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An Idea.... Legend of Zelda: Dark Link's Quest on CE?

Started by Dudeman313, February 06, 2016, 08:31:28 PM

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Dream of Omnimaga

#15
Lol. Actually if we put the fact it's called Zelda aside, the game isn't that bad as a puzzle/adventure game. It's just freaking hard (I can't even beat the first stage)


EDIT So I checked Dark Link Quest maps and to avoid hassle, the game would have to show 16x13 maps, so it wouldn't be full-screen. It would be closer to Game Boy resolution. Some of the top or bottom areas would need to be filled with sea, walls or trees. Also I don't know if dungeons would be able to use Zelda-style perspective walls, since some are just 1 tiles wide. Perhaps they could just be replaced with blocks and pillars.
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Dudeman313

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Dream of Omnimaga

#17
Yeah, the main problem is really adapting the graphics to actual Zelda style. The way the ASCII art is done in dungeons looks like Final Fantasy more than Zelda, which is why single-tile wide walls were allowed. This is what I mean btw:




Houses were already graphical, though, and used Zelda perspective. But you couldn't walk around inside.
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Dudeman313

Could the walls be drawn the same way as the walls were remade in @tr1p1ea 's rewritten Desolate? I wonder if it was finished, with him being busy and having a family, but the screenshots were cool. Maybe it can go into the Games That Could've(Should've) Been Hall of Fame that should definitely be a thing. :P
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Dream of Omnimaga

Desolate was finished, but the 8 level grayscale remake wasn't. You can find the 4 level grayscale one on ticalc.org


And nah that wouldn't solve the 8x8 walls issue. I think what I could do is make the walls so they can be 4 pixels wide on each side, but that might look weird.
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Dudeman313

The Desolate Rewrite announced on Cemetech was supposed to be 8 lvl grayscale? I didn't know that.
Quote from: DJ Omnimaga on February 08, 2016, 11:44:40 PM
And nah that wouldn't solve the 8x8 walls issue. I think what I could do is make the walls so they can be 4 pixels wide on each side, but that might look weird.
It might. You never know until you draw.
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Dream of Omnimaga

#21
Yeah 8 level.

Also I have all maps from DLQ btw now. It was a major PITA to get the missing ones from the castle >.<

They are colored with the colors they would use if they were made with CE Textlib, but such game would most likely end up being xLIBC anyway:



There are some differences, such as the bottom of some maps being longer and the last pink area not being as wide. A CE version of the game would have 95 maps (159 in the original game if I counted correctly) that are 16x13 tiles each, meaning 39250 bytes of map data.
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Dudeman313

Interesting. That's a lot of map data, but because the CE has such a large ROM anyway, it shouldn't be a real problem.

Would the map data have to be in a seperate file than the main game? And if this turned out to be xLibC, then would it still use calculator characters or could it have sprites?
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Dream of Omnimaga

I think yes, because programs cannot be larger than 64 KB each on that calculator. If it used xLIBC it would either use colored ASCII or sprites. Sprites would be more likely, though, because of the map layout.
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Dudeman313

But xLibCE isn't out yet; neither is my favorite shell, Doors, for the CE.
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Dream of Omnimaga

Yeah true. If I used CE Textlib instead, then the maps would look exactly like the above ones, but higher resolution. Basically, two colors at a time for tiles and a third color for sprites.
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Dudeman313

Oh.  Okay. So you could have blue and green tiles and all enemies plus the character could be yellow?
:walrii:
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Dream of Omnimaga

Yep that's what I thought of doing. That is not the ideal solution due to low quality graphics, but still that could be interesting. Otherwise, an xLIBC version would look a bit like Game Boy Color games but with smaller tiles.
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Dream of Omnimaga

This is a crude conversion of the original map to graphics. I edited some stuff but some graphics are missing:



This uses a mix of NES style Zelda with 8x8 tiles, combined with modified Reign of Legends 3 graphics.
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
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Dudeman313

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