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Messages - MateoConLechuga

#16
Nice! It seems that the last level in world 3 doesn't have an end pipe; if I'm not mistaken? Keep up the fantastic work!
#17
Calc Projects, Programming & Tutorials / Re: Linux
June 30, 2017, 01:16:08 PM
You used the OS token for WHITE rather than reading the documentation and understanding why that doesn't work. No one can help you; you need to read, learn, and stop blaming others for your own problems. I understand that you are just starting out; but it does no good to complain about things that are easily fixable.
#18
Games / Re: [TI-84+CE] Oiram CE
June 05, 2017, 12:27:43 AM
Quote from: xMarminq_ on June 05, 2017, 12:26:27 AM
I can't help but notice that the wireframe toggle (The thing that separates the tiles) and screenshot buttons are missing from the new editor. Explanations @MateoConLechuga?
Redownload it :P
#19
Games / Re: [TI-84+CE] Oiram CE
May 30, 2017, 08:13:47 AM
Haha I really enjoyed that video; nice work :P This is actually the intended behavior; I thought crouching would be nice in case you had walls close together or something :P
#20
Games / Re: [TI-84+CE] Oiram CE
May 21, 2017, 11:58:08 PM
This is caused because you did not transfer all the files in the zip like it said to do. You need to transfer *all* the files; not just the main program man... I don't know what else to tell you. ;)

Works fine here:

#21
Games / Re: [TI-84+CE] Oiram CE
May 20, 2017, 10:29:34 PM
Quote from: xMarminq_ on May 20, 2017, 10:24:12 PM
DO NOT PLACE A P SWITCH IN THE EDITOR AND PUT THE BLUE BLOCKS NEAR IT! It crashed or maybe bricked me!  :'( :-\

Edit:Froze it. Manual reset fixed it. The P switch looks weird too
Um care to explain more? :P You do realize I can fix things right haha :P
#22
Games / Re: [TI-84+CE] Oiram CE
May 19, 2017, 02:21:02 AM
Uploaded a new release of the level editor and game! Here's some new features:

    P switch which activates blue bricks and blue coins
    Water coin tiles (These are automatically generated; no need to implement in the editor)
    Fix homescreen glitch when you have a lot of files
    Save state of keypad mode when exiting
    Fix fireball bouncing glitch
    Fix sliding down slopes glitch
    Add snow tiles
    Add ice blocks; which are more slippery and sometimes have coins in them which can be defeated with fire Oiram
    Add doors to act as portals
    Add more random tiles for more fun (and an end pipe tile)
    Make Reswob a little bit easier to defeat

Thanks all and enjoy!

Download: https://tiplanet.org/forum/archives_voir.php?id=123456
Download editor: https://github.com/MattWaltz/oiram-editor/releases/latest
#23
This looks really sweet! :D It kind of reminds me of blockdude style fighting heh. Keep up the good work! :)
#24
Cool beans! I really like how you did the green bushes falling into the drops :) Also yeah I'll probably add support for a water coin tile as well; are there any other tile types you might want?
#25
Awesome work! I'll have to download these as soon as possible and give then a go :D Lava Lakes sounds like a fun pack :P
#26
I would prefer your style :) Much more fun to play creative new levels.
#27
Quote from: kotu on April 07, 2017, 05:18:26 AM
Good move
Trust me; I was going to do it this way in the beginning :P Anywho, the toolchain is updated again; now you just have to do #include <graphx.h>. No more worries about breaking future things I guess :P
#28
This is because of people who apparently need it for their online IDEs. But since you don't like it, I'm just going to scrap it and put everything in one folder if that is okay with you. Then it will just be #include <graphx.h>, which obviously will never be changed.
#29
Pretty awesome toolchain update! Installing on windows is probably the easiest toolchain installation in the entire world now. Lots of bug fixes and feature additions, keep reading for more or just get the download.

Toolchain: https://github.com/CE-Programming/toolchain/releases/latest
Libraries: https://github.com/CE-Programming/libraries/releases/latest

Note: Libraries are now included by using '#include <graphx.h>' rather than '#include <lib/ce/graphx.h>'. Also, if you are updating an older project, please use an updated makefile from the examples folder. These changes are important, so be sure to make them! :)

Things that have changed (there's more too, take a look at github):
    Able to build natively on any platform now simply by typing 'make'
    ConvPNG has been updated to fix a few memory issues (work goes on to add appvar support)
    Complete restructure of toolchain hierarchy; can now simply clone the repo and make. (see readme)
    Added gfx_FloodFill, gfx_ScaleSprite, and gfx_SetFontHeight, along with about a 5-9% speed increase in clipped sprite drawing.
    Optimized gfx_AllocSprite (Thanks Runer)
    Native convpng, convhex, and other programs for ease of use.

Also, jacobly is doing insane things with llvm, so feel free to give him some kudos whenever he's around :) Many thanks to jacobly and Adriweb for testing and telling me when I messed things up :P Enjoy everyone! Until next time.
#30
Quote from: Alvajoy123 on March 28, 2017, 12:32:10 AM
please email team if you what them to be made
*Please email the team if you want them to be made.

Also, what team?

And kotu; yes, this list is ridiculous.
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