. :P Unless you posted, and I haven't seen it yet. :P
Title: Re: [TI-83+/84+] Line++ [Axe]
Post by: Dudeman313 on January 20, 2016, 10:04:44 PM
I found a BUG!!! If you manage to swing your self backwards, you will automatically get a score of 153, after losing the game, because when you go backwards far enough, the game will put you on the "dark zone timer." Also, there should be an inverse mode on this game and a set of levels, and a level editor. That'd be cool. I'd do it, but I don't know how to code anything. I'm only just learning Axe.
Title: Re: [TI-83+/84+] Line++ [Axe]
Post by: JWinslow23 on January 20, 2016, 11:11:09 PM
The original seems pretty fun, but even with 15mhz mode disabled the LCD blur is such that I can't see a thing. Still, great game!
Title: Re: [TI-83+/84+] Line++ [Axe]
Post by: Dudeman313 on January 20, 2016, 11:11:49 PM
Where's the original?
Title: Re: [TI-83+/84+] Line++ [Axe]
Post by: JWinslow23 on January 20, 2016, 11:16:46 PM
Multiple (https://play.google.com/store/apps/details?id=com.smgstudio.onemoreline&hl=en) app (https://itunes.apple.com/us/app/one-more-line/id914433115?mt=8) stores (http://store.steampowered.com/app/356890/), but here's (http://www.notdoppler.com/onemoreline.php) online (http://www.onemorelevel.com/game/one_more_line) links. (http://www.kongregate.com/games/smgstudio/one-more-line)
Title: Re: [TI-83+/84+] Line++ [Axe]
Post by: Dudeman313 on January 21, 2016, 01:40:18 AM
Cool! I check if it's on the Windows Store!
It'd be cool to have this on the 84+ CE in full color.
And to have it zoom out like that and be in greyscale on the TI-84+.
Title: Re: Line++
Post by: Dream of Omnimaga on January 21, 2016, 09:00:30 AM
Yeah, a CE port would be great. I'm unsure if zooming out would be very fast, though.
Title: Re: [TI-83+/84+] Line++ [Axe]
Post by: alexgt on January 21, 2016, 02:52:25 PM
Look at my high score on the online version O.O
Ok, I was playing it on my chrome book and just opened it up to see that score. Apparently when you close the chromebook the line stops moving but the score keeps rising xD. So now it looks like I have no life : P
Title: Re: Line++
Post by: Snektron on January 21, 2016, 03:31:27 PM
Quote from: Dudeman313 on January 20, 2016, 10:04:44 PM
I found a BUG!!! If you manage to swing your self backwards, you will automatically get a score of 153, after losing the game, because when you go backwards far enough, the game will put you on the "dark zone timer." Also, there should be an inverse mode on this game and a set of levels, and a level editor. That'd be cool. I'd do it, but I don't know how to code anything. I'm only just learning Axe.
This was just a vacation project, so i probably won't do any work on it anymore :P
Title: Re: [TI-83+/84+] Line++ [Axe]
Post by: Dudeman313 on January 21, 2016, 09:11:56 PM
Okay... :(
Title: Re: Line++
Post by: Dream of Omnimaga on January 22, 2016, 06:04:10 AM
Quote from: Cumred_Snektron on January 21, 2016, 03:31:27 PM
Quote from: Dudeman313 on January 20, 2016, 10:04:44 PM
I found a BUG!!! If you manage to swing your self backwards, you will automatically get a score of 153, after losing the game, because when you go backwards far enough, the game will put you on the "dark zone timer." Also, there should be an inverse mode on this game and a set of levels, and a level editor. That'd be cool. I'd do it, but I don't know how to code anything. I'm only just learning Axe.
This was just a vacation project, so i probably won't do any work on it anymore :P
Does it mean you will never work on a project again? O.O (normally once you turn 18 you don't have vacations for the rest of your life :P)
Title: Re: [TI-83+/84+] Line++ [Axe]
Post by: Snektron on January 22, 2016, 02:52:51 PM
Not on this project, but i will be (and am) working on other projects :P
Title: Re: Line++
Post by: alexgt on January 22, 2016, 04:36:35 PM
Can't wait to see them ;)
Title: Re: Line++
Post by: Dream of Omnimaga on January 28, 2016, 08:25:07 AM
Maybe @alexgt could port Line++ to the HP Prime? (with a :walrii: as the character)

Also @Cumred_Snektron did you put the game on ticalc.org yet for more visibility? Because I can't search for it since ticalc search doesn't accept plus characters...
Title: Re: Line++
Post by: pimathbrainiac on January 28, 2016, 01:54:02 PM
This looks absolutely fantastic! Also, I see a 15 MHz option. Has anyone tried to play at that speed yet? (I lost my 84+ some time ago, and now I'm missing out :P)
Title: Re: Line++
Post by: alexgt on January 28, 2016, 05:51:53 PM
Quote from: DJ Omnimaga on January 28, 2016, 08:25:07 AM
Maybe @alexgt could port Line++ to the HP Prime? (with a :walrii: as the character)

Also @Cumred_Snektron did you put the game on ticalc.org yet for more visibility? Because I can't search for it since ticalc search doesn't accept plus characters...
I was thinking how I could do that when  cumred first made it :P I would have to get better at calculating circles, or I could use the ARC_P() command but that doesn't output anything <_< I could probably do it but I don't have time for another project xD, poke me once I get MinePrime to a stable situation :P (If ever xD)
Title: Re: [TI-83+/84+] Line++ [Axe]
Post by: Dudeman313 on January 28, 2016, 06:03:51 PM
If I ever learn to code, I'll end up porting every single game I love to the TI-X CE Series. That includes this one. :walrii:
Title: Re: Line++
Post by: Snektron on January 29, 2016, 02:51:52 PM
Quote from: DJ Omnimaga on January 28, 2016, 08:25:07 AM
Maybe @alexgt could port Line++ to the HP Prime? (with a :walrii: as the character)

Also @Cumred_Snektron did you put the game on ticalc.org yet for more visibility? Because I can't search for it since ticalc search doesn't accept plus characters...

No i didnt, i should do that some time ;P