Author Topic: Age of CEmpires I  (Read 28481 times)

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Offline Caleb Hansberry

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Re: Age of CEmpires I
« Reply #165 on: April 18, 2018, 04:24:42 am »
Hmm it looks nice. Does the CE really have enough memory for such detailed sprites?
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Offline jcgter777

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Re: Age of CEmpires I
« Reply #166 on: April 18, 2018, 04:30:14 am »
Hmm it looks nice. Does the CE really have enough memory for such detailed sprites?

IIRC, AOCE puts everything in the Archive, and then fills most of the RAM to run. I think that there shouldn't be that much of a problem, because with OS 5.3, you can run archived programs without unarchiving them. SO, you'd keep things in archive, and AoCE would have tons of space to run in. Also, I think some of the stuff is stored in an appvar in archive to take up less space.
« Last Edit: April 18, 2018, 04:44:28 am by jcgter777 »

Offline PT_

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Re: Age of CEmpires I
« Reply #167 on: April 18, 2018, 07:50:06 am »
Hmm it looks nice. Does the CE really have enough memory for such detailed sprites?

IIRC, AOCE puts everything in the Archive, and then fills most of the RAM to run. I think that there shouldn't be that much of a problem, because with OS 5.3, you can run archived programs without unarchiving them. SO, you'd keep things in archive, and AoCE would have tons of space to run in. Also, I think some of the stuff is stored in an appvar in archive to take up less space.
Not entirely true. Everything will be put in flash, true, but all the assembly programs need to be unarchived to run (except apps). AoCE backups RAM and then clears it, then it puts its main code in RAM, sprites, map data, buildings (and total of about 150kB) and the remaining space is for dynamically loading units :)

Offline xlibman

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Re: Age of CEmpires I
« Reply #168 on: April 18, 2018, 11:06:00 am »
AoCE is now an app! :D



I entirely switched to fasmg, which was a horrible move, but now it's much better. You don't need spasm anymore to build it, just download the C toolchain.
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Offline PT_

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Re: Age of CEmpires I
« Reply #169 on: April 18, 2018, 04:53:22 pm »
AoCE is now an app! :D



I entirely switched to fasmg, which was a horrible move, but now it's much better. You don't need spasm anymore to build it, just download the C toolchain.
The speed *.*
I know right, except I can't promise it will be that fast when everything is added :trollface: Also, you can look at the amount of wood,  it increases one per frame.

 


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