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MOS: A game that has been in development for 3 years.

Started by mazhat, March 15, 2017, 02:50:12 PM

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How should MOS play out?

You're a lone guy, exploring the world. (Fallout-like)
4 (44.4%)
You're a squad, and you control your whole squad. (X-com like)
4 (44.4%)
You control every step, also you're a lone guy (Rogue-like)
0 (0%)
Something else: Please write a suggestion in the comments.
1 (11.1%)

Total Members Voted: 9

mazhat

Thank you, Strontium.
It's nice to hear that you like what you see so far :)
Very motivational.

Now I feeling like giving out a small demo of the game!


p.s. If there is any artists out there that would like to help with tile and character art that would be awesome.
  • Calculators owned: TI-83Plus, TI-84Plus
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Sketti

mazhat

#46
[Removed]
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Sketti

xMarminq_

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mazhat

  • Calculators owned: TI-83Plus, TI-84Plus
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Sketti

mazhat

#49
I've still been working on this game every now and then.
I built a new engine, and it looks much prettier and stuff.
I thought you guys might like this!





As for the destruction, this is kinda what I'm looking for:
https://www.youtube.com/watch?v=GWvmbFeHX1g

The algorithm for detecting when a structure should fall, and getting the buildings to do the "cascade" effect is very strange,
but also super efficient! I could make a tutorial in the future.
  • Calculators owned: TI-83Plus, TI-84Plus
  • Consoles, mobile devices and vintage computers owned: Samsung TAB A (Cheap), DSI, Rasperry PI 3
Sketti

Dream of Omnimaga

I like that isometric style and how stuff gets destroyed :O
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mazhat

Thank you!! :OOO
I just really love X-COM Apocalypse, so I made my game isometric,
also I made the rendering algorithm SUPER efficient, so now destruction can be HUGE!!

Edit: Why cannot upload images anymore? :(
  • Calculators owned: TI-83Plus, TI-84Plus
  • Consoles, mobile devices and vintage computers owned: Samsung TAB A (Cheap), DSI, Rasperry PI 3
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Dream of Omnimaga

#52
I'll check image uploads later. It's possible that uploads broke but I'm unsure why for now (here are the current settings. Maybe @Juju could check server settings to see if something is blocking attachment uploads?)
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  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

mazhat



I am trying to think of ways to program the "AI" for my game, but
it's kind of tricky. I don't really care if it's realistic, I
just want it to be interesting and fun.


I also want the AI to be somewhat dynamic,
and not just following a hardcoded path.



The only attachment type I am allowed to post is ".", and I'm not quite sure what that means,
but images don't work, and nor do gifs :(

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mazhat

#54



It's getting pretty interesting.
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Dream of Omnimaga

  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

mazhat






--------------------------------------------------------
Lots of stuff from my just-named program called "Foxel", a voxel renderer.
I'm going to use it to help me make harder things like buildings and vehicles.
  • Calculators owned: TI-83Plus, TI-84Plus
  • Consoles, mobile devices and vintage computers owned: Samsung TAB A (Cheap), DSI, Rasperry PI 3
Sketti

Dream of Omnimaga

Woah that looks awesome! Could this be used to create a 3D sequel or something?
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  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

mazhat

Probably not, simply because the method for rendering is very inefficient.
I calculate every voxel's screen position and I use the painter's algorithm in particular.
I would love to make a true 3D sequel one day, but I am just focused on this for now.
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  • Consoles, mobile devices and vintage computers owned: Samsung TAB A (Cheap), DSI, Rasperry PI 3
Sketti

c4ooo

This actually looks like it has a lot of potential!
If you invest some time onto it, I don't think it will be hard to switch tho backend to render using openGL, or at least optimize your software renderer (transvoxel maybe?). Keep up the good work!

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