You can help CodeWalrus stay online by donating here. | New CodeWalrus | Old (dark mode) | Old (light) | Discord server

Game mock-up graphics and ideas

b/Drawing & Animation Started by tr1p1ea, February 08, 2015, 06:49:05 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

u/Dream of Omnimaga September 12, 2016, 11:42:25 PM
Quote from: p2 on September 09, 2016, 09:14:25 AM
Quote from: DJ Omnimaga on September 08, 2016, 07:50:53 PM
By the way, why so many copies of the same house sprite? ??? They look good, though
I admit you can't see it very good :/ but the houses on the right side have fences (so you can directly put a fence near a house ^^ else there would for example be a stupid 1px space when putting a fence on teh right side of a house. ^^
Ah I see it now :D.

Also darn I hope it's not too much of an hassle to draw sprites this large O.O


Quote from: c4ooo on September 09, 2016, 12:24:38 AM
So i've basically finished the tilemap editor for walriimon. Still needs saving and proper loading though X.X (Right now you can only do "new game")
Controlls:
W/A/S/D- move around.
[NUMBER PAD] 6-Increase the width of the map by 1 and shift all the tiles to the right of the mouse pointer by 1.
[NUMBER PAD] 2-Increase the height of the map by 1 and shift all the tiles below the mouse pointer by 1.
[NUMBER PAD] 4-Delete the column pointed to by the cursor.
[NUMBER PAD] 8-Delete the row pointed to by the cursor.
Single mouse click (left button) - place current tile at the cursor
Drag mouse (left button) - select multiple tiles.
CTRL + C - Copy current selection;
CTRL + V - Paste current selection at mouse pointer.
Mouse scroll wheel (up / down) - change current selected tile. (Right now there are two tiles - a grey one and a flashing one.

Download: https://drive.google.com/open?id=0B4B_lqaVH02oZnc5SGtvV0hhWGc (You have to click download button in the top right corner)

Edit: in the main menu use the up/down arrow keys as well as 'enter'.
I love the animated title screen. What would be funny is if you made the walruses so that they are animated and running or flying :D. Dat rickroll, though <_<

Also I noticed @c4ooo that the title text (for the menu) is a bit distorted. You might want to fix that. Some pixels are smaller.
u/p2 September 12, 2016, 11:49:56 PM
Quote from: DJ Omnimaga on September 12, 2016, 11:42:25 PM
Quote from: p2 on September 09, 2016, 09:14:25 AM
Quote from: DJ Omnimaga on September 08, 2016, 07:50:53 PM
By the way, why so many copies of the same house sprite? ??? They look good, though
I admit you can't see it very good :/ but the houses on the right side have fences (so you can directly put a fence near a house ^^ else there would for example be a stupid 1px space when putting a fence on teh right side of a house. ^^
Ah I see it now :D.

Also darn I hope it's not too much of an hassle to draw sprites this large O.O
actually I did all the fences and houses and stuff within like 6 or 7 hours (but made no breaks) ^^ But I noticed I'm getting faster every time ^^
Also it's much easier once you can just copy parts of sprites you already drew (like 80% of the fences is copied stuff) ^^

Some new sprites, yaay
u/kotu September 12, 2016, 11:58:38 PM
First two sprites give me an idea for another game hmm  >:D


*edit*
Instead of having a picture of Anupam Kher on the shop, I might use the following... it looks funny, and hints to the clandestine nature of what is going on.... you attack everyone (friends and foe) in this game. What does anyone think? Too rubbish?



*edit*
The shopkeeper's identity does blatantly need to be protected.

Last Edit: September 13, 2016, 07:08:38 AM by kotu
u/Dream of Omnimaga September 13, 2016, 08:11:19 AM
Those new ship sprites look nice p2 :D. Same for that mockup kotu.

For sprites, though, I would really recommend making a separate topic to showcase them, since this topic is for game mockups :)
u/Dream of Omnimaga September 13, 2016, 05:08:51 PM
On a side note, can custom fonts be used in C on the CE if you use the C libraries or do you have to stick to the lib's fonts?
u/kotu September 13, 2016, 06:09:31 PM
Quote from: DJ Omnimaga on September 13, 2016, 05:08:51 PM
On a side note, can custom fonts be used in C on the CE if you use the C libraries or do you have to stick to the lib's fonts?
You can use custom fonts if you make a fontsheet and make a little code. I don't think it's built-in to Mateo's lib
u/MateoConLechuga September 13, 2016, 07:34:00 PM
Quote from: kotu on September 13, 2016, 06:09:31 PM
Quote from: DJ Omnimaga on September 13, 2016, 05:08:51 PM
On a side note, can custom fonts be used in C on the CE if you use the C libraries or do you have to stick to the lib's fonts?
You can use custom fonts if you make a fontsheet and make a little code. I don't think it's built-in to Mateo's lib
Yes, you can easily create custom fonts. Use the functions:

gfx_SetFontData();
gfx_SetFontSpacing();
u/kotu September 13, 2016, 08:10:41 PM
Oh ok didn't know that , nice one Mateo, lol
u/Dream of Omnimaga September 20, 2016, 12:52:54 AM
That is nice Mateo. For those with JRPGs or sci-fi games they might have more freedom there :)
u/p2 October 06, 2016, 08:36:37 AM
this is a pretty interesting form of tetris like I've never seen it before.
I think this might be super fun on a calc, too ^^
But since it's a 3d-field I can't do it myself xD Anyone willing to give it a try? :)
Sadly I'm not really sure how the 3d-ap is created...
staring at the video for a while now still dont get it xD
https://goo.gl/npVeQc
u/c4ooo October 09, 2016, 04:14:56 PM
Quote from: p2 on October 06, 2016, 08:36:37 AM
Sadly I'm not really sure how the 3d-ap is created...
Just like  2D on except with more math. :P
https://en.m.wikipedia.org/wiki/Rotation_matrix
https://en.m.wikipedia.org/wiki/3D_projection#/search
* c4ooo runs

If your using openGL then it becomes it becomes fairly simple.
u/p2 October 09, 2016, 04:20:32 PM
what I ment is how the game decides where to put the falling blocks in teh map ^^
it's not like 4 walls each only 2-dimensional, it seems to be a real solid 3d-model ;)
u/c4ooo October 09, 2016, 04:24:30 PM
Ohh, so your asking about the physycs and not the rendering? :)
One thing I noticed is that the third slide is the mirrored image of the first, and the fourth of the second.
u/Dream of Omnimaga October 09, 2016, 04:39:22 PM
YEah I was wondering about the middle blocks. The perspective makes it quite confusing. Also it would be nice if it had colors.
Website statistics


MyCalcs | Ticalc.org | Cemetech | Omnimaga | TI-Basic Developer | MaxCoderz | TI-Story | Casiocalc.org | Casiopeia | The Museum of HP Calculators | HPCalc.org | CnCalc.org | Music 2000 Community | TI Education | Casio Education | HP Calcs | NumWorks | SwissMicros | Sharp Calculators
Powered by EzPortal