VERY EXCITING PROGRESS!!!!!!
This is super exciting, because I got some help from PT_, and he was like "Its super easy to figure out which list element you are standing on from just the coordinates" Then he told me how (it was so simple, i kick myself that i didnt think of it) and then i was like "OMG, THANK YOU! NOW I CAN DO REAL COLLISION DETECTION AND NOT HAVE HUNDREDS OF LINES OF ANNOYING, UNNECESSARY CODE!!!!"
Oh and i added lost of debug numbers on the screen (i'll label'em for you guys)
To-do List:
*Make a way to draw the 16x16 sprites on-calc (luv ya CalcMeister)
*Devise a method for drawing each screen and the transitions
*Add opening menu with option to either continue game or start new game
*game wont try to load a save if it is empty
*Implement saving
*Add Player stats (i capped the gold at 5 digits, just for you, Kerm :3 )
*add function menus
*make quitting the game be a menu option, not pressing [clear]
*Add REAL collision detection (so far, you cant walk on stone blocks or water, but it is easy to add on to)
*add the first town (60% done)
*Add the whole map (like 5% done)
*finish the menu menu (F4)
*add encounters, 1 in 30 chance per movement step (only actually encounter a real enemy in the first world tilemap so far)
*Finish the encounter screen [make otions actually work (other than run)]
*add items
*add game mechanics (like leveling up, and the effect it has on your stats)
*add fighting
Blue slimes have a 3/5 chance of appearing, and red slimes have a 2/5 chance
Also, there is a 1/5 chance of successfully running from a slime
Also, just proof that saving does indeed work:
This is super exciting, because I got some help from PT_, and he was like "Its super easy to figure out which list element you are standing on from just the coordinates" Then he told me how (it was so simple, i kick myself that i didnt think of it) and then i was like "OMG, THANK YOU! NOW I CAN DO REAL COLLISION DETECTION AND NOT HAVE HUNDREDS OF LINES OF ANNOYING, UNNECESSARY CODE!!!!"
Oh and i added lost of debug numbers on the screen (i'll label'em for you guys)
To-do List:
*Make a way to draw the 16x16 sprites on-calc (luv ya CalcMeister)
*Devise a method for drawing each screen and the transitions
*Add opening menu with option to either continue game or start new game
*game wont try to load a save if it is empty
*Implement saving
*Add Player stats (i capped the gold at 5 digits, just for you, Kerm :3 )
*add function menus
*make quitting the game be a menu option, not pressing [clear]
*Add REAL collision detection (so far, you cant walk on stone blocks or water, but it is easy to add on to)
*add the first town (60% done)
*Add the whole map (like 5% done)
*finish the menu menu (F4)
*add encounters, 1 in 30 chance per movement step (only actually encounter a real enemy in the first world tilemap so far)
*Finish the encounter screen [make otions actually work (other than run)]
*add items
*add game mechanics (like leveling up, and the effect it has on your stats)
*add fighting
Blue slimes have a 3/5 chance of appearing, and red slimes have a 2/5 chance
Also, there is a 1/5 chance of successfully running from a slime
Also, just proof that saving does indeed work: