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Development => Calculators => Calc Projects, Programming & Tutorials => Topic started by: Dudeman313 on February 06, 2016, 08:31:28 PM

Title: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 06, 2016, 08:31:28 PM
I don't think this is compatible with the CE yet, because I think it uses XLIB, but could it be recreated(maybe with a different character sprite) for CE? It could use CE Textlib like Mana Force...
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 06, 2016, 09:34:39 PM
A CE Textlib port could work but only if enemies and Link are the same color.

There would also be no scrolling between screens and no cinematic sequence.

Also DLQ doesn't use xLIB because it came out before xLIB existed.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 06, 2016, 09:38:04 PM
Oh. It's that old? O.O So would it already work on the CE because it doesn't use xLIB?
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 06, 2016, 09:42:10 PM
It would require lots of modifications but most likely be doable and it would have a lot fewer sub programs I think


With xlibce the cinematic could be ported but it would be 320 KB large.

EDIT @Dudeman313 there is one possible solution to keep the map-to-map scrolling intact in such port: Basically, when it starts scrolling, the map would be reduced to two colors (the landscape colors), then the stuff with extra colors would be recolored once scrolling is done.

Also there is the issue about how to detect what needs recoloring since the game uses strings. I think a CE Zelda port is better off using actual sprites, and due to how Zelda DLQ maps are made, they would probably have to use something like the NES Zelda sprites.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 06, 2016, 10:37:13 PM
What if it was remade in eZ80? I think it would look pretty cool as the first true RPG for the CE series.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 07, 2016, 12:18:03 AM
It would, but I don't know ez80 nor C nor do I plan to learn them. Also there is already an RPG for the CE called First Fantasy :P (which only misses actual graphics that aren't letters)
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 07, 2016, 12:39:50 AM
I have Final Fantasy, I'm still being frustrated over the Wizard Tower(I get to the boss, then die in battle! ARGH!!!).
I just think it would be cool to have a full color awesome games that I haven't gotten bored of.
Like Reuben Quest with the color graphics. :walrii:
Or Spencer's Zelda, if it was finished for the TI-84+ in the first place.
Things like Gemini, Zombie Gun, IkarugaX, CaDan, Desolate, CubeRunner(This might actually be my first program, with help from someone), GeoCore, Pinball, Super Mario(I don't know if @MateoConLechuga  will finish his) and Stick Ninja.

Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 07, 2016, 02:01:05 AM
Actually to beat the boss I think you can't use regular attacks. I forgot which magic works best though, but you definitively need enough levels.

I am curious about if Gemini would run fast enough?
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 07, 2016, 02:11:19 AM
It might... The CE has a lot of RAM. Also, Runer112 optimized the original so I could play it when I had a TI-84+. It's on Omnimaga somewhere.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 07, 2016, 05:12:30 AM
RAM doesn't matter. The problem with the original is that 6 MHz was just not enough to sustain a full-screen raycaster with textures at decent frame rate. A 15 MHz version would be faster, but if you switch to color models then you deal with an even larger screen, so I think scanlines or a lower resolution would need to be used. Perhaps something like 2 bits color mode, if that's available?
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 07, 2016, 10:07:07 PM
Well, I remember that the original, or at least the optimized one, didn't take up the whole screen. Or maybe I should just wait until JamesV comes out with his own FPS.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 07, 2016, 10:34:42 PM
Yeah it didn't take the entire screen for speed reasons. If it did, then it would have ran twice slower.

Also about Zelda DLQ, I was contemplating making a mockup of what the tilemap could look like with 8x8 sprites or color ASCII. I would just need to import one of my old maps into Mappy then replace the graphics.

Also, if Zelda DLQ CE ever happened with 8x8 sprites, then the maps would probably be 15x8 instead of 16x8 (probably wouldn't matter too much due to how scrolling worked), and the top of the screen would look like the NES Zelda.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 08, 2016, 02:17:11 AM
That sounds cool to me. :)
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 08, 2016, 02:35:05 AM
Anyway, for the time being, you can always play Legand of Zelda: Sord of Atari :trollface:

http://www.ticalc.org/archives/files/fileinfo/453/45375.html

WARNING: LOUD VOLUME: https://youtube.com/watch?v=QFzpdl1nwLI
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 08, 2016, 04:11:21 AM
No thank you. I ignored the warning the first time, then deleted the program out of frustration.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 08, 2016, 05:28:19 AM
Lol. Actually if we put the fact it's called Zelda aside, the game isn't that bad as a puzzle/adventure game. It's just freaking hard (I can't even beat the first stage)


EDIT So I checked Dark Link Quest maps and to avoid hassle, the game would have to show 16x13 maps, so it wouldn't be full-screen. It would be closer to Game Boy resolution. Some of the top or bottom areas would need to be filled with sea, walls or trees. Also I don't know if dungeons would be able to use Zelda-style perspective walls, since some are just 1 tiles wide. Perhaps they could just be replaced with blocks and pillars.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 08, 2016, 07:50:20 PM
It sounds doable...
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 08, 2016, 08:01:08 PM
Yeah, the main problem is really adapting the graphics to actual Zelda style. The way the ASCII art is done in dungeons looks like Final Fantasy more than Zelda, which is why single-tile wide walls were allowed. This is what I mean btw:

(http://img.codewalr.us/perspectiverpg.png)


Houses were already graphical, though, and used Zelda perspective. But you couldn't walk around inside.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 08, 2016, 11:42:26 PM
Could the walls be drawn the same way as the walls were remade in @tr1p1ea 's rewritten Desolate? I wonder if it was finished, with him being busy and having a family, but the screenshots were cool. Maybe it can go into the Games That Could've(Should've) Been Hall of Fame that should definitely be a thing. :P
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 08, 2016, 11:44:40 PM
Desolate was finished, but the 8 level grayscale remake wasn't. You can find the 4 level grayscale one on ticalc.org


And nah that wouldn't solve the 8x8 walls issue. I think what I could do is make the walls so they can be 4 pixels wide on each side, but that might look weird.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 08, 2016, 11:55:17 PM
The Desolate Rewrite announced on Cemetech was supposed to be 8 lvl grayscale? I didn't know that.
Quote from: DJ Omnimaga on February 08, 2016, 11:44:40 PM
And nah that wouldn't solve the 8x8 walls issue. I think what I could do is make the walls so they can be 4 pixels wide on each side, but that might look weird.
It might. You never know until you draw.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 09, 2016, 01:22:17 AM
Yeah 8 level.

Also I have all maps from DLQ btw now. It was a major PITA to get the missing ones from the castle >.<

They are colored with the colors they would use if they were made with CE Textlib, but such game would most likely end up being xLIBC anyway:

(http://img.codewalr.us/zeldadlqmapscolor.png)

There are some differences, such as the bottom of some maps being longer and the last pink area not being as wide. A CE version of the game would have 95 maps (159 in the original game if I counted correctly) that are 16x13 tiles each, meaning 39250 bytes of map data.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 09, 2016, 02:50:58 AM
Interesting. That's a lot of map data, but because the CE has such a large ROM anyway, it shouldn't be a real problem.

Would the map data have to be in a seperate file than the main game? And if this turned out to be xLibC, then would it still use calculator characters or could it have sprites?
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 09, 2016, 05:58:41 AM
I think yes, because programs cannot be larger than 64 KB each on that calculator. If it used xLIBC it would either use colored ASCII or sprites. Sprites would be more likely, though, because of the map layout.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 09, 2016, 11:15:07 AM
But xLibCE isn't out yet; neither is my favorite shell, Doors, for the CE.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 09, 2016, 07:51:50 PM
Yeah true. If I used CE Textlib instead, then the maps would look exactly like the above ones, but higher resolution. Basically, two colors at a time for tiles and a third color for sprites.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 09, 2016, 07:59:18 PM
Oh.  Okay. So you could have blue and green tiles and all enemies plus the character could be yellow?
:walrii:
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 10, 2016, 02:32:25 AM
Yep that's what I thought of doing. That is not the ideal solution due to low quality graphics, but still that could be interesting. Otherwise, an xLIBC version would look a bit like Game Boy Color games but with smaller tiles.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 10, 2016, 07:33:38 AM
This is a crude conversion of the original map to graphics. I edited some stuff but some graphics are missing:

(http://img.codewalr.us/zeldadlqgraphicalmapscrn.png)

This uses a mix of NES style Zelda with 8x8 tiles, combined with modified Reign of Legends 3 graphics.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 10, 2016, 10:58:02 AM
Wow! That's so cool! O.O I like it!
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 10, 2016, 05:22:10 PM
Thanks. My next step would be to make new Zelda-style dungeon wall tiles and redo parts of the map with them. I also need to add extra tiles for roofs. Ideally the best would be to stay under 128 tiles, though.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 10, 2016, 10:50:10 PM
What would happen with over 128 tiles?
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 11, 2016, 12:09:22 AM
Then I need to use an extra 8192 bytes large sprite sheet. Granted, I would need a 2nd one anyway for the title screen logo and large boss sprites, but I would rather keep it for that stuff, because if I started using it for dungeon sprites then I would run out of 8x8 sprite spaces.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: SiphonicSugar on February 11, 2016, 01:39:18 AM
I've decided to be annoying and break the pattern that you guys have going here.  But anyway, this seems like a very cool idea... I just wished that I could get the time to play the original game...
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 11, 2016, 01:59:14 AM
I wish I had had more patience to send the entire game to my calculator when I had a TI-84+.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: SiphonicSugar on February 11, 2016, 02:11:59 AM
You know, I didn't even know that @DJ Omnimaga made the game... Until like a week ago...
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 11, 2016, 03:11:08 AM
LOL :P
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 11, 2016, 06:22:24 PM
YEah it takes longer to send the game to a calculator than beating it. :P That's why I'm glad we now have better ASM libs >.<
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 11, 2016, 08:52:28 PM
Same :P
But I didn't know about TI-Connect CE then.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 24, 2016, 03:04:32 AM
I don't think it's even possible at all to send the game using TI-Connect CE, because it ungroups 8xg files prior sending. I believe I made the game work around that issue during install, but I could be wrong. People might still have issues sending it. For optimal transfer you need TI-Graph Link and VirtualBox.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 24, 2016, 03:31:34 AM
Well, if a remake happened, I'm sure this wouldn't  be too much of an issue, with the CE supporting pics and the possibility of recreating it in ez80 or C, but I guess it could always be done like the original, with groups.

Funny, when I sent PHASM's files to my CE with TI-Connect CE, it didn't ungroup them.
Also, even though TI-Connect is slower than the newer one, it will still send things TICCE says are invalid, but since it was not upgraded but "replaced" when the CE was released, it cannot send pictures, because it thinks CEs are 84+ SEs and counts images as an "Invalid type."

So, if you are doing the remake, will it be basic, xlibc(*complains that xlibce is not complete*), C, or ez80? :walrii:
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 26, 2016, 08:01:20 AM
It would be xLIBC. If I ever make a pure BASIC Zelda for the CE then it would probably be an entirely different game (I started one a few years ago so I could probably re-use that engine, but I doubt it will happen)

EDIT: off-topic, wow so far only people with walrus avatars replied to this topic... O.O
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: aetios on February 26, 2016, 08:12:49 AM
Combo breaker! I'd like to see a Zelda  spin-off on the CE, that'd be great :D
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 26, 2016, 11:26:15 PM
That's exactly why I started a thread for it. I don't know if it will happen, tho. Only mockups for now. Maybe @DJ Omnimaga could make it using Mandragore's engine. I don't think I'd be too hard to modify that for rooms and a smaller movement grid. Then again, I don't know how many languages DJ can code. :walrii:
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 29, 2016, 05:28:27 AM
I only can use TI-BASIC (with xLIBC but even then I don't know some xLIBC stuff) and HP PPL in general.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 29, 2016, 06:28:19 AM
Oh. I don't even know TI-BASIC. :P I should learn, though.
So if this became a project, I'd be in xLIBC?
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 29, 2016, 07:21:54 AM
Most likely. Also yeah I wish you could learn how to program (assuming you ever get allowed to code by your parents), so you could try to port some of the smaller games eventually. We would be happy to help you if you need extra assistance.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 29, 2016, 07:27:58 AM
My only problem is that all the games I'd like to port are complicated. I think the simplest of them all is either Bloxorz or CubeRunner.
And BASIC can be done from my calc; the only issue is being online to get help. That's one thing my CE can't do. :P
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on February 29, 2016, 07:30:27 AM
Oh, I was actually refering to the fact your parents don't allow you to program games, or at least from what I remember you were not allowed to code. Just don't get online while in class or when supposed to do homework and chores. Same for coding. only do that stuff during your hobbies.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on February 29, 2016, 07:38:55 AM
I'm actually not allowed to do a lot of things...like be on forums :( ...and use my computer for things other than school work.
My laptop's not in my room, I had to sneak downstairs to be able to use it after midnight :P and I could code, I just might get in trouble, or my mom would just not care due to job stuff or because I've done all my work. My dad would keep asking me, persistently, what I'm doing, if he's even home. He's a stay-at-work dad, and I know less about him than I know about where you live. Next to nothing.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on March 05, 2016, 06:46:05 PM
That sucks. I hope one day you can convince them that we can do a living from programming and that they will let you code.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on March 05, 2016, 06:51:14 PM
Quote from: DJ Omnimaga on March 05, 2016, 06:46:05 PM
That sucks. I hope one day you can convince them that we can do a living from programming and that they will let you code.
Me too, but for now, I'll just have to do these things undercover.

Also, aren't we getting off-topic? (Yes, that's right, I beat you to it. :P)
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on March 13, 2016, 10:07:05 PM
I was trying to make you find ways to make Dark Link Quest CE for me in a few years. :trollface:

Anyway more seriously I doubt Zelda from me will happen in short terms. But it's not ruled out.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on March 13, 2016, 10:41:34 PM
Quote from: DJ Omnimaga on March 13, 2016, 10:07:05 PM
I was trying to make you find ways to make Dark Link Quest CE for me in a few years. :trollface:

Anyway more seriously I doubt Zelda from me will happen in short terms. But it's not ruled out.
I admit, I almost fell for it...

There's always a possibility.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on March 14, 2016, 07:29:57 AM
Lol, you definitively should not start with such elaborate project. <.< Even myself finds an action adventure game very difficult to make.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on March 14, 2016, 01:31:06 PM
Yeah, I'd better start with a platformer or something with moving stuff, though.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on March 19, 2016, 08:16:19 AM
On a side note, the following are screenshots of a cancelled TI-84 Plus C Silver Edition Zelda RPG project. The only ASM lib used was LCDTOOL, which switched to 160x240 mode. Everything else in the game was pure BASIC:

(http://img.ourl.ca//zeldacsetitle.gif) (http://img.ourl.ca//zeldacsebossidea.gif) (http://img.ourl.ca//zeldalastyle.gif)

The game could have easily been adapted for full 320x240 mode and probably ran even faster on a CE, meaning a pure-BASIC Zelda game could be possible. But the engine was also designed to minimize map redrawing when switching rooms. When going to the next room, only the middle of the floor and parts of the walls were supposed to be updated to erase doors, pathways or items and vice-versa. But the sprites were extremely small.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on March 19, 2016, 06:26:25 PM
Wow! It looks really nice.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on March 25, 2016, 02:43:40 AM
Thanks. I kinda wish I had the motivation to finish it earlier, but then xLIBC arrived and stuff. It would have been fun to have a full Zelda clone run in pure BASIC or at least with only the LCDTOOL program to show off :P
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on March 25, 2016, 10:47:39 AM
Quote from: DJ Omnimaga on March 25, 2016, 02:43:40 AM
Thanks. I kinda wish I had the motivation to finish it earlier, but then xLIBC arrived and stuff. It would have been fun to have a full Zelda clone run in pure BASIC or at least with only the LCDTOOL program to show off :P
Yeah.
Does LCDTOOL have a CE version?
I was wondering how fast this would run if it did.

Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on March 26, 2016, 04:26:51 AM
It doesn't. The CE screen works very differently anyway.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on March 26, 2016, 02:15:11 PM
Oh.
But would you make a Dark Link Quest with your Textlib findings, or would it be in xLIBCE because it's really fast and can look pretty?
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: 123outerme on March 26, 2016, 05:16:50 PM
It seems to me that xLIBCE and Doors CE will be available soon due to the progress update's I've seen, so maybe you want to wait until those come out?
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on April 06, 2016, 03:45:25 AM
Quote from: Dudeman313 on March 26, 2016, 02:15:11 PM
Oh.
But would you make a Dark Link Quest with your Textlib findings, or would it be in xLIBCE because it's really fast and can look pretty?
That would be possible, given how fast walking is, but enemies would look very simple, much like the main character. And yeah, I agree with 123outerme, unless somehow DCE9 progress slows down considerably in the near future. By the time FFII is done, DCE9 will most likely be out already anyway.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on April 06, 2016, 02:26:31 PM
Yeah, I remember hearing on Cemetech that there's been a whole lot of progress lately, and that it might be ready for some public test builds soon.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on April 07, 2016, 04:33:46 AM
It all depends on both Kerm and tr1p1ea's real life, though. Both can be extremely busy and not always at the same time. That can add further delays, so we have to be patient. Who knows? Maybe I'll have time to do another CE Textlib game using my engine before, though. :P
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on April 07, 2016, 11:54:44 PM
Or after. People still made good basic games even after Axe was created. :P
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on April 09, 2016, 05:06:17 AM
Indeed. I still remember Ztrumpet stuff. Some people either wanted to continue pushing the limits of TI-BASIC or found Axe too difficult for the type of games they wanted to make. I still want to do the former on monochrome calculators actually, which is why I had planned to use my old dual-layer ASCII engine for First Fantasy II monochrome (all sprites would be different and even the rooms layout, but in general the game would have the same layout and stuff)
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on April 09, 2016, 07:03:12 PM
Oh. I'd like to see mock-ups/plans for that. :)
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on April 09, 2016, 07:24:37 PM
There is already a screenshot from 2012 for the engine I would use. It's on Omni somewhere. I would have to look it up later.
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dudeman313 on April 11, 2016, 09:47:30 PM
I'd love to see it, and know what you're thinking of changing. :)
Title: Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
Post by: Dream of Omnimaga on April 11, 2016, 10:04:22 PM
I don't think that a lot would change except the map. But again, I might actually re-use that map for First Fantasy II CE too. :P It's mostly the layout that would change.