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Author Topic: Scaling algorithms  (Read 1792 times)

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Offline VMike

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Re: Scaling algorithms
« Reply #45 on: April 03, 2017, 12:47:31 am »
What about speed? To get the result I have got in the videos I have made, each frame took almost 0.5 seconds to render (980ti). I don't know how well optimized waifu is of course.
This means that the emulator would only be able to render at 2 frames per second... Not much if you ask me
I doubt Waifu2x can be improved that much. Not with significant differences anyway
Yeah, that is sad to hear.

Offline p2

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Re: Scaling algorithms
« Reply #46 on: April 03, 2017, 09:56:20 am »
im im not mistsken waifu2x only takes parts of the computing resources, not the maximum. So shouldnt it be possible ot use multiple instances of waifu2x at the same time, looping through them, each grabbing a frame?
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Offline VMike

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Re: Scaling algorithms
« Reply #47 on: April 03, 2017, 10:57:26 am »
im im not mistsken waifu2x only takes parts of the computing resources, not the maximum. So shouldnt it be possible ot use multiple instances of waifu2x at the same time, looping through them, each grabbing a frame?
That is true. I did look at Afterburner and I THINK it was around 50%. I am not sure thou, it was not using it max at least like some games. I will check that later.
Now if someone did make this now it would be fun.
Waifu2x minimum requirements - GTX 1080Ti
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Offline VMike

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Re: Scaling algorithms
« Reply #48 on: April 13, 2017, 05:46:55 pm »
Apperently, a neural network called FSRCNN is suppose to be much faster than waifu2x, easily 30fps, and still almost look as good as it (if trained correct), or better in some cases.

http://mmlab.ie.cuhk.edu.hk/projects/FSRCNN.html
« Last Edit: April 13, 2017, 05:48:43 pm by VMike »

 


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