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Author Topic: TI Slender for the CE  (Read 1384 times)

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Offline ACagliano

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TI Slender for the CE
« on: January 26, 2018, 04:23:42 pm »
Concurrently to Star Trek for the CE, I've been putting together a Slender port. I decided to update this project while pushing forward on Star Trek because the rendering system is essentially identical. However, when I built the project, I started getting a weird glitch. I've enclosed a screenshot of it, as well as a link to my source. Anyone who has made a pseudo-3d engine (2d map to 3d graphics) is welcome to take a look and see where I'm going wrong.

The issues:
1. Moving causes sprite double-vision, followed by the totally wrong sprite.
2. You see nothing on the map except Slenderman and a car in the same location no matter what, in spite of the positions of everything being random every time.

Here's a link to the source, for anyone wishing to review: https://bitbucket.org/anthonycagliano/ti-slender-ce/.
« Last Edit: January 26, 2018, 04:25:15 pm by ACagliano »


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Offline _iPhoenix_

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Re: TI Slender for the CE
« Reply #1 on: January 26, 2018, 05:24:48 pm »
This is cool. I can't wait to see you bring both of your projects to fruition!
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